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the game could use some updates to its upgrade descriptions and dialog. i do feel like the game is pushing the player a bit to much. it provides no to little briefing of the games mechanics or how to counter them, nor does it feel engaging. sure the first few levels are fun, but once you get to level 4 you pretty much have no choice but to grind the levels over and over again, which pulls a player away from the games aesthetics. overall the game needs a few changes before its a 5 star game. in the future when making a game try to keep in mind how a player feels trying to overcome these challenges. remember a game that is challenging is not difficult, it is engaging.
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I agree with klrorca. When it's too difficult, it's not a game. No fun = no game, whatever graphics etc. If you have to repeat a level 10 times to find exactly right combo, it's boring. I quit at lvl 8. i had fun 1-5 levels.
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very good game. Main gripe is that you can't see the elemental resists of the enemies on the map, even when you click on them. I don't feel like memorizing the monster encyclopedia; i've got better things to clutter my head with.
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huge lag on regular basis on MacBook. Would be nice if when you beat your old top score on a level, it told you what the old score was, so that you know you surpassed it.
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The artist and music composer of this game are both very good and the context of the 4 elements is great, but this game have a number of problems that needs to be fixed, or polished. Elemental resistances should be on the screen when you click an enemy, need to do something to rebalance the towers (or at least make situations where using towers other than earth would be wiser). Upgrades needs to be a lil more cool other than +15% to some stats, peharps? This is a pretty good start, through. If you guys solve all the stuff, this could become a hit.
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@bthewhelan I always use a mix of Earth and Wind towers and i find this combination extremely effective. The Wind Tower have weak damage but high rate of fire and the Wind Deflector is great when next to earth towers because it pushes back tougher guys while the earth tower deals the heavy damage. It also kills barbarians pretty easily, which the Earth towers have problems against.
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good game! there's a bug tough. The king golem is said to 'create' 3 normal golems when he dies, but he actually creates 6 for me;) just made me lose a game=(
nice game tough
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Pretty good game. I agree with some of the other posters that the 'elements' could have come into play more but overall I wasted some time and enjoyed it. I'm only around level 10 or 11 so apparently I'm not at the impossible 13 yet so we'll see.
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Sadly, I see nothing that this game does better than many of the other tower defence games in this genre (elemental/types, set places, stars and upgrades... and "meteor spell"....). The towers lack flavor/descriptions and barely look different, but the cardinal sin of tower defences: It's boring and you feel powerless. No matter what, it is not possible to kill some enemies like ninjas in certain circumstances as the towers bug out with invisibility and get "frozen". There is nothing satisfying about using the spells and the upgrades are very generic (not to mention some poor English). In short, it's not a bad game, but really not a good one either.
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Ninjas are stupid. Becoming invisible every three steps wasn't enough, they had to be tough on top of that?
Also when a tower is targeting a ninja, it will stop shooting when it disappear. It won't target another enemy. So when a ninja pass, all his little budies nearby do so, too. Ninja and shaman? Say goodbye to half your lives.
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I love it when a game starts with loud and awful music and sounds that you cannot disable, it saves me the trouble of deciding a rating.... Always a 1 star.
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One additional suggestion for improvement: The descriptions for towers and skills in the Keeperpedia are virtually worthless as is, because they don't describe the different game effects. I have no idea what the skills do, or why I should choose one tower over another in the early levels. If they just have different stats, the whole elemental theme of this game is a sham.
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Wow level 13 really amps up the difficulty to where it is neigh impossible.
I have most towers maxed and same for upgrades, yet even on easy I can't finish it.
It seems that there are many levels that can only be played 1 way to win, since we are only allowed to place towers in pre-defined spaces.
As such it is not fun trying to find the correct order, and quantity, as well as upgrade order to be able to pass a level.
This becomes no longer a TD game but a guess the level designers mindset game, which is not fun.
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Here is a suggestion, you should make slighty terrain bonuses. Like fire towers get some bonus in volcano areas. Dont make it too big through.
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Oh, even more awesome, still playing level 2 and I unlocked the meteor just by clicking, like I did for the tornado. SO So broken.
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This game is so broken... I'm playing level 2, and simply by clicking on the closed skill for the tornado, I unlocked it, and I can use it (and there's still the warning saying I have to wait 3 more maps).
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air tower and earth tower and spells.. thats it.. only prob left is where and when to build and use them.. PLAY HARD ALWAYS! (that came out wrong in some way), err just get those stars for upgrading.. btw, unlike other td games, as long as you finish the game even with 1 life, you get all stars, sounds good? wait til you meet 1 unit that cost almost 20 lives lols.. wishlist : super duper speedy air tower rather than lightning and knockback upgrade..
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Definitely need to either put resistances in the tool tip, or at least make the keeperpedia available from inside the game itself. This is a waste of time to play until that happens. You have to start a fight, reveal some creatures, then quit, go to the pedia to see which resistances they have, then go back and do it all over. Oh, and some new guys come in at the end... oops! Gotta re-do the whole level. Silly.
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The resume button keeps erroring out. I click it to resume and it shows the button pressed but it does not resume. The other buttons work just fine and will restart or quit. But I can't get back into my game after pausing.
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Begin with one earth at the begining of the path, and one air at the end, improve, and then another earth at the end (good for trees and so) and then try to combine air->reflective earth->bigball
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There is an annoying bug in the game. Sometimes you loose the games, altough you have still lives.
I lost at wave 18 in the last level with 18/20 lives and no enemy at the exit.
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Earth: Focus fire on an enemy instead of a group.
Fire/Air/Water: Focus Fire on Walking Trees instead of Magician.
Air/Water: Too weak especially at later level.
All Tower: With that extremely low recharge time, it's frustrating how many slow projectile hit the ground instead of an enemy, so the ONLY useful tower at later level is Earth Tower(Because it can still do some damages even without directly hitting the mobs)(Yes, for those having problems about the game, just upgrade Earth Towers Tier, The Monk & Spells. Only use spells on those with high resistance to Earth, like Barbarians or Bosses).
The Monk: Happily stands doing almost nothing entire games at the very end of the path.
Now a lot of balancing, tweaking. 4/5 Decent game.
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The tower AI needs some work: a couple of my towers targeted a Ninja (that of course vanished) and they happily kept shooting him and ignored the stuff they actually COULD hit.
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Mission 9 on hard is stupid with how many enemies they throw at you, towers that AOE are too expensive to try and rush and rapid fire towers are too weak to burn them all down. I really enjoyed the game up until this point, now it's just a tedious mess that I don't want to bother with anymore.
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It's a pretty good game. The entire game cannot be solved by a single approach so you will always rethink your strategy - upgrades, choice of towers, location, etc. Sure there may not be enough upgrades, but your choice of upgrade always counts to your strategy.
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@LavenderCat, the update that makes it so the higher difficulties aren't locked was only uploaded within the last day. So the top comments regarding this were accurate at the time, and indeed were instrumental and the change being instigated.