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Why would you give something that can turn invisible high HP? Also, why would a ninja have high HP? They're supposed to be lightweight with very little to no armor. They should take high damage while not invisible.
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Copy or not, Ironhide Games EARNED THIS 100% when it delayed and re-delayed KR Frontiers for flash. So they should suck it up and start competing on flash again.
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For those of you that think it's unbalanced, you aren't playing right. Try to max out one or two towers instead of spreading the upgrades around.
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Yes, it's similar to Kingdom Rush, BUT if we are going to say about games being similar, we would be here all day. Every single TD game is similar to the last, every RPG has elements of older RPG games. As much as I like Kingdom Rush, I like this game too. They haven't ripped off the game, they have taken elements from it, and in my opinion tweaked them to make it slightly more enjoyable. I like the fact that they included a speed up button too. I will rate this game on it's very own merits, and in MY opinion it is a great game. I don't like games that rip off others, games that blatantly contravene copyright, or use others' characters, items etc and claim it as their own. This game does none of the above. They have simply seen a game design that is well presented and made changes to it, created their own characters and made it their own. If I didn't already say it, great game.
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It's a pretty decent tower defense game. I don't mind playing a level over but if the level is fairly long, then it becomes annoying otherwise, I have to play many games levels over. I do like the game though but wish there was either a way to get more money for tower upgrades, maybe in the upgrade tree even. Splash damage should be available on lower tower levels and just get better as you upgrade it, limiting splash damage to the higher upgrades was kind of unfair. Good job though, I like it. Thank you!
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There's a money glitch. I have 159 gold, which is what it costs for me to upgrade my stone tower to level 2. But I can't do it, it's not allowing me to click it.
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Every map is doable. Only tower that you need to upgrade and use is Earth and Wind for +5. Upgrade spells after maxing Earth and Wind tower. Really good game.
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So, awards don't actually give any reward... there is no distinction between beating a level with full lives vs. only one life left... and every level has to be done three times with virtually no variation between easy and hard?
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There's definitely some balancing issues, I'm stuck on the 7th level when the 5-7 mages come through, can't actually hurt them in any way because of the mountain of trees that surround them
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Avatar cartoon series anyone? Anyway, forcing to play sema lvl 3 times is more than annoying. There is no real difference between easy and hard. Maybe don't lock medium-hard mode so you can play hard mode right from start and get all three levels done in one game.
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Being forced to play the same level 3 times to get the maximum stars is both intensely irritating and patronising. I can beat the first level on hard without any upgrades the very first time I play it, so why am I *forced* to play it 3 times? Locked difficulty levels doesn't work when upgrades are dependent upon them, it *forces* grinding. Looks like a nice game, otherwise, and I'll come back and play and rate it later when I'm feeling more tolerant :P
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Oh, and of course the biggest issue; I'm not sure if some devs do this as a way to pad a game's length or what, but making people play levels difficulty level by difficulty level will never, ever be a good idea unless perhaps the actual composition of the level changes between. In this case though the enemies simply get straight up harder, so if I can beat hard I can clearly beat medium and easy. There is literally no reason whatsoever to waste our time here other than, as I said, padding the game's length, and that's a very poor reason.
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the problem is not the solved by the score submitting automatically. There is NO continue button so there is no way off the screen
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Bro, ya mighta wanted to let us know that certain enemies have a certain percentage of defence against certain tower types. I didn't realize until later levels when I was all "Hey, why the hell aren't my air towers doing any damage to ninjas or rider thingers?" and checked the keeperpedia, at which point I realized they each had 75% resistance to air and I was not going crazy. And I'd also say that it towers should split off into their respective specialty things earlier, as having them have no special effects all the way up to the 3rd tier seems to rob the entire thing of some of its potential strategy.
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This game has decent graphics and solid gameplay, but imo the balance is pretty off. Bosses are almost impossible to kill in first play through on easy mode (such as the boss on stage 7). Besides, I don't see any difference between easy and hard (for example the peasant in stage one takes two shots from the fire tower in both easy and hard mode). Game is overall decent but need some tweaking.
Thanks . You have to get stars to upgrade your towers, skills, the Monk. Then the bosses will bepossible :). The enemies earnings is decreased by 10% in medium mode, and hard mode by 20%
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Good game. Only thing is there's no down side to letting enemies through. I can end the level with 1 heart left and still get my stars... Also some hotkeys would be nice. Otherwise good work!
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The game is very good. I just don't like the target system of the towers, because some times they all attack the same enemy, making me lose shots. But it Deserves a 5/5.
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The balance is really off. I think more money per kill would alleviate much of it, since one the primary problems is the inability to upgrade in time. This is a particular problem around level 4.
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Why am I stuck on this stupid end-of-level point total screen? The only thing I can click on is the button for submitting my score; even if I submit it, I can't continue.