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a very nice game play, entertainment guaranteed ! You're really next to the perfection. A plus would be to be able to move the wizard or make him train apprentices.
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One easy way to handle the bosses as you get to higher levels is to have at least 2 reflector towers close together. If you max them out, the boss can barely move and just sits there while you shoot it.
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As you don't need to upgrade Fire and Water Towers, cause the game is easy with just Wind, Earth and Spells..
Skill Air Towers first (First couple of Levels are easy with just Wind Towers)
Second Skill Monk. Then Earth and you just rush through the game..
I read a few Comments and most of them are right: Nice Game. Needs balancing and more resistances on Mobs. You need be forced into a greater choice of Towers.. (Maybe introduce a 100% resitance for a certain Element.
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i dont want to say this but this is almost a copy of kingdom rush game,just that u get the hero as tower and a bit more skills
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Perhaps game should be more punishing of monotowering (only stone + air pushback by having sequences of waves that will destroy you if you hoard towers of one or two types only) and be more tolerant of creativity with tower placement (mixing towers of all types in different ways) perhaps with a bonus if an enemy is hit with towers of multiple types.
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Didnt save my game data!!!!!! do you have to auto save? On level 13 and exited browser, got back on to play and everythings gone!!! fck this 24^$ game
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I have played OH-so many games of this type, and while it... WAS enjoyable, the Medium mode should be easier, and the Easy mode should be MUCH easier... I mean, I can't even get passed level 4...
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Seems familiar, but is certainly playable. Challenging enough to hold your attention, variable options for tower assignments, but not so difficult as to cause frustration. Yeah, I'll play it again.
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Everything feels off about this game. The towers, wizard and elements are weaklings. The fast-forward button does nothing.
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As a very avid "tower defense" fan, I LOVE this game as a new introduction to the field. I like the graphics and game play. However, I think most other avid fans will simply play through on the hard level to earn upgrades. I finished the game and had 2 upgrade points left that I couldn't use. What I think would be a great addition would be to offer "recharge" upgrades to the special effects, to make the recharging time shorter, and re-lock the medium and hard stages. I also think it would be cool to be able to place your "monk" wherever you chose to start the game (non-moveable afterwards). All in all, it was fun, but since I've finished it......
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Developers, please don't abandon this potentially GREAT TD game. I'd give it a 5star rating if you: 1) Halved the SoGood/CharStudio intro. 2) Allowed for graphics reduction (game hangs too often on my laptop/wifi) 3) Improved the water tower's abilities/strengths. I've completed the game without it. 4) Discernible difference in upgrades/levels. 5) Rain slows/stops the critters AND my towers/wizard. Come back and get to work, folks! Thanks for some very fun hours.
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did work now, had 2 air towers and a water fully upgraded in the bottom 3 spots of the map and the mob (that one who is riding a bull) could barely move and was pushed back into the bottom entrance... maybe that caused the previous defeat?
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lvl 14, hard mode, wave 19/20
I have still 20 lives but as soon as I release wave 19 there is the "defeat" screen coming up is there a bug or anything?
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too hard, from stage 8 you have to replay a millon times each stage and gets boring. needs balance. also the upgrades don't seem to make any difference
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Decent TD game with challenging balance, i like it, kept me entertained for quite some time. Some of the different mob types should be carried to more extreme though to keep it challenging in later maps. The tree spawning wizards for example, why not send an army of them at times (reduce gold income then). Also the barbarian rider/siege tower, nice idea but essentially way to weak (after the carrier goes down the rest is also over in 2 seconds...). Why not make Scorpions fast moving to have health packs in the end zone? Also fully upgraded towers are too powerful because they all combine special ability and damage dealer, maybe make it 1 dd version and 1 special ability version in different level up trees. 2 full air towers and 2 full ice towers freeze any mob in place making the final wave rather useless. Bringing up another point, why is the final boss not attacking with an army of minions, you can even shot the map eco at this point and really unleash the hordes of hell...
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Painfully slow and boring very basic tower defense game with simplistic graphics. Takes 30 minutes to play a level on easy mode. Can take a nap between waves.
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Very basic tower defense with very slow game play. The loading screen and title sequence is very slow - one would expect excellent graphics after waiting so long at "preparing graphics" but they are basic. The enemies are very slow, the speed up button hardly noticeable. The English is rather poor throughout the descriptions. Just slow and kind of boring after getting halfway through with no real reason to continue.
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Good game, congrats. I have a point about the rewards, though. I finished the game, in hard mode, but on almost all the reward counting something (kill xxx ennemies, build xxx towers, and so on...), I am not even at the half of the way. Seriously, you should lower those number, because I can see no points to play a game I have completly finished, only to use 130 fire skill.
And I think there is a bug in the award system too, because on the "Win all maps in easy mode", I have 15/15, but the award is darkened, as if it does not count.
Anyway, thank you for this game.
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General strategy goes something like this: build an earth tower at the earliest chokepoint and an air tower at the last chokepoint and max the former ASAP (left hand upgrade). Then max the air tower (right hand upgrade). If there are a lot of barbarians you'll want to leave the earth on 2nd last form for a while and upgrade your air tower earlier. The rest is pretty easy but generally you'll want at least one more air tower near the first, another earth tower, and a fire tower (left hand side).
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well, beat each level on hard difficulty. the overall strategy is knowing where to stick more fire or earth towers in strategic locations and using air towers to slow down bosses. Being that water towers slow down your own towers caught in the splash, best to avoid them. Best two skills to upgrade are earthquake and storm, as they can affect every unit on the map. A fully upgraded monk can devastate weak units; he can take on level 1 without any towers, for example.
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When the ninjas become invisible, it looks like my tower keep focusing them, and don't shoot others visibles ennemies. Lokks like a bug to me, no ?
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so buggy..........sometimes the monk shoots fast...........then so slow......and that slow should not slow your towers!!!