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Stopped at lvl12, just use air/earth only! Everything on hard difficulty from the start. Use stars on these 2 types of turrets only, afterwards upgrade your wizard, rain, earthquake
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this game is very good, but need some adds on it... when u play on first time u dont know what to do very well and which tower u need to use, but later on game u will figure this out and with the rights upgrades u will see it is a very easy game :P but well, i dont use water towers lol
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what is all this talk 'bout tower ai ? if 4 stones r thrown at a first enemy and he dies with first rock, no matter the aount of ai will deflect the other 3 :D ask fo some build-in guidance lol.
Fun game .. very Obvious very fast what foe can withstand what element :D all TD games should discard encyclopedia's and numbers ! Intuitive gaming at least feels like gaming, not some algebra class ..
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Overall a good game, great job. For me the first 7 levels have been far to easy. I completed them on hard the first or second time with almost no strategy. There appears to be a UI bug as tower upgrades don't appear in the text. For instance a fully upgraded air tower says Damage 14 when it actually puts out 17. Range upgrade is also clearly visible on the map, but doesn't show in the UI text. It would be nice to have more numbers, instead of 'stronger'.
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5. this one was already mentioned as well, but I think it could make a great impact even in all tower-defense games, so I mention it again. Anyone who played Cursed treasure will know what I am talking about: There was the crypt, which could accumulate up to 4 charges of its shot, and fired all of it at the first enemy of the next wave. It could switch between enemies mid-air if there were any other. How many shots I wasted on ninjas (who disappeared after shot one time) and on weak ones (who had died from the first, and the 3 others was wasted)... The point: tower AI could, and should be improved, because of problems like this in Cursed treasure, the one mentioned in point 1. and the also mentioned earth towers hitting a single enemy instead of a pack of 10.
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3. The rain spell is really annoying as one already said... It shouldn't slow my towers!
4. About the keeperpedia: Please tell the in-game effects of a spell. I mean, who cares about what is the element of what, when I want to know what my spells really do. I still don't know what the earth one does exactly, but more importantly I don't know the numbers. (I noticed that ninjas and to a lesser extent riders was my weak-spot, since I prefered the air towers, and then checked the pedia, and both had 75% air shield, so I realized that I will build water towers against them, and it did the trick - point is: when you go to the pedia, you most likely want to know the mechanics)
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First things first: The game is great, even if it's "only another tower defense". However it needs some work as some already mentioned it. Just my few remarks:
1. If a tower CAN attack something, it SHOULD do so. (when a ninja walks in the front invisible, and anything big behind him, the towers are just waiting for the ninja to reappear)
2. I think I miss something about the water towers (at least I hope so). Compare the two top wells: same range, same rate, but the damage is greater on the right AND it is the one doing AOE slow. Why should I build the left one again? (I don't remember the prices, but if the only advantage of the left is its gold cost, then come on, I just wait a few more to die...)
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Once you upgrade the wind towers to full you can dominate the big bosses with the relecter towers they wont even be able to move if you get two or more of them. Match that with a big rock tower and dunzo
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So far, I've sound the game to be quite easy. In most games, earning all three stars on hard is quite, well, hard as it requires the level to be perfectly played. Here, one can just let a few enemies through and still get all 6 stars. By the way, please correct the game's grammar. It belittles the amount of work you and your team put into it.
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LV 6: Stone tower at middle top upgrade to tri rocks from get go. One more stone tower directly south from it (above bridge). Wind Towers on all three far left spots and one in the center near the little tree. Far 2 on the right need nothing. Once you have tri rocks start buffing the wind towers from bottom up and get the second tri rocks and your good to go. Used wind spell once with the fast horses, no lives lost
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Keep on getting a glitch in lvl 10 where I suddenly go from full lives to zero without letting anything get even close to the end. It seems to always happen in the last wave or two.
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hm... the first thre lvls are damn easy on hard, but lvl 4 and up are on easy so damn hard? no relations between the lvls?
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Lv 9 Boss: Have tri stone at bottom near entrance, one on island and one on the north side of the right bridge. Wind towers with push back everywhere else but the far left near tree, which is not needed. No lives lost, but spells saved my butt a few times right at the exit. That boss is my favorite in game enemy as it is super easy to kill and gives tons of gold
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In the last level, if the Dark Lord had a pair of rollerskates I'd be toast :P Brilliant TD game. Everything's great, from the sounds, through music, difficulty, graphics, but most particularly the level design, and most especially the wave composition. It often feels like you're fighting another human, the way the creeps are timed to reinforce each other. Outstanding, 5/5
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I am having a lot of trouble with boss on Level 9....any thoughts out there? I had 4 towers fully upgraded and still couldnt stop him.
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The description of high level Water Towers are wrong, the splash one only slow 1 ennemy, and the focused one does splash.
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaafak
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Lv 8 hard mode couldn't be simpler: Stone tower near entrance between tree and bridge upgrade it twice. Wind towers right across the path from it and next to it where it bends and one wind on the island. Max the stone first to tri rocks then start upgrading the wind towers, eventually adding stone tower in that isolated spot near the bridge and wind tower right across the path from it. the bottom right spot can be whatever you want and the top three are obsolete. All tri stones and push back for the upgrades and you're good to go. Use spells when you need them (I only use the wind spell with this setup)
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Remember you don
't need 20 lives to get the 1,2,3 stars, you just need to win the level. So for the difficulty issues, if thats your concern then let it go, but other than that, once I learned that air towers and stone are all you need I've never lost a map