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I loved Kingdom rush. And I think that this game is pretty nice. The only problem is the difficult. I think that is too low. However, very nice game.
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So after i played a while i have to give you my opinion. First of all I really appreciate that you guys are listening on the comments here. Throught that u have improved the game a lot. It is now a solid TD game but not more. And the main problem i see in this game is, that it is really cheap to just reduce the gold u get for increasing the difficulty. First, it makes u feel really poor the whole game. And I don't like to feel poor ;) second, the most important waves are the first few and the boss waves. And if u have found the perfect setup for the first waves in easy mode, it will also work in hard mode. Okay maybe u have to tweek it a bit for the bosses. but u do more or less the same in easy and hard. And because of the Star system u often have to beat everything on hard, before going to the next level. It's more motivating if u can continue in easy and come back later to beat the next level
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Magicians should have a several seconds delay in creating new walking trees and more vulnerability to air towers given that they and stone towers are the only ones worth a damn in the game.
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At least for easy in the Mysterious Woods, use all air towers north of the river and stone towers south of the river except use an air tower in the bottom right corner. Upgrade the last air tower near the monk, the one in the middle river and the right corner ones first before the others and upgrade the stone towers in the bottom center before the others.
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Kinda nice game. Got easy when i figured out how to utilize repellers. 2 Repellers makes single enemy (read boss) go insanely slow, 3 stops them completely. I fount no use for wated towers, since they are very costly and slow is basically useless due too short time. English is terrible, but fun to read :D 4/5 anyway
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Intro/Loader is a bit long and loud, speed-up needs to actually speed up.
Upgrades should be more unique. But a good game overall.
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A decent, copycat concept to Kingdom Rush. However, the talent tree upgrades are too simplistic and do not compliment the uniqueness of each element which is the game's premise. You have to upgrade towers in-game to see any difference between the four types. As others have commented, you can win the whole game with maxed out Earth and Wind towers. There's no utility to using Fire or Water except for emergency spells. However, what I dislike most about this game is the animation overload that lags the browser. I have lost battle after battle because my spells would not respond in time to a wave reaching the end. My computer plays excellent graphics, and there's no graphics adjustment to this game. Very unhappy player.
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Walkthrough:
Level up earth and wind towers first, then water spells, the monk, earth spells and lastly wind and fire spells.
At start set 2-3 wind towers at the exit of the map (make sure there is room for an earth tower to shoot in between them). All other spaces are filled with earth towers. Bring wind towers to level 2 (some maps you have to bring them to 3 first but you will notice that soon anyway). Then turn your "best" earth tower to a stone charmer. Start turning all earth towers to stone charmers (the one close to your wind towers is important). When strong creeps get a problem turn your wind towers to reflectors and later to stronger reflectors (for taking out the strong ones and binding them while they are wittled down). Keep upgrading your Stone charmers and you will win ANY map (if you use your spells right).
You will maybe have to try once or twice to know when to use which spell and where to exactly set up your wind towers.
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A bit unbalanced as some have said. Earth and Air will let you finish all levels on hard. Earth for mass dmg and air for pushback for bosses
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I rolled through the first 7 levels on hard and then even on easy level 8 is making me think about quitting. Re tool my upgrades and retry and every time I die quicker.
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Definitely a fun game and I stuck with it till I beat every level on Hard. However, the balance of enemies, money, and towers pushes it a little past, "challenging", and into, "frustrating".
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Protip: 3 fully upgraded Air towers with pushback will keep a strong enemy in one place...even the final boss...even on hard mode.
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Pretty challenging game but finished starting by hard modes only by the use of Air and Heart towers. Basically water towers have no use and their specialization details are wrong (they are inverted).
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Level 13 is a nightmare, no matter what I do, what I build, I can't kill the big bosses, even money wasn't that much of an issue, the boss just has got too much life. Can you increase the damage the towers do, please, this is ridiculous!!!
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Some of the enemies are RIDICULOUSLY overpowered when reaching the goal. When one guy squeaks through and takes away all 16 of my remaining lives on wave 18/20, it brings out the rage.
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Good game. Finished all maps in hard mode. 2 towers are needed. Earth and Air. The game publisher should delete Water and Fire Tower - cause they are useless.
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Seriously, the ennemies' elemental resistances should be more apparent. You shouldn't expect the player to learn the keeperpedia by heart -_-
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So, from what I see, some of the enemy is resistant to certain towers. Which ones, I don't know unless I play the game and barely survive with 3 hearts.
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Ok once you get higher level stone towers the healer/swords masters aren't a threat...Now it's the barbarians who are not only fast but have high resistance to stone towers. Stuck at mysterious woods no matter what set up I use, I lose...And I've gotten easy, medium, AND hard for all the previous levels...So no more stars to earn to try and boost something...
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I don't usually pay much attention to scores for stages but...You lose points for each tower you place, upgrading, and using skills...REALLY...?
Need to be able to set targetting for towers...Strongest, first, last, etc or selected enemy is becomes primary target...Being able to target particular enemies makes it easier to not get overrun by something like the running sword master or healers because they're at the back and not getting hit...
Not far in yet but...It would appear that enemies have resistances but not weaknesses...So...The enemies not only get abilities but they also get resistances to certain towers but in no way are they weakened at all until you can afford 4th tier towers when they start shooting debuff attacks (which last like a second)...Lovely...
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lvl 7 in hard mode is about impossible. the push back and slow is about useless since it only lasts about a half a second and the storm slows you down too so it is not a help.
You need to work on balance and maybe a longer path or mor tower locationss
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I agree with some of what ZarkoR1 said, but I strongly disagree about changing the 'play a map 3 times for all stars' thing. I enjoyed it, and it allows me to keep playing a game I like for a longer period of time. This is a great game and all it needs is some balancing, not changing of how it already is. Changing it would just cater to people who are here to play a new game, not TD lovers such as myself. Thoroughly enjoyed myself and I rate this a 5/5 as I would greatly love to see some new badges for a TD game to earn.
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Not a bad game, but not spectacular either. The elemental theme could be explored more thoroughly and the balance is off.
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Buy a tower, click the tower, no infos... oh well... there is a dollar sign under it... no tooltip... it's surely gonna upgrade it... ops... In other words, need some more in game infos
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This game doesn't add anything to the genre. Not a single original idea or an interesting combination of well known features.
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So overall game is ok, but their are some serious flaws and REALLY annoying glitches! MOST annoying is how sometimes you just loose, nothing is anywhere near the exit, and still you just loose all of a sudden. Happened several times especially on the later levels! Secondly sometimes the spell that summons a storm doesnt work, screen will just go half dark but the spell wont have any effect... oh and then the screen stays dark afterwards, a real treat! Besides these obvious faults the forced grinding is really annoying. ALL levels can be won using a combo of 3 fully upgraded air towers + 1 fully upgraded stone tower, just set it up so they all have same field of fire and everything dies. All bosses can be killed using 3 upgraded air towers (repellors). Set it up near entrance and they wont even enter the field...
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funny concept. earth and fire towers again swarms, air and water towers against bosses. any field put a masskiller into the keyposition, maxed it, and place a bosskiller after it. some magic support and no one can pass from the first waves... too easy. not bad, though, just... something missing.