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You aren't forced to play the levels 3 times each. Just play hard mode once, and it gives you the stars from all the difficulties
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4/5 for me. This is quite a good defense game as it should be. Yes, it stole some ideas from Kingdom Rush, but when you steal you better steal from the best ;-) The music made me go from 3/5 to 4/5, brilliant. Last update seems to have fixed the complaints of having to replay levels for more stars. Nice!
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I've played the first 3 levels, all on hard. Got 3 stars on each even though I lost three <3 on the 3rd level. It got me thinking, do you get the difficulties max amount of stars for just finishing the level or do you get a reduced amount if you let too many through?
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Pretty much all that could be said was already, also for all developers out there please...stop facebook/twitter whoring, that's lame for itself and its worse to give players skill points or whatever in exchange for it, if you want to spread your game, make it good and listen to feedback. The rest comes with time.
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The game is good, but please, try to find some translator. English isn't even my native language and I cringe sometimes. Don't take it as me dissing the game; I'm not. Just...well, it's hard to read sometimes.
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Nice effort. It would be nice to be able to move the monk around rather than have him as an additional, weak tower. The game can be won with a combination of strong Earth and Wind towers, pulverizing and pushing the enemies back respectively.
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Game works fine, playing through hard mode. Everything going very smoothly. Playing same level 3 times to get perfect score. Using everything game has to offer. Everything is fine. AVATAR! :P
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At first I didn't like the game and also thought: "What, one more Kingdom Rush clone?!". But then I wasn't able to stop playing till all got all the stars :) The balance is pretty good - in the second part of the game i had to use water, air and earth towers, as only air and earth towers weren't enough due to enemies' resistances. It's a pity fire towers aren't so useful, nevertheless I used them on two levels. The gameplay and enemies are fine. I have one suggestion - when we receive information about a new enemy, it would be very useful to know his resistances.
Quite a good game in mine opinion.
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Awsome game - again!
The Tin Man's (Brigand) sound of death is perfect!
Little bugs:
Oftentimes mute towers;
Pseudo fireline (left on the pic): http://imgur.com/hSBc9uJ;
More than necessary click for tower update process;
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If you find a particular type of enemy too hard too kill, then check his element resistance in "Keeperpedia" (for reason unknown it is not displayed in-game). You might be using wrong towers all the time. For example: ninjas have 75% res against air, armoured giant - 75% to fire. And, dear developer, have you ever played Protector? Guess what: it displays all enemy waves and their elemental resistances in the begining of the level. Makes sence, right?
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Good enough (if familiar) game play. Enemies are unbalanced - archers and sword masters are too hard to kill. The Monk, as the backstop, should inflict more damage than the towers, not less. Needs an ability for the towers to target particular enemies (first / last / strongest). And yes, if you complete a level on "Hard", you should get all six stars and not have to play each level 3 times. 3/5 as it is, a few tweaks would get it to 4/5. Doesn't really bring anything new to the table so not likely to get beyond that.
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It is possible to beat the game with only 2 kinds of Tower : Air & Earth.
-Earth : Prefer the Charmer one. It is very effective against Magicians'n'Trees. The Watchtower is very effective against Evil Spirit and Scorpions.
-Air: Prefer the Reflector one. To my mind it is the best tower, and I'm not kidding. Put 3 of them concentrated, fully upgraded, and no one Troll or Destroyer will pass.
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Balance issues abound. If a player is required to beat every quest on hard to have any chance of defeating the following bosses, make the difference between easy/medium/hard something obvious and interesting. Replaying the same level at a higher difficulty doesn't feel harder, it just feels boring. If you are set on the difficulty system (harder difficulties just mean a tiny bit less money), then don't make hard completion required to progress to the next level. Consider whether you would have enjoy Super Mario Bros. if you had to beat 1-1 three times in a row to get to play 1-2 under virtually identical conditions.
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The game is far to easy, as long as you have 1 life left you still get all the stars, i got to the 6th level on hard without even having to replay a level.
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Turns, out certain enemies are resistant to a specific element. I've learned it accidentally, by looking into "Keeperpedia". How about showing it, when you click on enemy? While other TD tell us in advance about enemies' strength, in "Keeper" there is no way to learn about it in-game. This is gamebreaking.
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I would perhaps hire someone who speaks English to write the text in the game, pretty much everything is poorly written.
"Increases the damage from air towers"
"The Rain exists longer"
"The monk hurts stronger the enemies"
"Increases rof by 19% for water towers"
None of it is consistent and some of it is just confusing.
Everything should have a percentage or number value and it should be consise and to the point.
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Isn't it kinda weird, that ninja is one of the tankiest enemies? We've seen ninjas, rogues, thieves in other TD, but they are all squishy creeps, that can be easily countered by splash damage. But THIS one is a hulk with constantly uses his invisibility to avoid damage. How about changing that?
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this game is so unbalanced its nearly unplayable, the enemies being able to use their special abilities twice as fast as the towers shoot is ridiculous, the fact that i was rarely able to upgrade my towers due to lack of money is insane, this game needs to be fixed a whole lot
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i do like the recent trend of flash games but i just hate these intros some are pretty good (armor games, A10, etc) but alot of them are just horrible like sogood,gameark and a very long list of other ones just please change your intros
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There's really not enough gold to seed every building spot and upgrade them to a decent point. I'm not asking to be able to increase ALL the towers to level Max, but being able to push them TO the upgrade cap once in a while would be nice.
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Was of for a tower defense until level 5 and 6 I've tried Approx 30-40 different iterations on both and no moving forward the barbarians or whatever the little axe wielding guys are (move really fast, have enough armament that even a fully leveled earth tower barely scratches them,seem to be imperious to the monks attack). the seem to be a trifle unbalanced compared to the other units. revising to 2/5 which is really sad I wanted to like this and did until I encountered this balance problem.
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This should be the keeper of the 3 elements. The water tower - as expensive as it is - just doesnt weigh up to make it worth using. I completed the game withou using it and it made the game easier.
Just out of curiosity, how did someone achieve 287 stars??
All in all though a reasonably challenging game that I enjoyed playing.
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I actually liked this game quite a lot, it has a big potential, but there are some quite serious flaws which detract from the overall experience. 1) Difficulty balance is not very well adjusted. Except for the first few levels, this game is very challenging. You discourage beginner players by making your 'easy' levels too difficult. 2) Money balance - this is pretty awful...I am consistently strapped for cash for the first few waves. But then towards the end of the round, I am overflowing with cash and making unneccesary upgrades on towers that are already doing what they need to do. Tweak the lower mobs cash value up slightly, and the harder mobs cash value down slightly. 3) Tower AI - add an option for targeting or re-evaluate how your towers behave. 4) Achievements are nice, but it would be cool if you got some gains from them - tying in money awards to achieves would be a simple way to solve that money balancing issue. 5) Hotkeys are awesome for a game involving towers and spells.
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the graphics and audio are nice, but otherwise it adds exactly nothing to the horde of other pretty much identical tower defense games. Except, of course, the aforementioned balance problems, locked difficulty levels, etc.
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As good as it looks,it is greatly infuenced by Cursed Treasure for the temples,Avatar:The Last Airbender for the elements and Dwarves and Demons for the moving people.Oh,and it miss many content to make it a good game,how much for indivisiuality.And op enemies.1/5 Because of the stolen content and 2/5 for gameplay.This game must be remaked and no part must be stolen.Rate up this comment and click the Flag button if you think it's true and make to see this comment the developer
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Just beat the entire game using nothing but earth and air towers. For earth, multishot is useless. For air, 3 fully upgraded "reflectors" can kill basically any big enemies by essentially freezing them in place. Ridiculously simple to just reflect enemies into earth tower killzones.
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Fun stuff, would have liked to see tower stats when you select them (having this feature for the enemies is a huge plus), ie a comparison of current stats and upgrade stats. Good music.
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Just completed last stage 15 with full hp using only fire and air towers.The 2 towers nearest to the mage are fire towers.Used air towers for the rest.1) Max 1 fire guard tower 1st, then the other fire guard tower.2) Max 2 towers reflector just above the fire towers 2) Max 3 energy towers 4) Max 2 more reflector towers (near the mage) 5) try to max the remaining tower on the right of the screen. Note: use your earthquake and timestop spells WISELY. I was using level 3 fire spell = triple meteors for burst damage. Anyone else used other combinations to clear the last stage? +1 if you find this helpful