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Cookies are disabled, still not working. What you really mean is 'disable Adblock and 3rd party cookies' and I am not prepared to do that.
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I am having some trouble.
I have a fleet of 10 crafts and i can go to other planets but i cannot land/attack.
With shipyard level 7 i am somewhat stuck
To colonize empty planets (like Vasilis and Aequoreas) you need a colonial ship and have to click on "colonize planet" button (the tutorial explains that). If on the other hand you are trying to conquer an enemy planet, then you must first build a war fleet and then attack enemy fleets orbiting that planet. If it isnot the case, please let me know
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How do you open diplomacy and factions menu? I managed to open it before by clicking faction name at a planet, yet after completing the first mission by The City, I cannot do so anymore.. Is that a bug or intended behaviour?
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No way to access Hub fleet (Whatever this is) at the beginning apparently, but allows you to dump ships into the hub fleet by accident
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Thanks to the Dev for staying with this game! I quit playing a few months ago due to the interface being near unreadable. It's vastly improved and I'm enjoying this again. Much appreciated!
It's funny to see who thinks it is too short and who thinks it is too long x) You could always disable the tutorial if you think it has nothing to teach you
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Bug: when you turn on hover for stat change, Aequoreos's submerged sand mine says it increases graphite when it doesn't. It's possible that there would be a research upgrade for this I guess, but it's not something I've reached.
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Weird, after closing browser once i can't click on another civilisation to see their info screen (i click and nothing happens). I already finished two City quests and now there are no way to see that screen again. Maybe add another icon on the top? Something like "Diplomacy"/"Quests"/"Races/Civs", would be great anyway for faster access (i assume the only way to see another civ screen is to select their planet and the click on the civ name above).
Good game! Would be nice to see it standalone or in the separate browser window (i secretly don't like Kong anymore, sorry Kong :P )
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Now that I know what I'm doing better, I would really like to be able to rename autoroute fleets without cancelling and restarting them.
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The game looks nice, but the tutorial is annoying as hell. It should only tell us the very basic, and let us explore and discover stuff by ourselves
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Hey Cheslava. Any chance we can get a cargo ship around the 500B mark? I don't mind making millions of Orions but I'd much rather just make 1000 of something with a little more space.
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The production of methane is a severe limiting resource, especially with how fast the price to build them increases. Perhaps there could be an early-game research project like geology but to buff methane production or allowing fuel to be made using oil or uranium.
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Please, pretty pretty pretty please, do something about the auto-route refresh. When I have 20+ planets, one of the auto-routes will inevitably cause the page to refresh within ca. 3 seconds and (together with the lag and time requirement of scrolling down) make adding ships impossible. I don't want managing my AR's to be a game of luck and reflexes. :(
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bug: in ship cargo load window - max load for each item is always same, so you can choose each item count as max cargo, but in sum it will be overload
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where do I get plastic? my first planet needs it for stuff. . . does it not unlock until a later planet or something?
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I think something broke with factions, once I finished the quest for the pirate planet, I haven't been able to see any faction pages at all.
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Cheap copy of a game I already played on this site, only with changed interface. Only changed names of resources and slightly altered interface.
1/5
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Prices are pretty much unbalanced. Methane has ridiculously hight iron requirements which results in a chaos with other things
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The ship images are awesome! I almost feel tempted to build some of the useless crap just to watch them, but...rather not. :)
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This is the first time I actually enjoyed a resource management. It makes my brain do flips trying to understand how all of this works, but I am enjoying this. The tutorial for this game is very well done and I can actually play this game while knowing what to do. As of writing this, I just got to the 3rd planet and I am now trying to understand the uses of water and where this water needs to go to. I don't have much words to say but very well done game and tutorial. Thank you Cheslava.
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Been playing this for a little over an hour. I thought I'd pretty much seen everything once I had my planet's economy chugging along, but the game opens up in very interesting ways once you colonize. I think I'll be here a while.
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Just noticed a potential autoroute problem with production bonus. It seems that although the game recalculates numbers correctly, the storage available for an autoroute remains the same, which means more often than not, certain resources will not be imported/exported. This can be really problematic, since we're most likely not going to have 1000x extra space for our routes.
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I cant tell whether the tooltip when hovering over a research upgrade is what it currently grants me or what I get for leveling up
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This has been tons of fun, not sure if its a bug or not, but the tutorial doesn't really finish. When I was told to colonize the second planet, it just stopped afterwards. It still shows up if I click the button, but won't progress. Keep up the amazing work!
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Building queues seem to be.. not working? I've got two Mining Plants queued to build, *and* the resources the build them now, but they aren't being built. Am I missing something, or is this a bug?
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i cant play...m getting error :
"Error loading interface
consider enabling local storage in browser setting or/and third part cookies"
any help?