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Comments for Heart of Galaxy: Horizons

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Thelenius

Dec. 04, 2017

Under rating threshold (show) Aaaand my save is gone. Autosave worked fine so far so didn't export. :-( Well, so much for this game, guess I have better things to do anyway...

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(0)

Exido

Dec. 04, 2017

Under rating threshold (show) @General you didnt do the autoroute tutorial!?!?

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(-1)

driffer

Dec. 04, 2017

Under rating threshold (show) Suddenly my auto-routes are taking 13 hours instead of 5 minutes. If I send normal cargo fleets of the same ships it takes minutes. Is this something that was intentional, to make auto-routes harder to manage so that we have to be more active in playing the game?

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(-1)

Developer response from Cheslava

No, it happens when you change your system clock

PigluDoB

Dec. 04, 2017

Under rating threshold (show) today when iam log in game start from 0 all reset any1 have that problem?

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(-1)

General_1999

Dec. 03, 2017

Under rating threshold (show) Got 9 planets now and well managing the resource transpot network is really tedious. I am basically just building new ships all the time to transpor more resources. Micromanaging key resources that you only gain on one planet and need to distribute to 5-6 other planets take up so much time. Still though waiting for research points and for plastic to build the ships take bloody long time even. Plastic factories around 30 become a bit too expensive and importing it in the market is just a bit annoying a lot of the time.

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(1)

Dorrock1988

Dec. 03, 2017

Under rating threshold (show)

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(-14)

Vulpion

Dec. 03, 2017

Under rating threshold (show) Karan Art of War increasing Muralla weight is a good start but insufficient, especially for late game. Dragons still offer better survivability (and damage) for less resources. A solution would be to extend the 50%/lvl bonus to Muralla HP, armor, and shields.

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(0)

Developer response from Cheslava

I will add more to even the disbalance

unjashfan

Dec. 02, 2017

Under rating threshold (show) It seems that even after the recent update to the tournament, the Quris artifacts are still obtainable only through the Quris missions, which means one must still leave the Quris planets untouched. Unless this is intentional, it doesn't really change anything IMHO. I feel that the Quris artifacts should be linked with the tournament itself and not with the Quris empire.

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(0)

Developer response from Cheslava

Yes, they will be moved to unaligned quests so they will be available for everyone

Yoofaloof

Dec. 02, 2017

Under rating threshold (show) Tutorial needs work...kept flashing forward for me.

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(0)

Developer response from Cheslava

If it automatically goes forward, it may mean that you have already completed that step

shipkiller

Dec. 02, 2017

Under rating threshold (show) @unjashfan: found my problem: My Polymerizers didn't get enough energy so their consumption of methane is low. when i turned my reactors on, the suddenly used way more methane than i could provide.

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(1)

unjashfan

Dec. 02, 2017

Under rating threshold (show) @shipkiller: I can't replicate it. Perhaps you have polymerizers or floating fuel converters active? Those should be the only methane guzzlers on gas giants.

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(0)

shipkiller

Dec. 02, 2017

Under rating threshold (show) I've encountered a bug. If I build a floating reactor on orpheus, it should use hydrogen, but it consumes Methane. I don't know what should be right.

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(0)

Eind7286

Dec. 01, 2017

Under rating threshold (show) No queue for ship buliding?

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(8)

stede

Dec. 01, 2017

Under rating threshold (show) How does the hub stuff works?

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(2)

enemt

Dec. 01, 2017

Under rating threshold (show) My reading comprehension -1... Thanks Cheslava lol!

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(0)

General_1999

Dec. 01, 2017

Under rating threshold (show) Like it, but balance is very strange. One planet I just struggle to get enough energy unless I build like 500 cargo ships and sending steel and iron in abundance so I can uppgrade things. On another planet I got lots of extra energy without anything to spend it on. Some resources like water also seem to be almost useless so far. I got plenty of it, but the only times you spend it is with a -10/s while I got over 1000+ per second just stacking up. Also waiting for graphite to stack up to build the nuclear reactors take a bloody long time.

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(-1)

enemt

Dec. 01, 2017

Under rating threshold (show) Tutorial: I turned the energy generator off, tutorial doesn't continue... is it because I increased my fuel before building it so I wouldn't go negative?

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(0)

Developer response from Cheslava

Tutorial asks for Foundries (not the generator) to be turned off

DanisCoral

Dec. 01, 2017

Under rating threshold (show) Well designed, but show what the research will do with the next level instead of only showing what it currently does. It's impossible to determine whether or not I want to spend my points on any particular thing. Also, make each research do something new instead of requiring a certain level of research to reach the next incentive!

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(2)

Developer response from Cheslava

But it already shows the future bonus... the +% bonus are the same, and then you get new bonuses that you can already see in the bottom of the tooltip as Level X: unlocks Y

Quelthias

Nov. 30, 2017

Under rating threshold (show) I find myself actively playing the game consistantly researching and increasing production trains. I haven't played an 'idle' game this much since Factory Idle! If you guys ever make it pro game, add music and delivery quests. I will buy that game in a 'heartbeat of the galaxy.'

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(6)

UnderdogAG

Nov. 30, 2017

Under rating threshold (show) So, I colonized Tataridu, but no option for Environmental Science research showed up. Am I missing something?

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(1)

Developer response from Cheslava

Umh have you tried scrolling the research interface? it will appear under the Hydrology research (you need Hydrology I)

PigluDoB

Nov. 30, 2017

Under rating threshold (show) 1 suggestion can you add button 50% production 25% 10% .Something like button what we have turn off/on will be good if we can put production on 50% or 10%

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(2)

FrostLock

Nov. 30, 2017

Under rating threshold (show) it's gotta be one of the most in depth idle games on the site. Its even got some killer art.

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(9)

Selimc

Nov. 29, 2017

Under rating threshold (show) pretty good game as idle and management but hardest resource gaining ever played <3

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(5)

ixnorp

Nov. 29, 2017

Under rating threshold (show) The UI on this game is still agony. I think I would really enjoy it if it weren't so tedious to manage everything, especially with regards to cargo fleets and the ever mysterious hub fleets. Every time someone asks a question like "How do I X?" the dev should ask themselves "why are people confused about this and how can I make it more intuitive?"

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(9)

MasterColiss

Nov. 29, 2017

Under rating threshold (show) How do you load ammo onto war fleets? The only use for it I see is producing some fleets.

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(0)

Developer response from Cheslava

Like normal resources. You click the icon to load the war fleet (the first icon on the left of the icon bar) and then select ammunition

hader74

Nov. 29, 2017

Under rating threshold (show) Hi, beautyful, really beautiful game, tutorial ends on autorouting but i need so more: I'm try to conquer an enemy planet to get ammo research. I sent war fleet, won the battles, sent colonization ship but nothing happened: the planet is ever in enemy hands.. what i do wrong?

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(2)

Developer response from Cheslava

Like the other planets, you click on the colonization fleet an on the right menu you see the button "Colonize planet"

psz2

Nov. 29, 2017

Under rating threshold (show) please, make online save

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(0)

Fridule

Nov. 29, 2017

Under rating threshold (show) Don't know how to build robots, so I don't know what to spend my research points on.

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(2)

Developer response from Cheslava

You need to conquer zelera and unlock the technology

xXCryptXx

Nov. 28, 2017

Under rating threshold (show) This game is just a re-release of the same one, isn't it? Already played this like 2+ months ago.

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(1)

Developer response from Cheslava

Not really, there are lots of changes and also more to come, especially if you played 2+ months ago

andrewan2001

Nov. 28, 2017

Under rating threshold (show) I find it a bit unrealistic that one doesn't need an army to successfully colonize planets. Perhaps have armies to build that fight like the ships?

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(-1)

unjashfan

Nov. 28, 2017

Under rating threshold (show) @Jinui: For map 2, dragons will be your main workhorse. Luxis aren't worth it because they need circuits and nanotubes; make dragons and sibers/alks instead. Sibers and alks are great too if you have extra tubes and robots. Angers are almost a must for the harder planets. For enemies with shields, you may need foxars instead if your dragons don't have enough base power. Methane is a pain until you get Space mining from Dagama. Send engines from map 1. Electrolyzers are pretty much your only hydrogen source. Xenovirgo unlocks Karan nuclear physics and thorium reactors, which eventually gives practically infinite energy. Karan nuclear physics is very OP. Get it ASAP.

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(0)

mik123456

Nov. 28, 2017

Under rating threshold (show)

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(-3)

DarkOverLord79

Nov. 28, 2017

Under rating threshold (show) the first game i have rated 5 stars

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(8)

Developer response from Cheslava

That's an honor

Vulpion

Nov. 28, 2017

Under rating threshold (show) Cont'd: First, coolant quickly becomes abundant after a time travel or two once you level up your Cryogenics from TP (which you should, because cryo labs ARE the undisputed RP power horses pre-Karan tech). Second, the same applies to nanotubes. NT domes profit from both Material Science and Hydrology, which you'll start to see very soon (my NT factories would earn around 580 NT/s, while my domes are close to 32k). Third, since technetium has many uses and Halean tech is harder to level up, technetium takes longer to become abundant than either coolant or NT.

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(4)

Vulpion

Nov. 28, 2017

Under rating threshold (show) @rioki: Robots Factory, period. As the per-level bonuses are not additive but multiplicative, even a few extra levels will result in a huge difference in production. And AI is so cheap to level up... For instance, adding +19 levels to Halean costs around 450k TP. For the same amount, you will level up AI 50 (!) times. This means my Halean AI centers would produce 83 robots per second (double on Zelera) - if I were so stupid as to build any, because my Robots factories produce double. You also mentioned coolant and nanotubes. TBC

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(4)

Vulpion

Nov. 28, 2017

Under rating threshold (show) If you level up Karan Art of War, the piercing damage stat of Luxis and Siber will eventually exceed 100%. What does e.g. 1,000% piercing damage mean? a) it means simply that all damage inflicted by the ship will be inflicted no matter what (in which case you ought to cap the display at 100% because it's both ugly and misleading as it is) or b) the ship will actually cause 10x its nominal damage against heavily armored units (which is so OP that it's def worth an in-game explanation incl. formula, e.g. a tooltip)?

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(6)

Developer response from Cheslava

No it is capped at 100%. I will change the display

Trost13

Nov. 27, 2017

Under rating threshold (show) When trying to sell on the market my ship comes back with an NaN and I have lost all my coins, i think it is now buying instead of actually selling.

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(1)

Developer response from Cheslava

It should be fixed now

Cogitation

Nov. 27, 2017

Under rating threshold (show) I can't figure out how to participate in the Quris Tournament.

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(0)

Developer response from Cheslava

You need to have friendly reputation with the Quris, and then you can access it in the planet menu of Yin Raknar

skwotsummer

Nov. 27, 2017

Under rating threshold (show) it be nice to just play the game. my cookies are enabled. i don't care if i cant save just let me play.

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(0)

Developer response from Cheslava

Umh can you PM me with a report of your browser console errors?

apocolypse1

Nov. 27, 2017

Under rating threshold (show) It would be nice to be able to rename Auto-Routes without having to cancel the route, rename the fleet, and then try and recreate the route.

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(0)

Developer response from Cheslava

You already can, just hit the "pencil" icon next to the name of the autoroute

kb_master

Nov. 27, 2017

Under rating threshold (show) After the last update, I have issues with the market. I'm selling a lot, but every time a market ship get to destination, the amount of market coins displays "Nan" for a split second and then resets to "0" (Zero).

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(1)

Developer response from Cheslava

It should be fixed now, sorry for the issue

khoitrinh

Nov. 27, 2017

Under rating threshold (show) Selling on the market doesnt seem to work anymore. My ships disappear and it deducts money from me.

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(1)

Developer response from Cheslava

It should be fixed now, sorry for the issue

Winged18

Nov. 27, 2017

Under rating threshold (show) I really need a tutorial on hub fleets and automated shipping etc. That seems like such an useful/interesting feature, but right now I'm trying to build (it's queued up) something on "The City" which requires titanium and plastic (But there is more than enough titanium at the planet, just lacking plastic). Ishtar Gate has an ample supply of plastic and is the only location with a hub fleet. For some reason the game keeps sending shipments of titanium to "The City". Not even the right amount either. Does anyone have any insight here? Maybe I'm just missing how this works.

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(0)

Developer response from Cheslava

There have been some fixes to correct this issue. You may want to hit the button "reset queus and automatic shipping" i the settings panel and put the buildg in the queue again.

khoitrinh

Nov. 27, 2017

Under rating threshold (show) Your "fixes" made the auto deliveries unusable. They just take resources and ships and disappear into the void now.

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(0)

Developer response from Cheslava

And i'm sorry for that, it should be fixed as of latest update

FilipeF35

Nov. 27, 2017

Under rating threshold (show)

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(-5)

Wyvern25

Nov. 27, 2017

Under rating threshold (show) normally when you see a title rereleased there are substantial changes between editions. From what I can tell, some content like population and quris fights were cut and the only thing added was graphics for the ships. Are more substantial changes planned? because at the moment, it seems a rerelease doesn't seem warranted

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Developer response from Cheslava

Yes more is planned but i still need to get rid off of some annoying bugs that have arised

DarkArt

Nov. 27, 2017

Under rating threshold (show) I can't get my last ship out of Promission Hub Fleet nor assign this fleet to do anything.

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(-1)

Developer response from Cheslava

You should now

al_biglan

Nov. 26, 2017

Under rating threshold (show) Wow. The game is _amazing_ but... a bit too complex. I get lost in the fleet management which seems like a critical part of the game. There could be a whole tutorial once you get 4 planets colonized about "fleet management" I can't seem to get auto-routes and/or cargo transfers optimized. I see fighters and other ships and I fear it will only get much worse shortly.

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(4)

chaos1111

Nov. 26, 2017

Under rating threshold (show) if you have building and some in the building queue and klick the destroy buttons it would be nice if the queue would be reduced first

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(2)

milford

Nov. 26, 2017

Under rating threshold (show) As I dived deeper into this game I encountered another interface issue - thenumber of resource and structure types grows greatly, and since planets become slowly specialized, some of them become useless with time (on specific planets, of course). They still occuppy precious space on the lists and I'd like to clean up all of it, hide some buildings or resources, put them on some lists off-screen, or something like it.

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(176)

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