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Tip: Don't be too eager to get new planets, and focus on research. (I had 6 planets, with only 2 planets actually doing anything lol)
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Next we need to send resources for building as the autoroute does not help with that.
9)Go to the info menu again and check "automatic shipping for queue" and "automatic construction for building queue"
10)Have a fleet of cargo ships on Orpheus. Click the fleet and click "merge with hub fleet"
11) add more as necessary
With this all your planets will be constantly auto-supplied and deliver all your resources to Orpheus where you can build your shipyard and take over the galaxy.
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The recommended way to set up a trade network is with a hub planet. I recommend Orpheus because you don't have to conquer it. To create a hub planet:
1)Cancel all routes and move all trade ships to Orpheus
2)Create one fleet for each other planet (if you have just taken Orpheus that is 3 fleets, Promision, Vasilis, Aequoreas)
3)Turn on "advanced options for trade routes" and "ignore storage on autoroutes creation" in the info menu
4)Using the Promision Fleet on Orpheus create an autoroute with Promision
5)In the autoroute options set Promision to 105% all resources and 0% for Orpheus, check the extend to new resources box at the top, and create the route.
6)Repeat for all other planets.
7)Merge more ships into each fleet until the "not enough storage" text goes away.
This will make each planet send all of it's excess resources to Orpheus and Orpheus will supply anything they need for production in turn.
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TraceMedina, trade routes work by creating a constant transfer of resources between two worlds. It is done mechanically by
1)having a fleet with cargo space on one of the planets you want to link
2)going to that fleet in the menu and clicking the autoroute button
3)selecting which resources you want to move and how many
4)clicking create route
The fleet will then move back and forth between those planets forever or until you cancel the route.
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huubaap, Diplomacy unlocks after you conquer Xora, build the time machine, and use the time machine to restart the game. Make sure to save the game.
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well there is some kind of bug in the void, the attacker ship come to your planet and than when the time is 0, the attacker flet just stop, it doesnt dissapear from the attacker fleets and the game stop to work, everything! even reseting the entire game didnt work, well the game stoped to work doent matter what i do
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HELL. im realy very very sad. Game have many bugs. I playing this game on Phone and PC. Only like this i can beat bugs. for example Phone have DIPLOMATIC window with missions, PC - not...and many many other bugs...
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its be really fun if you create button where we can change language, its be more better play game on my language (russian). i want say thx for such good game like this. really, you done good job
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In order to change your government, you need to visit the diplomacy tab, and in there, you can change your form of government. In order to colonize a planet, you must get a colonial ship from the shipyard to the planet and then colonize the desired planet when the planets' defense fleets are eliminated.
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And on top of the past request, it would be nice for my autoroutes to load 95% of all my titanium or some other resource instead of the 105% of the production rate due to the excess. Also, if we could have a custom auto route fleet setup system for each galaxy, that would save a lot of time.
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It would be really cool if there was an option to auto-fill the hub fleets with engines when they go to deliver resources for the queue.
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When I'm about to use the time machine, it says that my research points will be converted into NaN technology points, did anyone see something similar?
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I have cookies enabled, but if i hadn't then just let me play and have a notification somewhere to warn me about this. i still want to try out this game even if my progress would disappear, but as i said i have cookies enabled sooo.... you should let me play either way
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@CavCave sometimes there is a small delay during the stops at the planets that causes the calculations to be slightly off, one common occurence is during the use of bonuses, everything is moving so fast that the stops at the planets are clearly highlighted.
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It also happened with hydrogen and fusion reactors. One of my planets says it's using 110 hydrogen/second so I ship 112 hydrogen/second. Still ended up running out of hydrogen.
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Cheslava, there seems to be a problem with the calculation of auto routes. I did the maths manually and found that my Tataridu (circuit producing planet) needs to receive 75,400 silicon every shipment, but the game says only 47,200 is enough. So, Tataridu ended up spending a lot of time not producing any circuits because it doesn't receive enough silicon.
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Your progress is not saved to the cloud, if you go about erasing cookies or anything for your browser, make sure you copy your save file first.
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This is by far my favourite idle game. I don't even consider it an idle, I consider it a resource management game. Good job, Cheslava.
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I noticed the formula printed for special effects doesn't match the examples. If the examples are accurate, it should be log(base-2) of (2+num_miners) for the denominator it seems.
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@HUJJ10 If you move a cargo fleet to a planet, load resources, move it to another planet, and unload resoueces, you'll get a one-time delivery.
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could there please be a way to make a one time delivery of resources? it really sucks to have to create an autoroute and as soon as it comes to its destination you have to cancel it
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I saved the game, and closed the window. When I came back to the game it ran at lightening speed covering several days every second. What the hell?
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@Iskandros I would generally say that a fleet with low HP but a higher power is easier to defeat because of a fleet such as the one on New Babilo is insanely hard to kill and will regenerate strength the next battle as battles are capped to 256. Have you tried using this battle calculator?
https://godlloyd.github.io/HeartOfGalaxy/HoG/Battlecalc.html
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What is easier to destroy: a fleet with lots of power but low HP or a fleet with huge HP but low power? I can't seem to find any battle calc that actually works...can anyone help?
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@dragonkiller120 EXP gives 0.05% to all ship stats per level. For much of the game the EXP cap is 5000 which means up to +250% stats on all ships in fleet. It makes a huge difference.
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Guys, what do hub fleets do? The wiki says it can fulfill requests from other planets, but I tried it and it didn't work. I had plastic on Vasilis, and needed plastic for building in Orpheus. But cargo ship on both planets' hub fleets. No transporting of plastic happened.
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@Iskandros To use market you must have a market on the planet where you are trying to use it. You must have the goods you want to sell also on that planet. Last, you must have a fleet with available storage equal to, or greater than the total goods you are trying to sell. Once you have sold some goods you will get market coins. You can then buy goods on any planet with a market. **Note: Your market fleet will take time to travel to market, and market goods you buy will take time to travel to your planet. These traveling fleets can bee seen in market fleets, within fleets pane.