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Awesome game, but way too short. And what kind of brokeass plane do I own that it takes me 2 weeks to get to thailand? I aint waiting no 14 days for my ladyboy action.
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All the locations themes are linked to what they sell as in Sales - Apparel, Thailand - fuel, Kazakhstan - United Kingdom, melee weapons - Russia, Ranged Weapons - Mexico, Torture - Brazil, Building supplies - Canada, Vehicles - Columbia, Narcotics - Japan, Technology - Algeria, artifacts. Also Giant Tunnel Worms...
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Good writing is waaay undervalued in these games. You valued it. You won at words, and my brain got to eat the victory cake. Mmm. Thanks.
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The devil-the literal devil-challenged me to an evil-off and I just stared that sucker right down, like the badass eviltrucker that I am.
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Good deal, yet /another/ game where you get to play the bad guy! We're all very proud of your outstanding worldview. Extremely moral premise. Well done.
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This game is friggin hilarious! "All Employees Forcibly Get Farting Seahorse Tattoos Day," "I'm selling narcotics for a low price because I am currently under the influence of narcotics."
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I absolutely ADORE that cute assistant with the skull mask. Do you have some kind of image for that? I'd love to set it as my avatar :3 That is one of the cutest thing I've ever seen!
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Fun but way to shallow. First off it's too easy, second; everything could be just a little bit more complex, like how you handle 'trouble', f.ex. You have a lab for research, maybe giving the Jr Exe. better gear to increase the successrate etc. But still 4/5
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This is too easy. Just put all your cash in the bank before the end of the year and you will pay 40% of 0$ to the board, and sell artifacts with as much cash as possible
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Fancy graphics and a bit of humor can't save this one from being just a bare-bones trading game. The random events are pretty annoying and bring nothing to the game (and have stupidly high chances of burning the player through no fault of their own) and the randomly fluctuating prices prevent any kind of strategic play. But the most annoying of all is the inability to just wait one week in the island while construction finishes when one has way too much cash and just wants to build. Needs extensive work.
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I dont get it what to do, in a few years i managed to get over 5m cash and already have all buildings and research done? So whats a point?
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It's alright. I like the premise, but with the price fluctuations so random. you end up having to buy anything below the median price and selling it for anything more than you paid. With a little fleshing out, it would have been a really fun game. On a different not, I laughed really hard at the sock puppet in Colombia for some reason.
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@dawndmon Just keep looking for good deals. Buy when it is below median, sell it when it is above median. Sometimes shopkeepers will give you hints for the day too, keep an eye at it. Also, I found for me that the best goods are narcotics, vehicles, technology and artifacts. You can easily clear it within 3-4 years ingame
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buy some thing at low price and sell at high price is near imposible.
i mean i just played it for 5 min, but everytime a thing is like WAY below medium price i buy it and then where ever i went the price was... lower?!! wtf... so lost intrest and gave the game a 1/5 trading games should be playable by trading, not loaning from the *bank* ...
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Price Fluctuations ARE Insane no rhyme or reason to it, you have to randomly go somewhere and guess the prices, dosen't work for me I had to often waste a whole year finding a place to sell what I had. needs a lot of balance work to be good as is 3/5 and I feel I'm being generous. mouseover location should give at least of list of what is being sold. price trending would also help right now I saw computer equipment go for 3k one turn in thailand to 23k 2 turns later.