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Notice how in tv series or movies the computer geek is always typing randomly on a keyboard, even if they just need to shut down their system? I bet they're actually just playing this game, so they look like real programmers.
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Make it not so slow to start off, and put in a place where putting in working code gives a bonus, the more characters, more bonus. Also, what if we could advertise and we had to use code to make the advertisements?
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you should add visual basic as a code and also i believe that a small section where you put actual working code in gives a bonus. educational fun...
im a nerd so thats why im suggesting these(i make robots)
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I would recommend switching from an almost immediately unusable percentage system to an absolute set of points system. I have numerous programmers putting in various percentages of a progress bar they are never going to work on. Alternatively, have the game adjust the listed percentages to what they are on the ->current<- progress bar. 8)
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Couple of things that are annoying me; in occupation tab numbers would normally be in the format 500,000,000 rather than 50,000,000,0 which seems more confusing (maybe scientific notation would be good); I own $3,051,620,901 and can't buy the upgrade markd as being $50,000,000,0
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Was anyone else reduced to what is the equivalent of strategically slamming on your keyboard to make the bar go faster?
The game saves using a shared object, like most flash games you will find on kongregate, therefore your data should not be lost from turning off your pc, i will look into another alternative for saving to try make it so this never happens again.
Sorry for the inconvenience.
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"Fun" idle game is a bit of a stretch I'm afraid.
I think you've got a good base to work off but you need something else for the player to do while they try to earn enough cash to get PHP. Perhaps have them troubleshoot family and friend's broken computers as a little cash earning mini-game?
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This looks a lot like someone else's work, but he made it in HTML5/Javascript. Same stuff with bar progress, different program languages you could buy, different programmers you could buy, all look the same.
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It's an interesting game, but even with 10$ to begin the game as really slow beginning. It takes something like 10 minutes to get the first php employee, and I won't speak about getting the first occupation...
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Well the idea of typing in your keyboard to progress amuses me :) howerver the manual progress is way too little to be taken seriously. Also, the languages are neither sorted by learning curve nor by usefullness... Something like this makes a bit more sense (sorted from silly to dificult): Html -> Excel -> Batch -> Flash -> Lua -> Python -> Javascript -> Unity -> Shell -> PHP -> Java -> C# -> C++ -> C -> Assembly. Cheers~
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so if it takes 10x longer to fill the bar for 10x the payout, why upgrade occupation? you should still be making the same money/hour
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did anyone else start typing song lyrics to make the keyboard smashing seem less tedious? maybe implement in the game. you need to write phrases to fill the bar and it will fill faster
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There should be an option to buy/sell 1000 programmers at a time, this is the only reasonable way to make progress when you have a maximum of 10,000/100,000+ programmers
Already a part of the next update, as well as bulk selling and a lot of other features, the update will be finished either tonight or tomorrow.
Thanks for the feedback :)
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Some suggestions for enhancing gameplay:
1) add commas to separate the different monetary incriments. ie, x,xxx,xxx for 'x' million and x,xxx for 'x' thousand. This makes is easier to find out how much money you actually have.
2) When anything is open, it covers how much money you actually have, thus making it difficult to see what you can and can't afford. Add you current amount to each screen where you purchase something.
3) I can't remember how many employees of each type I have to fire, or if I fired them all until I get back to the main screen. Perhaps add a number of each you currently own on the employees tab.
4) Good job so far :)