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I enjoy the change of pace. Usually you just have your run of the mill jumping platformer but this one adds both the enjoyability of a shooter and the constant visual need of a side scroller. I would like to see more games made like this.
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i just about rage quit on my second run my guys head along the progress bar was covering the door thingy at the end when i died. worst thing. it was because i botched that 1 jump. very good game though. i'm not usually a fan of running games but this one had some aspects that i liked. and i really like the level up system
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Dunno how, but somehow this game reminds me of somebody with light green hair and orange RAT on his shoulder. Running around and killing metalheads with nothing more than a laser aim rifle.
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Oh yeah, got it first run!!! This game got some good potential if you ask me. Make it a little longer... maybe go through the 7 different levels of hell. Than with a money system and upgrades, I'd say you have a great game!!! Of course thats all up to you!!!
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the jumping is off it lags or it jumps on its own. i tryed the mouse the up button , w and the space bar but no luck. can you look in to this?
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Agreed with the statments that the game was to short and needs a sequal. But maybe you could add diffrent difficulty setting? I only played it through once and beat the game so I guess it is a tad easy. Maybe add an endless mode?
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not bad.. but you should do like the guy who wrote running fred: make upgrades super expensive and credits impossible to obtain, give players the option to use REAL money to BUY credits, and kill the player off as often as you can! woohoo! what fun!
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Uh, since mouse is to aim, space is to jump, that means that firing at people makes you jump, which is...not the best control design ever. I'd recommed giving the player the ability to choose their controls, to fix this.
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I think this is a pretty good game, with the potential to be great. I'd say make the monsters in the beginning a little more challenging, I didn't really feel like I was ever going to die until about 5000 metres in, when the big tentacles start stalking you on the left. Until then I was more concerned about landing on the platforms. My suggestion would be to give them more health, maybe enough that it takes 2 shots to kill them. You could also increase the running speed. To be honest, it wasn't terribly engaging until I got to the bit I mentioned above, thats when I really started getting immersed. Still 4/5!
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really fun game, needs more variety of power ups. dont see why people are complaining about the jump height i think its good as is. overall its a decent game good job thanks for making it.
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Lold at the end song. Could it be its the end song in creeper world? :P
Not too tough game. Some upgrades would always be nice and more varieties of enemys and maybe changing backround (like colour and shape). Nice game though.
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Awesome design. This totally feels like you are in a nightmare, the music helps too. Great game, can't wait for the sequel!
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First try made it halfway through. I know some games like this that combine both speed and timing, this is the toughest one i faced so far. I've got lots of experience , but awesome game ;DD
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So i am in hell with same stupid monsters, double jump and infinite ammo? Let me turn back, i want to shoot them some more.
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Fun game. But gravity seems to be overpowered ... you fall way faster than you would expect, and it takes some time to get used to.
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How about a death animation/death screen for each enemy. Like if you run into a wolf, you see it pin you and eat you instead of just bouncing off it. And also, if you fall of a cliff, you see a different game over screen than if you were actually killed by those tentacle things. It's a little picky, but it would be a fun idea :)
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This man lives in a world where monsters feed on your soul. So by that logic the only way to survive is to be ginger, which he isn't. Dev explain this
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should have check points. like maybe every 1000M because seriously lol having to run again is a pain in the asssssssssssssssssss
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I think that for the sequel one should be able to decide whether to shoot or not. This will make the player able to conserve precious ammo for the spread shot upgrade. Then you could also add a reload function for the ordinary gun on hard, making conserving ammo even more important.
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The highest difficulty seems to come from jumping, and can sometimes be quite random. It's got great potential, but the jumping can be a bit too random at times.