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Good game but rather short. Seeing some damage upgrades in the sequel would be nice as well as a final boss. As well I think the enemies should provide more of a challenge in the sequel because the only real difficulty I had was with the platforms.
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They should make the "medium badge" into a hard badge cuz I believe that Completing this game would take a while and it is a little complicating >_<
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Even at level ten I barely shoot fast enough to hit everything... This game is just very poorly designed, it has great potential but nothing is tight. All the mechanics are just loose; the upgrades barely do anything, the jumping feels rough, and the shooting is rougher. The art, however, is top notch.
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Great Game! I agree with the liked comments but the only thing I want to add is that sometimes it feels like the jump button gets stuck or that there is a delay. Keep up the Good work!
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Good, but gets tedious. An expanded upgrade system that allows you to choose what to upgrade is recommended. The font is also a bit excessive. 3/5
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the game should auto pause if the mouse leaves the playing area, especially if it detects you are ACTUALLY playing with the damn mouse. Number of times I've died because of that BS is unreal now. Also a read-out of how close you are to the finish/how far left until you are done. That bar on the bottom is useless because you are FAR too busy to EVER look at it.
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Badges ARE working. I just had to refresh the page after completing. Found out, when I tried to report the missing badges, that there were none missing. ;)
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I got an idea. You could have a giant monster that is chasing your runner, but is really slow at first. Make it so you don't always have to run forward, but if you don't keep going the boss will catch up with you before u have gathered enough skills/powerups to defeat him/her/it.
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A few times, when i died by a monster i somehow killed it as well. i don't know if this problem is fixable, but i hope it is because it gets really annoying when i am at 9900 meters and all of a sudden i kill the monster and he kills me...
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Game still is too static. That is to say, 1 jump will always make you jump the same height. 1 jump makes me not hit the platform, the second one puts me past the platform. Most "Run" genre games have duration of holding the click fluid with how high you jump. This alleviates iffy jumps and makes it feel fluid. Again feeding into that same issue is missing powerups. When I played this before, it was penalizing to miss a powerup. And you still miss a powerup or exp and just can't measure up at times. This is again fed by static jumps. I can undershoot it or overshoot it and be unable to actually hit it.
I honestly can't give this full stars, because honestly, static gameplay just isn't fun.
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I would like unlockable weapons through player level and/or a bigger variety of weapons. Maybe a laser or rocket launcher or something like that.
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Anyway, the lighting is very dynamic and really gives you a great feel of the game's ambience! The monsters look... well for lack of a better term "blorby" and really stand out as Cthulu based monsters. The End of Days backround and your character's appearance further this apocalyptic feel. All in all, this may not be MY nightmare, but it might just be Japan's.... or dream. Sometimes it's hard to tell with them! haha
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.... That song of ascention... I've heard that before... Methinks CreeperWorld: User Space? Or maybe CW: Evermore? Either way, yay I outran Cthulu!
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I'd like some story behind this, why is the character in this place and what are these things attacking him? It reminded me of the stories of H.P. Lovecraft and the Cthulu mythos but i didnt want to assume. other than that i enjoyed it greatly and look foward to the sequel
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is something wrong with the badges? really liked the game but needs less falling and more scarier and harder monster. overall good game 5/5 :D