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<> game. I heard that swords and potions series game was better but it is deleted now. Can you work for it again? By the gameplay, I see it is much better. Grafhics play no role here
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I order six potions, then the game crashes in the tavern. I refresh the page and fail to collect the potions due to another crash.
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I really LOVE this game but I hate the constant error messages. Can someone recommend a comparable game without the bugs?
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It ran out of memory minutes after starting the game (although it doesn't happen often). I have 8 GB of RAM. It uses over about 1.5 GB of RAM and that's still not enough.
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Just play until level 10 if you want the measly 15 points from the medium badge. That takes long enough. Almost 6 hours for 15 points... I can get a medium badge in half an hour on another game. It should have been at least a hard badge. Why do people keep playing this repetitive game even after getting all achievements? Bit Heroes has exactly the same medium badge: reach level 10. These games and Spellstone are all very long term games with just an easy and medium badge. They should have 4 badges because people play them so long, they need to be rewarded more. At least Animation Throwdown also has a hard badge and all badges are obtainable in slightly over 4 hours.
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I love you guys just because of making this game, but why dont u make an applicaton for windows just like steams. This website make me crazy after getting lots of webgl error. I m still waiting for you to bind my accounts of kongregate and steam :(
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The only wish I had for this game is that the gear on heroes doesn't break as often. It gets a little tedious to constantly be replacing it. Otherwise fantastic game!!!
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Ah! A new update, which mean a new way to crash the game. I mean, an *additional* way, of course, since old ways are still 'working' as well as they have been 'working' for years.
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Since the latest update, I 've met the "An error occured running the Unity content on this page." bug again. Years ago, I solved the problem, adding a line to the hosts file, but this time it doesn't solve the problem. Maybe it's time to retire at last...mmm
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"Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings." shoot this thing already, it was destined for slaughter years ago.
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Now i get to know what Mime felt. The darned ingrateful boy whom i need to bring me my treasure back keeps breaking the swords i make for him, if only i knew how to forge Nothung… They really should have made a wild sword bearing hero, blonde, very young and absolutely fearless.
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I'm in the market to sell something. Sales had been incredibly good that day and it was a nice day outside. The sun was shining and the birds were singing. A customer approaches the counter and as I head to take his order I feel like I could make a good deal with him. All of a sudden, my world comes crashing around my feet as an error message fills my view: OUT OF MEMORY. NOOOOOOOO!!!!!!!!
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This game worked a lot better on ArmorGames, wish they had kept it. Still love to play though, even with the constant crashes.
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After 4 hours and 17 minutes I finally got the medium badge by becoming level 10! The only game that took longer than that for a medium badge is Rogue Fable III, which took 4 hours and 35 minutes and doesn't have an easy badge to get earlier. But that was a skill based game and could be done in under half an hour while this is always going to take long because it's an endurance badge.
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Please show the maximum resource number on the right and the amount of resources per generator, so you know which one is the most full and needs to be emptied.
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Why does leveling up to level 10 take so damn long? All of that work for a medium badge... In an hour you can get an easy, medium AND hard badge in some games.
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Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.
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Am I the only one who experience infinite loading? It just doesn't load... 30 minutes and few refresh and no luck... wtf
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I'll be very curious to see just how many people abandon this game (and I won't blame them one bit) now that the trade house has been RUINED.
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I just found out my lowest lvl hero is lvl 9, so my comment 2 days ago is negated, but still, most of my heros are lvl 17-27 so in theory daily quest sell (item) [rng] times should be an item within the majority of my heros' lvl based on the standard deviation of my heros' lvls and it can be applied as well using a box-and-whisker plot too because the mean lvl should be the most likely lvl item that the sell [rng] (item) quest picks as the appropriate lvl.
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Alright so, the game is OKAY at best, I played it for quite a while but it eventually gets pretty repetitive with crafting/selling items, sending heroes on quests, investing money in the city, repeat. Major loading issues, though. It almost feels like an eternity waiting for the game to start and sometimes, it just crashes and I have to refresh several times...
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Daily goals need to be fixed:
for day 6, I got my daily to sell 5 mana potions. (I'm a lvl 25 player, with all heroes high lvl. My lowest one being either 12 or 15) I legitimately can't complete the daily goal and I feel I'm being cheated out of rewards.
Please re-do the sell item daily goal so that it scales with the level of your heroes and isn't just random.