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Good game, but for the final 2 fights, you are definitely at a disadvantage. The final boss has 900hp, and with maxed out attack, you're dealing 15-20 damage with a good attack if he isn't defending. This will take forever to take down, but possible. What makes it impossible is that he's hitting you for 40-60 every time, by the time you think you've made a dent in his hp, he heals for +100hp, and you have 1/2 health left, and he's full health once again. Regardless of the mutation arrangements I've tried, I only once got him to 1/2 health, and that was because I got 2 special attacks, he then healed with a critical and was back to 700 health.
If you could upgrade your mutant to at least be on the same playing field as the boss it's be great, but he has maxed EVERYTHING, and you, well, you suck.
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Ok First of all can you change the type of dog cause im kinda bored with the dog that looks like a boxer and is called a retriver and i really am going for some mutations even cooler
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Opponent profiles would be good. If we know opponent is strong on defense or offense, we can adjust our mutations accordingly.
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I see an claw, an elephant-looking foot, a jaw, etc...but I don't know what they do until I use them. Are they attack, defense, etc? How much damage do they do?
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Some monsters are way too lucky, and EVERY SINGLE TURN they can do something that, when you have the gene that allows you to do that, you can only do it once per 10 or so games.
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monkey boss and final boss require some luck. The monkey's meteor attack can be reduce to below 200 if you equip all defense. He is prone to spamming it when low on health and it can crit. Another thing is that tentacle and horn genes grant new attacks that can go over 100 points of damage easily.
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I think that firstly this game would need a bigger variety of skills , " Spider head giving web stunning blow , dragon wings could allow player to fly away to evade the next attack ... You see the point ? After i really think that more basic bodies need to be availlable , Unlocked and lastly i'd like to see what are the next three skills block that are going to be given to me so it would allow me to plan a strategy and use or not stunning attacks or things like that ... ( Maybe a way to " Customize" a " Deck" of block used in battle ? )
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its a pretty good game but its a little unbalenced, i can easly spam attack and health and then most guys arnt even a challenge 4/5
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May I make a suggestion. We start with the puppy body then as we defeat the first boss we get the dog body and so on with different stats to bodies. Also overall stats, some generic builds like attack, defense, hp, dexterity(what does it stand for?)? but still 4/5 an overall nice game can use some additional adjustment.
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I knew the final boss would be too overpowered, happens in most flash games like this. You don't do enough damage to actually kill him before he 2 - 3 hits you.
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It would be bettter to evolve mutant's parts in choosen ways rather than create mutant each time. Ad special parts should give special attacks.
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IT LOOKS like if you spec Dexterity, you stun your foes A LOT. If you want to play through (after you get enough parts) without taking ANY damage that's the way to go, unless you somehow get enough defense for 100% damage reduction. But you can easily win by using pure damage.
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Great idea, but fell like it need a bit more work. As people have allready said, it really need stat explanation and it's bit slow phased. It would also be cool to be able to unlock new characters, as when you beat a new cup, you can use that 'body' - like beat the latin cup and be able to use the insect body. Most of all however, i fell like the different mutations are way of balance. You can win the whole game by practically using the same parts over and over, only adding more as you get more slots.
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I'm changing to 2/5 , Monkey boss is overpowered , 1 meteor does 250 - 400 damage.... even if you have the max attack parts available you dish only 80.
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Never felt challenged, it's frustrating that it doesn't save your gene setup, good idea but poor execution. Also, did no one think about the dog fighting thing?
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Nice game , but it would be cool to have the stats explained like Dexterity....
And i wouldn't mind more upgrades to mutate , more monsters though , i would like to play a bird instead of a dog.
3/5.
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also i would like to know a few things, such as Dexterity? What does each ability do? What is the stun, crit and double hit chance?