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And to be fair, a day is probably being generous. You're getting what, like 10 gold a kill? Definitely going to buy a lot of those upgrades you mention huh.
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No I’m not trolling. You’re on about upgrading, upgrading needs gold. The odd ultimate does not deal with that particular special boss.
For you to get the gold for those upgrades to a point they are sufficient you still need favour unless you want to sit there for like a day. Do you know how much favour you get for doing 1-19? It’s only 2 digits, barely anything to move that gold %. Potions, end of.
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Doesn't work like that Freteczka97. The gold you earn up to that stage isn't worth enough to grant barely any favour. You need potions.
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It's for bosses like the Hero of the Valley that you spend all those pots and chests you've been saving during your many runs.
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People down voting probably have no idea what the Resurrected Hero of the Vale is let alone why it's a problem with around 0% favour at wave 20. No potions, you ran out, so no buffs. Have fun.
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Managed to find some codes that helped me out for the stupid vale boss thanks to Alsee under best comments. Namely: TWOM-OREY-EARS and GAAR-AWAR-RSGU-IDES / These are gold supply chests containing potions and other support gear, just whats needed to beat the boss at wave 20. There is a full list of codes too - https://idle-champions.fandom.com/wiki/Codes
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Oh really, he is there on all of the event campaigns at wave 20? What a joke, guess it's time to farm chests in hoping to get some potions.
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Yeah I'm agreeing with zlefin on this. (TLDR: Don't put special bosses so early on in campaigns). The Hero Of The Vale for The Crypt Of The Legends campaign under the new event map, coming in at just wave 20 is just insane when that special boss hits your entire formation. I've only got 4 heroes out at the moment. This is just a dumb oversight because it means you've got to quit and go do the other campaigns to get favour first - Information that isn't there unless you know it.
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On the new event, the boss in zone 20 is killing me; seems awfully early to have a brutal boss that slaughters your team.
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i'm beginning to hate special bosses more and more in this; they play by completely different (And unexplained) rules, at higher levels (i'm facing enlarged umber hulk right now) they just randomly kill back row people and shields aret' helping at all, it just does enormous damage without any muiltipliers or anything.
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Can't find a way to delete my comment so just ignore it, there was a patron variant that wasn't supposed to be in the game, looks like they removed it now.
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The new variants are buggy as hell, I finished a patron version of one and went to start the other, refreshed my game cause nothing was happening, now the game won't even load at all. Sent in a ticket but figured everyone else should know to be really careful, if you see any effects from boss attacks lingering on your screen make sure you refresh your game BEFORE starting another adventure/variant.
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Bug: Kronds cantrip kill achievement is stuck at 110 on my team. The text reads 100 kills but the completion bar maxes out at 300. No matter how many more kills my cantrip does it doesn't move the bar.
You need to use all 3 of his Cantrips to get the kills. If the bar isn't increasing, then you're either using a Cantrip you've already finished, or you're using Shocking Grasp, but not having the Cantrip kill the monster. The monster needs to survive his first hit, so the Shocking Grasp cantrip itself can kill the monster, for those kills to count.
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I'd like a pet position which allows to collect automaticly coins and ingredients and boss gems. It will allow to speed up the game.
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Rather than using the obscure letter system (B,M,n,o,s,S,t, T etc.) for big numbers, use scientific notation (*10^3, 10^6, 10^9, etc.)
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I'd like an option to see typical enemy HP at a given level. Sometimes early on the enemies just die near-instantly, so I can't read their hp via mouseover before they're dead.
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couple suggestions:
I'd like an option to buy multiple chests at once with gems. right now I have to click for each individual gold chest. I tend to accumulate gems for awhile then get around to spending them; I'd have preferred not to have to click 10 individual times.
When opening multiple chests at once, I'd like to be able to go directly to the see all loot screen, rather than having to click o n the various cards just to be able to get the option to see that screen.
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One thing that would be really nice is the ability to assign what enemies heroes attack. Especially with how long it takes certain heroes to attack, your heaviest hitter can go after a weak enemy that just spawned while your team is getting wiped by an enemy right in front of them. Like they don't even have a defend self priority. They just keep attacking other people while they wait to die.
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Is it just me or does the enemies scale to the power of your party, for example if you keep your party at a lower level the enemies won't be to strong. But if you really boost their levels while on an early map, the difficulty jumps up really high.
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I don't like the skeleton boss from the event. More generally, I dislike bosses that have their own special mechanics for how they work, and that aren't explained anywhere (or at least not explaind clearly in the game itself)
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the bosses are too strong in comparison to the monsters in the area. I always fly through the area monsters & have to grind for ages to kill to boss.
The bosses are meant to be a challenge, especially when you're reaching your wall. If your Ultimates aren't helping, then you probably need to go back an area and build your BUD number back up.
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Every time I start a new campaign a bug occurs that stops Bruenor from being present. Switching to Turiel did not help, I even tried clicking until I had the gold to upgrade them and summon the cleric. none of that worked either. I've closed the browser, restarted, etc. No effect. Has anyone else encountered this? If so, how did you get around it?
So when you've started a new adventure, your slot 1 Champion doesn't start already in the formation and with 1 level purchased? Please put in a support ticket using the Support button in the game, and the team can investigate. As well, if you tried to change to Turiel and bought his first level while the monsters were covering all the formation spaces, then he wouldn't have been added to the formation space automatically.
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"! Finally, we are out of the woods, but we're not out of the woods yet"
Aside from that sentence i found it a bit laughty, it's a pretty good game, maybe it wouldn't hurt adding some grindy time, I still need to play a bit more to give a better opinion and give some suggestions, but at the moment, it's worth playing ;)
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It would be nice if there was an indicator that displayed enemies' hp in each area (without having to hover over individual enemies).
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After spending an hour farming out the tutorial everything reset so I quit. Worst feeling ever. Wasted time.. even though I am on here to waste time... I don't want my time wast'n to be wasted!
Every time you complete an adventure, the Champions start back at level 0 or level 1, as it's an incremental game. You do get the Favor, which will help you get back to where you were quicker, and any earned gear will still be equipped on Champions, which also helps progression.
The favor conversion is based on how much favor you have in both places, so you'd want to earn some more favor on that campaign before choosing to convert your event favor to it, if you can.
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Feels like this game requires too much manual clicking; in particular too much uninteresting manual clicking that you have to redo quite often, given how often you reset on quests.
You can toggle the amount of levels you buy on a Champion per click. Some players find the Upg amount handy. You can also press and hold the mouse down on a Champion to level them up quickly, instead of clicking to purchase, or you can use the F1 to F12 keys to level the Champion in the corresponding bench slot, by your currently selected level amount.
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Interesting concept for a game but just it takes way too long to grind. Been on this one level for 5 days. The clicking skill becomes pointless really quickly so actually paying attention feels pointless. Then I'm legitimately not sure if the math is right. I deal 54.3q/s and the boss I can't beat only says they have 38.2q hp total. So the battle should be over in one second but it's not. Could be a 1000x more, but even that should be possible with how long the battle goes.
The damage per second is just an average. The Champions themselves all have their own attack timers, and their own damage, which is why it can take more than a second for the enemies to die, if your super strong Champion hasn't hit it yet. The click damage is there so you can help the Champions get started, and boost them with Firebreath potions, if you notice they're in trouble.