Under rating threshold (hideshow)
For what is worth, optimum play would be furthest area you can go & stop at closest Boss with minions you can kill (with at least 2 champions killing the minions with 1 hit) & from start to end of game, 3-3.5 hrs.
Meaning each game play from starting to end, play for 3-3.5 hrs will yield optimum gold with best Favor return rate.
Under rating threshold (hideshow)
The game will tell me that a boss is powering up but I can't tell what the boss health level is because the boss has been pushed off the right hand side. I would much prefer to be able to see the boss health level instead of the power level. If the game is going to let me push the boss off the screen, it should show me how much health is left (maybe fill the status bar in the top right corner)
Under rating threshold (hideshow)
Should keep some game stuffs in browser temp directory or a directory user can assign, this way game will load faster, just have to ensure user is authentic & get game progress.
Waiting for the campaign map to load takes forever.
Under rating threshold (hideshow)
@ArdorNocturne: Enemy Enrage is found on the Boss levels. When a Boss isn't killed within a certain amount of time (after appearing and attacking your formation), a bar will appear under the Boss. The text that accompanies the bar says something about power level followed by x-amount (eg. x2, x3, x4, ect.). It will continue to rise until the Boss or your formation is defeated.
Under rating threshold (hideshow)
Kelemvor map Overwhelming Force (700 gems reward) is buggy, dont play this one (for now) or you will be stucked as me now...
Under rating threshold (hideshow)
Sill bugged game loading (starting screen reach 100% and nothing happen) after starting some kelemvor scenario (with 700 gems reward, with no patron mode on)... My post is locked on by admin cause its during review... Any info required.
Under rating threshold (hideshow)
Time gate variants don't seem to be counting for achievement progress, I opened 2 Zorbu gates and completed the 3 adventures each time, but his achievement progress still says 0/3 instead of 2/3
Edit: Developer says try reloading the game, and seeing if that increments your achievement progress. If it doesn't then, please put in a support ticket.
You don't need to be on an event objective to have the event tokens drop. They will drop on any adventure at a rate of roughly 1 every 25 seconds, if you're killing monsters. If you stop killing monsters, it should catch up the next time you do kill a monster. You can also get event tokens from using the Bounty Contracts, at the same rate.
Under rating threshold (hideshow)
I hate: "You are foced to convert tokens from XXX to YYY" Click OK... Then it qasks if you really want to do this... ab=nd there is no response other than yes. Don't ask if we want to do it. No, I do not want to do it. You are forcing me to do it. I want to keep the type of token you are making me convert, because the tokens would be useful when I have to do the event again.
Under rating threshold (hideshow)
@JironMiko, I had trouble with that level too. I'm sure there are easier ways to do this, however I managed to get through it by using: Bruenor lvl 275 (Battle Master Specialty), Donaar lvl 115, Artemis lvl 175, Ishi lvl 55, Calliope lvl 60, Ashaara lvl 10 (Human Bond), and Jim lvl 1.I also used two clickers on the field. Clickers don't do damage on this variant, but they will stop some of the archers from firing. Of course the other heroes don't do damage either, but their passive abilities (like Donaar's Aura of Vitality) do work. Just a side note: I had 6.24K favor for Oghma when I did this.
Under rating threshold (hideshow)
Artemis Quest: The Infamous Assassin Area 24- There is a blockage that requires multiple hits to clear. Since Artemis is the only one capable of hitting it, the enemies pile up in front, and Artemis does not attack often enough to clear out the enemies and hit the obstacle before more spawn. therefore, you cannot clear the obsstacle, you cannot advance beyond Area 24. Artemis' attack cooldown resets to 0 when other heroes attack. have every slot filled with my fastest attackers. still, cannot speed Artemis up fast enough to clear the undead bowmen so i can hit the blockage.
Seems this level is unbeatable as it stands.
If you're having trouble, you can complete the adventure, go earn more event Favor on the event free plays, and come back to this one later when you have the boost from the favor to get the Champions out faster.
Under rating threshold (hideshow)
Step 1: Grab all the chest codes in the list.
Step 2: Use the gold boost and what not to boost yourself in each adventure/ take the easiest
Step 3: Boost your way to finish the game in 30 mins, getting the badge.
Not every stream will come with a chest combination, but we do give out quite a lot of combinations in a week, if you check out the Idle Champions reddit or our discord.
Under rating threshold (hideshow)
@Codename Enter I don't think it's a bug, just lousy luck and your explanation makes sense. Thank you for the reply though.
The BUD mechanic decays if you're not killing things on an area, so it's possible that you somehow killed the boss before the last mob, and then since you weren't killing anything your damage dropped. Can happen if you're relying on familiars clicking to clear areas, since their kills don't count for BUD.
If you do think there is a bug, you can put in a support ticket using the Support button in the game and the team can take a look.
Under rating threshold (hideshow)
Nice good looking game. One of the better idle style, but completing quests doesn't really give you any sense of achievement that traditional RPGs do
Under rating threshold (hideshow)
There is a typo/missing word in Minsc's bio: It fails to mention that Boo is, in fact, a GENUINE miniature giant space hamster. There have been many who doubt his veracity so this is an important detail.
Under rating threshold (hideshow)
Bruenor, Race: Shield Dwarf, Class: Fighter, Role: Support...?! Uhh, no? No. Very no. In fact, this here dwarf is a frontliner and a tank with 16 CON (+shield) and 17 STR. Not my D&D.
Under rating threshold (hideshow)
On a special event I have noticed that some "special mobs" can be easier to kill than normal ones. Especially enemies with hit counters rather than hit points. Any hit is a hit, even from your support that does .0001% of the damage your DPSer does. Choose your heroes accordingly, some heroes attack faster or some attack multiple times/multiple enemies. Bruenor hits 1.5 times as often as Deekin, 2 times as often as Turiel, and Calliope hits twice on single mobs, Asharra will hit a single mob 3 or 4 times, there are many examples. Also, you can use leveling up a hero as a type of "heal" to buy time during a fight.
Under rating threshold (hideshow)
And to be fair, a day is probably being generous. You're getting what, like 10 gold a kill? Definitely going to buy a lot of those upgrades you mention huh.
Under rating threshold (hideshow)
No I’m not trolling. You’re on about upgrading, upgrading needs gold. The odd ultimate does not deal with that particular special boss.
For you to get the gold for those upgrades to a point they are sufficient you still need favour unless you want to sit there for like a day. Do you know how much favour you get for doing 1-19? It’s only 2 digits, barely anything to move that gold %. Potions, end of.
Under rating threshold (hideshow)
Doesn't work like that Freteczka97. The gold you earn up to that stage isn't worth enough to grant barely any favour. You need potions.
Under rating threshold (hideshow)
It's for bosses like the Hero of the Valley that you spend all those pots and chests you've been saving during your many runs.
Under rating threshold (hideshow)
People down voting probably have no idea what the Resurrected Hero of the Vale is let alone why it's a problem with around 0% favour at wave 20. No potions, you ran out, so no buffs. Have fun.
Under rating threshold (hideshow)
Managed to find some codes that helped me out for the stupid vale boss thanks to Alsee under best comments. Namely: TWOM-OREY-EARS and GAAR-AWAR-RSGU-IDES / These are gold supply chests containing potions and other support gear, just whats needed to beat the boss at wave 20. There is a full list of codes too - https://idle-champions.fandom.com/wiki/Codes
Under rating threshold (hideshow)
Oh really, he is there on all of the event campaigns at wave 20? What a joke, guess it's time to farm chests in hoping to get some potions.
Under rating threshold (hideshow)
Yeah I'm agreeing with zlefin on this. (TLDR: Don't put special bosses so early on in campaigns). The Hero Of The Vale for The Crypt Of The Legends campaign under the new event map, coming in at just wave 20 is just insane when that special boss hits your entire formation. I've only got 4 heroes out at the moment. This is just a dumb oversight because it means you've got to quit and go do the other campaigns to get favour first - Information that isn't there unless you know it.
Under rating threshold (hideshow)
On the new event, the boss in zone 20 is killing me; seems awfully early to have a brutal boss that slaughters your team.
Under rating threshold (hideshow)
i'm beginning to hate special bosses more and more in this; they play by completely different (And unexplained) rules, at higher levels (i'm facing enlarged umber hulk right now) they just randomly kill back row people and shields aret' helping at all, it just does enormous damage without any muiltipliers or anything.
Under rating threshold (hideshow)
Can't find a way to delete my comment so just ignore it, there was a patron variant that wasn't supposed to be in the game, looks like they removed it now.
Under rating threshold (hideshow)
The new variants are buggy as hell, I finished a patron version of one and went to start the other, refreshed my game cause nothing was happening, now the game won't even load at all. Sent in a ticket but figured everyone else should know to be really careful, if you see any effects from boss attacks lingering on your screen make sure you refresh your game BEFORE starting another adventure/variant.
Under rating threshold (hideshow)
Bug: Kronds cantrip kill achievement is stuck at 110 on my team. The text reads 100 kills but the completion bar maxes out at 300. No matter how many more kills my cantrip does it doesn't move the bar.
You need to use all 3 of his Cantrips to get the kills. If the bar isn't increasing, then you're either using a Cantrip you've already finished, or you're using Shocking Grasp, but not having the Cantrip kill the monster. The monster needs to survive his first hit, so the Shocking Grasp cantrip itself can kill the monster, for those kills to count.