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I have somehow missed the first Birthday celebration chest. I suspect it is a timezone thing in Australia, but I was logged in last night (my time) and there was no option for the chests, and today the 1st chest has been missed and the 2nd chest was available
We didn't get the update out to Kong players until 9pm Pacific Time last night, and then you would have needed to reload the game before the chest expired at 12pm Pacific time today. Please put in a support ticket using the Support button in the game and we'll credit you the anniversary chest.
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I don't get why people like these idle incremental games. These kind of games are about progression above fun. I'd rather play a platform game without any kind of RPG elements that is actually fun (like Mario games) than a game that has a lot of progression, but mostly automatic gameplay that is very repetitive. I really don't understand why some people would spend hundreds of dollars to get a bunch of pixelated characters and weapons and other virtual items that really don't add anything to the amount of fun you're having. I opened a bunch of free chests because I entered codes from a list and I didn't become any happier even though those chests are probably worth dozens of dollars or something. xD
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The 5th champion costs a million gold. I'm saving up because all my champions one hit kill the monsters anyway. But it's an incremental game, so the HP will ramp up a lot I assume. Into the millions and billions and beyond I guess. xD
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Using the codes to open the chests, I was able to accelerate travel time, increase gold, and increase damage. After toying with the formation, it showed Jarlaxle doing about 98% of the damage which is rather insane. This let me clear an adventure under 20 minutes without even unlocking Delina. Badge done.
If you click the x1 button, you can cycle through x10, x25, x100, and then get the Upg option, which buys all the Champions levels up to their next upgrade, and also purchases that upgrade.
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I got a silver chest after defeating the first boss. I was told to just click on the chest to open it, but there is a 16 digit combination? There was no dialogue or tutorial about this. Did I miss something?
The chest awarded from the boss will be in the list on the left side of the chest screen. The locked chest on the right side of the treasure room is for entering the combinations we and our partners give out.
You may need to either start a new adventure or reload the game. If that doesn't work for you, please put in a support ticket using the Support button in the game, with your browser information.
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I know it's just an idle game and plot is secondary, but who came up with a great idea to make dialogue skippable by clicking in a game about clicking frantically?
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So another Idle ame, with "Champions" in the title, with microtransactions, advertisements (referring to the Starter Pack popups at top of screen), and clicking becomes worthless almost immediately? Take my one star and go home.
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There has to be a way to use Walnuts ultimate without crashing every single time. This needs to be fixed, should not be crashing brand new computers :(
I'm sorry to hear that. Please put in a ticket using the support button in the game, with your computer specifications, and the developers can look into the issue.
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The one thing I really don't like about this game, is when you know you can 1-hit KO the next boss, but have to sit through 4 boring stages before you can challenge it.
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Game is a massive resource hog... the longer into a run you get the worse it slows down... (on MacOS/Safari)....almost unplayable
We're sorry to hear that. Please put in a support ticket with your computer specs and how long it's open when it starts to get laggy, and the team will look into it.
So you want to have to click a distraction more than once to earn the gold? We're happy with one click, since you either need to be paying attention to the game, so you can click the distraction, or you need 6 familiars assigned to clicking monsters to instant kill the distractions.
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Only flaw is that the harder adventures force you to click a distraction in order to progress past the first stage, like the zombie adventure. You just dont deal enough damage, since gods favour only affects old gains
Distractions are there to help you get more Champions on the field in the early stages of an adventure, but as you earn more gear and spend favor on blessings, it gets easier to start adventures.
We can only guarantee that the game runs in Firefox and Chrome. The badges should credit if you reload the game or start a new adventure after achieving them though.
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this looks basically the same as crusaders of the lost idol with a different skin/names for things. is that accurate?
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Its just like real dnd guys! not paying attention for long periods of time, walking for hours getting no where, and paying your "friends" to play with you.
Yep...just like real dnd... :'(
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This game screen size is literally larger than my own computer's screen size. I can see neither the full width nor the full height. Hello and goodbye, Idle Champions, won't be playing you.
Please submit a support ticket using the Help and Support button above the game, or you can email a screenshot to idlechampions@codenameentertainment.com with your Kong account name, and we can look into the issue.
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Cotli is vastly superior to this game. Period. It allowed us to craft using materials, which could be collected by side quests using benched heroes. Also you can choose which equipment to craft. You only had 3 equipment slots meaning crafting and randomness of slot filling was far more efficient. Here you have to get gear and upgrade only from chests. Only after you fill all 6 slots of a character can you upgrade anything. Upgrades are random because you cannot choose which item you would like to upgrade. These many layers of randomness? Seriously...