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Is there any difference between actually being on and doing nothing and being offline?
Also, great game! Still not sure when the most effective time to reset is though. And it feels kinda a waste if I do reset of all the progress I've made so far but them bonuses :D
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Keep working at it guys, so far its good and getting better, also its great how you guys keep making it better!
And the relationship with the players is excellent and I for one really appreciate it, I'm sure the other players do too!
Keep it up
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I know it is a bit OCD of me, but the Buy 10 and Buy 50 check boxes as misaligned by ~3 pixels and I end up just starting at them from time to time. I know, crazy right?
Anyway, you have made a very fun and addiction game and I look forward to the coming updates.
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Say I had an idea. If youre looking to add quests and more talk with Catherine, why not make it so that Catherine wants gifts and only certain countries sell certain gifts? That would give incentive to conquer things, and it would add a questing aspect since those items would cost more and more gold. I'm sure you have plenty of tricks up your sleeve but maybe reading this will kickstart something in your brain =D
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What a great idle game! Granted I have no idea how this year people decided idling was fun, but I agree with them xD. I enjoy the troops as well, its nice that the game isnt entirely "Get more money to buy more things to get more money", you managed to throw some other aspects in that make you think about how to balance things. 5/5 I can't wait to see these updates you're talking about :)
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Thank you, yes, I liked that you've decided to go different way :3
I see that frequent updates started many days ago, right? So I suppose we have many things to expect and we will see them very soon ) Thank you again, it's really amazing and nice that you reply to each other! You're adorable ^.^ *Hugs* o.o
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Cool, thanks for the reply. This game is definitely built a bit different than other idlers, which just makes me want to figure it out that much more. Nice game (Catherine is great, btw), looking forward to whatever else is in the works! ~
Already working on a massive overhaul to Catherine and the dialogue system that incorporates ways to interact with her, choices you can make that affect dialogue replies from her and may make a new multiplier for gains based on how many of the dialogues you've seen. I think this will be a very original and unique anti-idle concept I hope people will enjoy. Although I think people will feel how 'evil' Catherine is after this is done LOL ~Taiga
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Cool game :) thanks for making it
I was having an internal turmoil about when to reset for the first time, and I decided that the best time would be after I conquered the world once hehe xD
After all, one can never conquer the world too many times!
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I really like this, but it seems awfully slow to start (I just started yesterday). I assumed resetting to get knights was the way to go, but atm the achievement multipliers seem to put knights to shame. Is there something I'm not getting here, or does the early game just take that long to get going?
If you try to conquer the world without dark knights, you will see why resetting is important. Dark Knights put the achievement multipliers to shame. We tried to hold true to the idle genre so it will be slow at start. I recommend resetting with 100k then 500k then 1 million but other players have devised better strategies I'm sure. This game does have a surprising strategy level to it to maximize resource gains. ~Taiga
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Thank you too, Taiga, for creating such a nice game :)
I want to ask one more question.. When is the best time to reset? I'm just little confused because of.. I thought you should reset at point of 400-500 like in Adv. Capitalist or Idle Goo, but.. I see your game has another strategy.. And that's why I'm little confused x)
I've realized that resetting is pointless and I need to save up gold and upgrade things now, not then. I've upgraded all gold-income to 400 (except of Cathedral, it's 200, and Farm is 500, try to beat 600 now). Troops also to 400, except of Castle, it is 300. Bought upgrades also.. 2 of nearly each group (3 and 4 are expensive for me now).
So I assume that you need to reset after you get 10 000 DK, for example? Or you can at less amount? I'm looking forward for your answer. Cheers ~ ^^
Yes our game uses a much different strategy since we were trying to be different in many ways from the others. I recommend first reset at 100k then next reset at 500k then 1 million each time should allow you to buy more altars and once you get 200 altars, gains are doubled so that's when things begin speeding up. ~Taiga
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1. Why does it cost so much money to go next door?
2. How can Ija, a place that is smaller than Astrila, Cuoownana and Teiusia, have more troops than Astrila, Cuoownana and Teiusia combined?
Perhaps Ija trains all its citizens to fight. You gotta remember there's regular people then there's troops in a country. Not everyone is a soldier but perhaps Ija's entire population is a soldier? ~Taiga
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20 mill DK's 7 full world conquers since the new stats. , now if only we could get some other kind of high score choices :)
It's based on framerate, not realtime. So when I timed them it was possible my computer was having a slow period and I saw 12 seconds. I just retimed them and it's fine now. Still framerate stuff depends on people's computers so whether or not something is 'working as intended' regarding time will vary. ~Taiga
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May i give some suggestions :
We need an another kind of achievements (Medals ?) such has
"You have killed XXX enemy soldiers"
"You have spend XXX gold"
"You have conquer Astrila (or another) X time"
Which could give the player some bonuses !
Anyway a great game :)
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Each DK adds 0.01% bonus for economic buildings. 0.005 for troop buildings (i believe.) Army power grows slowly, and you won't see a big difference for a couple hundred DKs.
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are Dark Knights having any actual effect on multipliers right now ? my game says the army multiplier right now is 0,0005, and after reset, the same number. I Have 144 active Dark Knights and 214 to be gained after reset, shouldn't the multipliers be affected by them ?
I don't know... it does take a long time to conquer the world right? I can't legitimately play my own game cuz people keep forcing me to rip my own game save apart to check for stuff and I'm way too lazy to export and import every single time lol. How long does it take you to conquer the world? Plus people need to build the Altar back up afterwards. I really don't know what to do in terms of balancement as to not have the comments fill up with how long or boring my game takes or how after playing a month the progression is too slow. I feel like +5 for altar for world conquest IS huge and can quickly trickle into massive dark knight gains though. ~Taiga
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there should be an auto-spender that does not work in offline mode. Like, set the auto spender to farms and it it will spend all money on farms automatically while I can lay back and let my ass grow without clicking
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The castle is really the only needed troop station as money can't keep up with troops anyway. Really could use other options.
Since whether or not people will have the money to conquer a country is dependent on their gold spending habits, it is pretty near impossible to balance the costs of war. If you spend every gold you make the second you get it then of course you will not have enough for war. Plus the amount of troops and money you make depends on the amount of structures built and total dark knights there becomes so many varying factors. I will see how things play out once I begin working on the new conquest update. ~Taiga
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I want to ask - How can I understand is some thing a but, or it is functional "content" of the game (or feature)?
For example I've read now about bug of "slow army power". I started to play today. I have 94 111 troops and it says that it's 47.6 army power. It it right or it should be more?..
Army power is calculated by total army power multiplier (as shown in the altar under Kingdom Overview) * total troops. So for you it is .0005 * 94111 = 47.0555 (round up to 47.6) So that is how you got your army power! It is slow if you do not have enough dark knights and welcome to our game! New players are always great! <3 ~Taiga
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Would I be correct in assuming that the current game is sort of a framework the developer(s) plan to build off of? I'm already enjoying it, but it seems like there are a lot of things that could be added/expanded. I also noticed a few places where it says coming soon! How soon? must you torment us?
I like this game so far, and it seems like there are plans for it to grow, which is awesome!
I'm a pretty fast programmer. Actually Idle Conquest was programmed in a month so it's reasonable to assume I can get additional content out pretty fast as in you don't have to wait months to see something new! Thank you and everyone for supporting the game, I won't disappoint you :3 ~Taiga
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ok So i cleared everything on my browser and its working good now. Here i'm thinking i might be disappoint the Queen. No more off with my head.
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This game is way too slow. Playing this for a month and the time/progress factor isn´t rewarding enough to keep me entertained. You should add more kinds of income. For now I make some room for new games in my bookmarks bar.
Yes we are working on making new content. I'm literally the only one programming and I'm working as fast as I can. We had no idea this game would grow this fast and we didn't plan for any of this. The reason I have not artificially increased how much the 'growth' is is because I plan to add new content and ways to gain resources. But ultimately this is an idle game and I'm trying to handle things carefully. There's too many idle games out there right now that you can pretty much max all your gains in a day or two, we did not plan for this kind of growth but we did make room for expanding the game and that is why things have been handled with a careful balance. I hope you will check back later when I've had time to add the new content and remember that supporting the game is what encourages us to keep adding content for the game. ~Taiga
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@bubrubber Your fights go quicker the higher your arm strength, the more above the requirement you are, the less time it takes to conquer a country. So for now it'll take to long for you, but it will get quicker and quicker.
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@ Bayza: The number of DK gained on reset no longer shows directly on altars in the economy tab, it's now visible in Kingdom Overview -> Altar and Options under the DK Reset button.
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It seems that the offline reward is totally broken.
i have an income of ~15,7m per second.
=942m per minute
=56,5b per hour
Why do i get only 156b for a whole night?
Two reasons: 1: There's a bug that it's not factoring in the gains from Upgrades it will be fixed in the next update. 2: offline gains uses completion time of each building and not all buildings complete in 1 second so gains / s cannot be accurately used to determine your offline gains otherwise people would be refreshing their browser and exploiting it. ~Taiga
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I checked on this game about 16 hours ago, and before that was 48 hours. Between the 48 hour check, I bought Alters up to 400. After the 48 hours, I return and didn't receive any dark knights. I figured it would be found and fixed, so after the next 16, I return and still no dark knights, but the progress bar did fill 1/3 from first check, now it regressed to 1/4 progress, and showing no gain of Dark Knights. Anyone else with this problem?
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battles take too long, and cost too much money for the low level of rewards given. It's time to restart for more Dark Knights by the time I have 1/3 of the map conquered.
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@grehgous and Twigze: Kindgom Overview > Altar > Army power multiplier > current troops * army power multiplier = army power.
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I will lol if the general profile just ends up being [insert user profile here], since there really isn't a need for one, but to add to what RisenG said already, a simple flicker on "Map" might be enough of a "prompt", then again, if we're already checking through tabs, not really needed...
Although, a good idea would be a way for troops to make money, but I guess you already have some ideas for that...
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Just like the previous comment from CatalinaTiger says, the 500 achievement for altars gives a +4x, or as Taiga said, a 5x multiplier (10). The 400 achievement gives a +3x, or 4x multiplier (8). This would mean the 100 achievement would give a +0x, or 1x multiplier (2). The same may be true for barracks, arena, and castle multipliers.
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A few upgrades could be made, but I know how heavy this will be in coding for you, these are just suggestions though xD
First) It would be nice to have an avatar for us generals, so we know why Catherine is so in love with us.
Second) Since there are girl players out there as well, maybe a choice of a boy version of catherine?
Third) Actually seeing my troops fight with the other country's troops would be awesome... even if it were just a couple of stickmen running towards each other and dying.. Just so the conquering time doesn't seem so long
Fourth) A prompt when a country has been conquered
Fifth) Wouldn't it be cool if we had skills that could help our troops gain victory over a slightly stronger country if our army hadn't have enough power yet?
Sixth) Fifth would lead to the eventual development of pvp (hehehe)
that's all folks!
1: We can consider it but no promises as I wouldn't really know where to put the avatar. 2: I know people would prefer a boy version of Catherine but we've sorta decided it isn't a good idea to go that direction for various technical reasons. 3: People complain about lag with some blue bars moving across the screen... I wouldn't dare try this and it would take a LONG time to make. 4: Coming in the text overhaul, 5: Considering making a mage tower for skills actually but I don't know yet! 6: We can't have PVP because I haven't even a single clue how to program for multiplayer. besides, people are already cheating using cheatengine for my game due to my lack of knowledge of multiplayer coding so this can never happen with Idle Conquest. ~Taiga
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shadow you get 1 multiplier. example the Altar 2 dark knights per cicle, 100 achievement 1 multiplier = 4 dark knights per cicle.
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After conquering Grey Isles, there is nowhere to conquer. So Troops become useless, but Grey Isles give troops 19745.... for what?
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If the 100 achievements for the barracks, arena, castle, and altar boost the multiplier to 1, is there no gain from those buildings before the achievements, or do those achievements do nothing?
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In the progress bars it would be nice to have a numeric time remaining, as it is hard to tell how much time is left with the really slow progressing ones
I was going to do this but I stopped because it looked really cluttered and 'busy'. Plus I have an OCD seeing completion bars AND a timer at the same time. On top of that, it would add a TON of new CPU math processes to my game meaning frame math calculations per second for everything including conquered countries, people already claim our game is "CPU heavy". I just don't think I will be doing that or, if I do, will be way after I add the final promised thing to the game, and it would only be added as a high quality graphics mode thing instead of low due to CPU processes. ~Taiga