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The Dark Knight achievement multiplier doesn't seem to be working properly. I've got the 500 achievement, but for some reason, I'm only getting +4x multiplier (10 knights per altar). This wasn't the case before the interface update.
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one issue i have with this is that i still lose a sizable portion of my troops even with 3x or higer the required army power
Yeah but the most common complaint right now is that people have TOO many troops and nothing to do with them so I think a little loss is healthy for now. One of my promises with the game is an overhaul to benefits and how you conquer countries so keep checking back it will be out before you know it! ~Taiga
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First of all amazing game, and with the future additions you have planned it will only get better. Which is saying something because it is definitely my favorite idle game out there and one of my favorite games regardless. I especially like the story line and having an actual goal instead of just get money. But one thing caught my attention, "known" world of Ederor. That, and the possibility of missions in the future makes me hope that you can discover other countries in the game in addition to the ones already here. Is that something you have planned?
Yeah "known" was a choice word indeed. With our current game growth and plays per day we will likely keep working on it. Of course we hope for MORE plays and what not but that can only be determined by hard work and time :3 I am working on Catherine's dialogue overhaul and it's pretty amazing so far IMO. It's literally RPG-style dialogue boxes and you click on the box to advance the text and I got rich text styling in there to make text bold, different colored or even larger to add emphasis like if Catherine were 'shouting'. In fact she will yell GENERAL! and rant off about how stupid a country is and how you should hurry and crush it if you have enough resources to go to war :P I plan to have custom written text for every country and dozens and dozens of random dialogues and the ability to respond back to her. It's all cosmetic I know but my god it's exciting me programming and writing it so I hope you will enjoy it as much as me! <3 Taiga
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I wonder if im missing something here... When I'm set to buy 10 Altars, the cost is 3.55 Billion, however when I select to buy 50 Altars the cost jumps almost 10x to 30.88 Billion instead of the expected 5X... Is my math really that bad or is there something else going on in the background math that im not seeing?
Cost goes up by 1.25 each time so if it's 3.55 billion at 10 altars you would do 3,550,000,000 * 1.25 then you take that cost and do * 1.25 then you take that cost and do * 1.25. It uses a loop to control the gains so it can't actually be mathed through simple means. ~Taiga
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*Conquering the very VERY final region in the world, and me coming back scarred in battle*
"Catherine Von Conqueror the Fourth... Touria now rules all of Ederov."
"Fufufu you're fired"
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You know why we had such a rough launch of the game? We expected a couple thousand plays and that was it lol. We were completely blown away when we saw how fast this game picked up and grew which made us feel awful cuz the launch went so poorly. But you guys kept faith and didn't give up on us and we worked hard to fix nearly all the issues as fast as possible. Now our game continues to grow and do well because of how amazing you guys are. I am happily working on new content for you all to enjoy because I promised you things and I don't lie. <3 you all and thank you so much! ~Taiga
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I have a question about conquered countries... There is no longer a blue bar telling you when you gain that country's resources after you have captured it, so now they are simply bright red and a deep red, depending when you mouse over the country. When do you get resources from the country? And what is the difference between the bright red and deep red? If anyone could clue me in I would appreciate it.
If you are playing in low graphics mode, I have the country bar graphics set to disable and not show, but the math calculations still happen. In fact, if you check out Kingdom Overview if it says you conquered the country AND it shows you a total troops and gold / s in the Misc. panel coming from countries, that means you are definitely gaining resources. ~Taiga
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I have noticed in the options menu there is ONE side of a globe and 2 poles
maybe more countries to invade in the future?
Nah. The variable that shows you the cost is an exact translation from the variable I have controlling the costs so it is impossible for them to differ! ~Taiga
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Troops get useless after conquering the world.
Would be nice if you could send them on a quest to get gold or something like that..
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In fact, something seems to be wrong with my dark knights. I just reconnected, Cath says I produced a few thousands dark knights, but the menu still says I've got 0.
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It would be grat if we could do something more with Catherine(stop your dirty thoughts). Now she sometimes speaks to us. It woulb be nice if we could at least respond her. It would be also great if we could speak to her and she would respond. Now at least that. Later maybe some other things(stop your dirty thoughts again...).
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well its been a while since i first started this interesting little game. so far i love it and every aspect of it, cute character scheme, wonderful structure, and beyond the trouble upon release; A great game all around and no matter the problem the developer handled it quite well. so congrats on the game and thanks for making it! :D
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Maybe we should change the high score system so each country gets a different conquer value. Since as it stands it easier to get a good score by just doing the first 5 and reseting over and over.
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we need more high scores again. Since now you can focus on multiple country conquers or multiple full world conquers, and other such things. :) PLEASE :)
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I don't understand the country bonus, I have conquered a lot but on the overview it says im gaining 238 soldiers a lot of my places alone produce that
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Someone was asking about possibility of implementing timer to show how much is left until conquering an enemy. It turned out to be impossible because of randomized battle, but what if it was called something like 'Estimated time to...' and was using expected value, depending on enemy's 'HP' left? // Example: let's say we are attacking 3-4 times per second, doing from 75 to X damage with each hit (uniform distribution). It would give us in average 3.5 times (X+75)/2 damage per second, so if we divide current HP of enemy by 3.5 * (X+75)/2, we will receive estimated time left ;) Not that I am really suggesting this solution or something, it's not up to me and I'm not really sure how it could look like, but I just suddenly thought of such a solution and felt a need to share this idea ;-)
The estimation would either be spot on or so off that the comments would be filled with daily complaints about the timing being pointless. I don't need that headache lol. ~Taiga
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The Queen looks cute but is one of the strongest leaders I have ever seen. Hires a smart general, personally manages expansion, large ambitions, killed someone in the arena, and enslaves her enemies among other things. Within her reign she turns a small agricultural nation with no military force into an empire.
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A very nice game, but if I had to ask for one more thing, having some way to manually make money, like clicking, would be a great feature.
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Maybe there isn't a troop overload, but for me there is... and I have 0 castles! Lol. Anyways...What if you buy transport abilities to raid other countries you cant afford conquer yet with your excess troops? It would make the warriors like me more able to supplement our income with war :)
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there is no problem with the 1.5x cap on army power because by the moment you reach it tou can get 336million power easily.
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Yeah, I also would like a non-vocal Catherine, stick with the text and style of conversation that's worked so well :)
And to the army size realism comments: Too much realism makes a game boring. Touria's awesomeness deserves an overly massive army, and I like the feeling of spending more troops on combat than exist in the world!
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It's always nice to play anime styled game with voice actors, but still, it's like with reading a book.^^ Every reader imagine protagonists voice in his or her own way, so forcing one's own interpretation could bring danger of diminishing other's fun and joy from fantasizing about possible characteristics and quirks of characters ;-)
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I wonder how big this planet is... My last army before resetting was about 2/3 the population of the world.
Also, in response to the army power cap being 1.5x, since you can't conscience 1 guy taking over a country with 350 million soldiers, I have two words: Giant Robots! Little known fact: A significant fraction of Dark Knights are actually scientists and engineers, and they eventually build everyone in your army a huge, physics-breaking mecha-suit. Because magic enables technology to be silly!
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Personally, I feel that her voice should be as I encounter in subtitled anime. Foreign, speaking a language I don't understand, with the adorable/hilarious translations. In other words, fine as-is.
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I can't actually think of a voice tone that would fit this art style. Just my 2¢, but forcing a vocal persona on Cathrine (as opposed to letting the player synthesis one from text) takes away from the game.
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dev, you could add the voice acting and just give the option to use it or not, i would like to know what the Queen sounds like
*edit* It's basically random luck hitting you. I'm removing the random calculations next update though so players will see battles happening a little faster as a result of this so it will be win/win. ~Taiga