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anon9mous

Oct. 24, 2014

Under rating threshold (show) So... Countries are harder to fight, but their bonuses still are extremely UP? :c

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(3)

Developer response from CodeRiftStudios

For now =P

Karaluch

Oct. 24, 2014

Under rating threshold (show) each building should have something like dps per second counter

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(2)

Developer response from CodeRiftStudios

Full stats overview coming soon!

xsploit

Oct. 24, 2014

Under rating threshold (show) You know, i am sick of seeing these people on the high score lists with clearly fake scores, now some of these people have a high rank, surely we can just ban these accounts? apparently a level 25 guy has 1.7 billion dark knights :/

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(0)

Developer response from CodeRiftStudios

there was an exploit in the offline gain system that we patched out. However some are using third party cheats and directly manipulating their values. We are working out a way to deal with this at the moment. API submit data will be changed once we successfully eliminate the cheats to show a more accurate display of where everyone is at. If anyone wants to know why we don't have your suggestions implemented yet. look at those scores and see what we've been trying to silently patch out the past few days =(.

mirad45

Oct. 24, 2014

Under rating threshold (show) It's a good break from generic idle games but it could definitely be improved keep up the good work though 5/5

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(1)

Developer response from CodeRiftStudios

Thanks! We are working hard to improve all aspects! If you have any suggestions we can add them to the list! Thanks for playing and rating!

darkniko

Oct. 24, 2014

Under rating threshold (show) buy 50 button for advanced players ...

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(1)

Developer response from CodeRiftStudios

We will be adding a buy 10 and buy 100 button soon. Could probably change it to buy 50 as well! Thanks for playing!

jenningka

Oct. 24, 2014

Under rating threshold (show) It needs to autosave more often. Unity crashes regularly and tons of progress gets lost.

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(1)

Developer response from CodeRiftStudios

Adjusting this to force save to disk every 5 minutes. It auto saves every 10 seconds, but if unity crashes, the save data doesn't get saved to disk. At 5 minutes their is still the possibility of data loss, but it should be far smaller, and should not cause any lag. Sorry for the problem!

Venumuz

Oct. 24, 2014

Under rating threshold (show) @Ulthrax: I ascended first time at 200k DK, haven't had a problem, just ascend for more each time. And Coderift, I think what sheenpow was saying is that it autosaves every ~5 minutes, or at least it used to, so now before I refresh I always save manually.

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(2)

Developer response from CodeRiftStudios

Yes, Dark knights are working as intended right now as far as bonuses go, About to upload a hotfix with the save to disk time cut drastically down.

yukatandx

Oct. 24, 2014

Under rating threshold (show) ive played nearly all idle games since cookie clicker and candybox, and this is by far the best, made me forget adventure capitalism...... thanks for the game devs!!!!!!! love you!!!!

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(1)

Developer response from CodeRiftStudios

Glad you like it! Comments like these are what keeps us working hard on this thing!

DarkIcexx

Oct. 24, 2014

Under rating threshold (show) sissyfuzz if you think about the income from countries it's actually pretty balanced, because if you wait long enough, the gold you spent to get that country will be returned to you over time, so it's pretty fair. though adding unique buildings to each country would be a cool attribute to conquering countries, each one having it's own individual trait.

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daRk_MonkEy

Oct. 24, 2014

Under rating threshold (show) Our armies must be really bad for us to lose 1.5 Million against 500K.

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(2)

Developer response from CodeRiftStudios

Hey, if your troops are bad, just throw more of them at the enemy! Trash Flood! =D. Adjustments to battles is coming at some point. Thanks for playing!

sheenpow

Oct. 24, 2014

Under rating threshold (show) auto save should be first priority that was more than frustrating

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(-1)

Developer response from CodeRiftStudios

What happened? Autosave fires every 10 seconds already, and we are forcing the save to write to disk every 30 minutes, and at game close. We can look at setting the force write to every 5 minutes or so, should not cause an issue! What exactly happened? Did you lose data?

Ulthrax

Oct. 24, 2014

Under rating threshold (show) Does this game have a slow start but then gets better as you accumulate more DK's? Every time I restart, I feel like its such a struggle to get back to where I was. I've restarted once for 15k DK's and a second time for 19k additional. It has been a few days since I started playing.

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(1)

Developer response from CodeRiftStudios

We are examining balance atm, as well as an unusual issue with a few buildings not applying achievements and dark knight boost at certain levels for some reason. Should have a patch out for that tonight or sometime tomorrow. Once its stable and not bugging anymore. Then we will be adding in more economy buildings as well as a full featured stats panel with rates, how much boost you get from various things, etc. Thanks for playing!

JaebinK

Oct. 24, 2014

Under rating threshold (show) What is the relationship between army power and number of troops? Does a certain building produce relatively more army power? Great game btw!

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(1)

Developer response from CodeRiftStudios

Dark knights boost the gains per troop to army power.

AndreLiu

Oct. 24, 2014

Under rating threshold (show) Instead of fixed tribute maybe it would be better if a conquered country gave either tribute based on a certain structure, bonus or cheaper structure (this way you can make a farm country make farms cheaper (because you have more land) or give tribute based on the number of farms)

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Developer response from CodeRiftStudios

We actually have a plan to essentially let you build economy structures on each country and receive "export" bonus. instead of the current tribute system!

SissyFuzz

Oct. 24, 2014

Under rating threshold (show) income from conquered countries is still utterly pointless. costs are insane, profits a laugh... either rebalance or RATHER consider adding successful conquests as multipliers for next rebirth

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(227)

Developer response from CodeRiftStudios

Countries will be completely revamped in a future update. Tribute system will be no more!

SissyFuzz

Oct. 24, 2014

Under rating threshold (show)

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(-4)

Developer response from CodeRiftStudios

Our internal discussions have turned away from that direction. Instead troops will be the 'currency' used to invest in captured countries. Thanks for the suggestion!

sirlegend67

Oct. 24, 2014

Under rating threshold (show) maybe if you've worked your way up to conquering the black islands, your wizards (if you even have any) will figure out how to go to other planets, as a bit of a dlc...that would be a cool update....

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(1)

Developer response from CodeRiftStudios

An interesting idea. Though we have some other ideas on expansion that would take place first. Thanks for the suggestion!

Jayman23

Oct. 24, 2014

Under rating threshold (show) desperately needs 10x and 100x buttons. once I reset I immediately buy 200 of everything.

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(0)

Developer response from CodeRiftStudios

This is a planned feature! Hopefully will make it in with the first non-bug update! Thanks for the suggestion!

Noxtty_

Oct. 24, 2014

Under rating threshold (show) It would be good to see how long it takes to complete each bar.

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(3)

Developer response from CodeRiftStudios

Stats and country overview coming soon!

jakeylo

Oct. 24, 2014

Under rating threshold (show)

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(-5)

Krowzgaze

Oct. 24, 2014

Under rating threshold (show) This world has no oceans :o only 4 seas

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(-2)

Developer response from CodeRiftStudios

Maybe they haven't explored the ocean beyond the known map yet? =)

Kali__

Oct. 24, 2014

Under rating threshold (show) This game is sooooooo slow. I like idle games, but I like having a feeling that I'm making progress.

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(1)

Developer response from CodeRiftStudios

Will be adding in more content soon! Will make the progression a little smoother!

blarbal

Oct. 24, 2014

Under rating threshold (show) Troops are pretty meaningless in the light of never having enough gold. I suggest at least removing the gold requirement from attacking another country.

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(0)

Developer response from CodeRiftStudios

More Economy and troop buildings coming soon, as well as an adjustment to cost scaling so that its easier to buy more of them! Thanks for the suggestion!

jayrett

Oct. 24, 2014

Under rating threshold (show) @darkraiders the gold multiplier before you got 400 was 2.5, after 400 it was 3; which results in a 20% increase

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(1)

drraska

Oct. 24, 2014

Under rating threshold (show) Devs of this game are soo... cool :) answering any good suggestion witin a few hours will keep the game alive for a long time, keep on ! :)))

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(2)

Developer response from CodeRiftStudios

We try to keep up! Unfortunately we are getting suggestions faster than they could ever be implemented! I'm working on a new set of tabs for the UI as we speak as well as icons for new economy buildings and a screen for stats and country overview. Next content update should be interesting!

CardboardEmpress

Oct. 24, 2014

Under rating threshold (show) At the successful conclusion of battle, I'd love to see a resource bonus, eg: some gold and some buildings. It would be far more useful than the constant trickle of gold and troops currently.

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(-1)

Developer response from CodeRiftStudios

Country tribute system will soon be completely overhauled. Watch the news for more updates when we have them!

darkraiders

Oct. 24, 2014

Under rating threshold (show) A few hundred*

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(-1)

darkraiders

Oct. 24, 2014

Under rating threshold (show) How to achievement work? I just got the 400 market achievement and i my earning only increased by a few hours. Since i had 77k earning, shouldn't i have got something like 38.5K extra after the achievement?

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(-1)

Developer response from CodeRiftStudios

There is currently a bug with the market and goldmine achievements where they don't apply as expected. We traced it and found an underlying problem that we are fixing ATM. A patch for it should be out this evening or tomorrow at the latest. You will not lose any achievements, they will simply start applying correctly! Sorry for the trouble!

konfu

Oct. 24, 2014

Under rating threshold (show) I find the interface awfully clunky. Especially having to scroll all the time is annoying. Why use so much screen space for a princess image? Please separate Gold and Troop buildings in some way. A badge on the upgrades menu-item to indicate the number of upgrades available would also be nice. Also, you need to sort out your tool-tips. The layout makes it difficult to find information. Regarding Mrakolov's idea: Unique buildings per country only make sense if you have a choice in which country to conquer, in order to choose benefits. THAT would be interesting.

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Developer response from CodeRiftStudios

Economy and Military tabs coming soon (tm).

Hunior

Oct. 24, 2014

Under rating threshold (show)

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Developer response from CodeRiftStudios

Good point. A standing army should remain in the homeland for protection. We are planning to include a minigame in battles, Most likely start the battle with exact troops needed, then call in reinforcements based on the outcome of the minigame. Thanks for playing!

Ziogen

Oct. 24, 2014

Under rating threshold (show) I find myself resetting out of boredom than anything else. I like the idea of a longer idle game, but at the way gold multipliers add while the cost to buy buildings is exponential... Not to mention Map/Conquest has extremely low rewards that aren't even affected by Dark Knights... 506,000 dark knights here and the game is still extremely slow.

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(-2)

Developer response from CodeRiftStudios

Sorry that you're bored =(. We are working as fast as we can to get some enhancements to captured nations out, as well as some other suggestions and fixes. Hang in there!

Bazurith

Oct. 24, 2014

Under rating threshold (show) Hears a thought I see you have an map the says the "Known world of Ederov" well what about the Unknown part? What about if you made it that if you conquered all of Ederov there is a demonic Underworld restart option that changes that maps and carries over some of your stats and bonuses for previous games and provides a greater challenge.

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Developer response from CodeRiftStudios

That's an idea. Current plan is to have an Exploration achievement after the last country is conquered which zooms the map out to reveal a 10x larger world with 3-4x as many nations to capture. Maybe have it go both ways depending on how many dark knights you have at the final country. I'll keep the underworld in mind!

tttiiimmm1

Oct. 24, 2014

Under rating threshold (show) This game could use an update that gives the conquest more excitement. Make the battle actually interactive where you can use strategy to win. Or at least a little animation of battle, rather than just numbers and health bars.

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(2)

Developer response from CodeRiftStudios

Working on this. The battle will probably remain the same for the time being. As all these changes are a big job! We want to make the conquered country gameplay more interesting first. Then perhaps add some form of minigame to the battles that will speed them up, (or slow them down if you suck at it =P). Thanks for playing!

Kildred

Oct. 23, 2014

Under rating threshold (show) Is there an option to increase the chance of the Queen saying something? I keep missing everything she says by, like, a second. I apparently caught her staring into a mirror. Freakin' adorable.

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(0)

Developer response from CodeRiftStudios

We're glad you like the random texts. It was a fun little extra we threw in before launch! We are looking at adding to them, as well as adding specific event triggers for them! Thanks for playing.

Serra_

Oct. 23, 2014

Under rating threshold (show)

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Developer response from CodeRiftStudios

Its advisable to gain plenty of dark knights before embarking on world conquest!

tannerlane

Oct. 23, 2014

Under rating threshold (show) can you add a feature to xport your save so you can have a backup in case cookies are wipedor something?

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(1)

Developer response from CodeRiftStudios

That's actually a feature thats coming quite soon! No ETA yet but it will be in there ASAP! Also, this game stores your save file in unity player prefs file. if you want to back it up it'll be in USERS/UserName/APPDATA/Roaming/Unity/WebPlayerPrefs/chat_2ekongregate_2ecom/prefgamez-0022-2379-live-version_5f2_2e14_5f_5ffinal_5f_2eunity3d. Just copy and paste that. Or stick it on a thumb drive and drag/drop it in the kongregate folder of your laptop etc.

Metalvoid

Oct. 23, 2014

Under rating threshold (show) The girl's shoe's really annoy me. It's something to do with the fact that they look like the awful witch-style shoes my mother would buy from the the cheapo shoe store when I was a child, and I would be embarrassed to be seen with her in public. Anyways if i was royal I wouldn't be caught dead wearing something so hideous.

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Developer response from CodeRiftStudios

Those happen to be magical shoes passed down in the Von Conqueror line for generations! Hmph! =P

DakotaB22

Oct. 23, 2014

Under rating threshold (show) OK... so i went to take over the first country and it took forever... I had 1.8m troops and way over the power and it made both of them 0!!!!!!!!!!!!!! yall need to fix this!!!

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Developer response from CodeRiftStudios

Just tested, and confirmed working. Press Accept on the battle scroll and all your troops will return to you minus the ones lost and those left to defend the country. Thanks for the feedback!

Necromancer9001

Oct. 23, 2014

Under rating threshold (show) With everyone calling Dark Knights DK, I always think of them as Donkey Kongs. It feels a lot more awesome to take over countries with millions of troops led by a horde of Kongs.

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(3)

Developer response from Yotsuba83

Kongregate!

yeonorman

Oct. 23, 2014

Under rating threshold (show) 1. Does Dark knight affects the rewards on the conquered City? 2. It seems like once the achievement is gotten, if we restart the bonus will still be there right? Because for me it doesn't increase anymore.

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Developer response from Yotsuba83

Achievements stay after a dark knight reset so you don't need to regain achievements you already won.

darkraiders

Oct. 23, 2014

Under rating threshold (show)

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Thuffi

Oct. 23, 2014

Under rating threshold (show) i don't know why, but i have 100k dark knight ... with only one reset i done with ca 44k ...

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(0)

Developer response from Yotsuba83

eh?

Renx44

Oct. 23, 2014

Under rating threshold (show) The kingdom is peaceful, maybe too peaceful. What if we had random encounters, a boost, discovery, anything? If you threw in rebelling countries (that can succeed) in there, you could keep the game going even after all the countries have been "conquered."

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Rilriia

Oct. 23, 2014

Under rating threshold (show) Just to let the Devs know, Chromebooks block the Unity Player--so that means someone needs to make a version compatible with them......

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(-1)

Developer response from Yotsuba83

Sadly I do not have any control over their web player. Definitely should go complain to Unity themselves though since compatibility is kinda what Unity "prides" themselves in so this is a little ironic :P ~Taiga

DarkIcexx

Oct. 23, 2014

Under rating threshold (show) i keep finding myself in need of extreme amount of money now to war with everyone... dang.

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(0)

Developer response from Yotsuba83

Don't worry, we have lots of new content planned. I don't want to just increase money gained for what we already have and call it a day. No... I have new and fun things planned for people to gain content that will break the mold of standard Idle Game stuff. Meaning you will be able to gain money by undertaking 'missions' and buying money making stuff inside enemy countries conquered. This is why I haven't hurried to increase army power gains or gold gains and what not, I'd rather add new content to help balance things than to just add to what's already here. <3 Taiga

Excele

Oct. 23, 2014

Under rating threshold (show) I feel that having overwhelming numbers and army power in a battle should make the enemy country lose faster. It makes very little sense for eight million soldiers to struggle against less than a million soldiers.

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(1)

Developer response from Yotsuba83

It's medieval combat so there isn't like massive explosions or anything. Please consider logistics, troop movements, terrain, fortifications, etc. We won't make combat faster unfortunately as we feel the speed of combat and the troops lost at the end are very reasonable. From a realistic view, we should have you wait several days for troops to assume formation, your strategies to go into place and any war machines to setup. For real combat, causalities can depend on how heavily fortified the enemy is. Even if you have 8 million more soldiers, well defended castles will make your losses high. Also assume you are attacking the WHOLE country, not just one battle, so you'd be leaving troops behind to garrison stuff and what not. We didn't want to over complicate our battle system, so from a realistic perspective, 10 minutes or even a couple hours to take out a country is unrealistic, be thankful we didn't make it realistic cuz still be waiting for Astrila to be conquered days later :P

qdiddie008

Oct. 23, 2014

Under rating threshold (show) i agree dks made should affect dk production even if its just a little bit because otherwise your going to end up slowly improving because 100000 dks every couple days will barley increase your production rate like i just reset for 150000 dk's and it only increased gold at level 200 by about 150000 this is just a guess. For the achievements in order to build 900 would take quite a bit money

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Jokotai

Oct. 23, 2014

Under rating threshold (show) Just an idea, but it would be fun if you could use altars to sacrifice your soldiers into DK's. Now the soldier production is pretty meaningles before you can conquer a lot of coutries so that their production actually has any meaning. That way you could almost eliminate the armypower if soldiers would be used to produce DK's and allowing the conquering of more lands would increase their profit. I personally think that AP is the worst thing in this game, followed by the fact that economy and upgrade tabs have the same picture. I want more pictures of her.

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Developer response from CodeRiftStudios

This is a good idea! And it shouldn't be too hard to implement. a good way to balance out excessive troop production with slower dark knight production. i like it! +1

drraska

Oct. 23, 2014

Under rating threshold (show) Altars are soo expensive after level 200 :( and we cant boost darknight production with aldready owned DK ? Even a little, should be interresting...

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(1)

Developer response from CodeRiftStudios

DKs are a powerful boost, so their gain is controlled. If you manage your gold production wisely you can still amass a great army of them! We will be adding upgrades for the altar as well when we have more playable content and a reason for more dark knights! Thanks for playing and giving your feedback!

syr1

Oct. 23, 2014

Under rating threshold (show) Suggestion: some crossing over between the gold achievements and troop achievements. Ie; 2nd arena achievement also grants a bonus to market. Mixing this up a bit gives players more path options and also makes the troop buildings more important (they're currently extremely unimportant). Another suggestion is when you add the option to upgrade countries, instead of using gold as the currency, use troops. So more troops stationed at markets in that country = less thievery = 25% gold efficiency. Troops stationed at border = +25% country gold gain because people feel secure to spend more etc etc. Also I still want to overthrow Queen Catherine and one day you're going to open the game to fix bugs and see me as king sitting on her throne. It's good to be king.

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