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If I could vote higher than five stars, I would. The improvements are amazing and make this game more enjoyable and balanced. I rather like not losing several thousand soldiers against a massively inferior army.
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@badruk6 i did some math, numbers are a bit averaged out, but what i came up with is gold mine (341) produces about 316,000 profit per second and cathedrals (260) is around 28,220 per second. and gold gain per minute is mine 18mil and cathedral less than 2.5mil
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Suggestion about something very minor: set your troop allocation function to round up or down to the nearest whole number. Whenever I send my forces off to attack a nation with a military force size ending in an odd number, I wind up bringing along 1/2 of a troop. That's rather disconcerting, and I'm sure that forcing my army to cart along with them a soldier who's been split in twain is detrimental to morale.
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cathedral gives 10 times the gold you get from a mine, but it takes ~10min so is ca 150 times slower. so 2 cathedrals are a bit better then 1 farm
no guarantee on the values though
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the speed of the bars approx halfes each step from farm to market to mine and you get 6 times the profit. so without upgrades and archivements:
1 Mine = 3 Markets = 9 Farms
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Offline is still broken. Does not give what it should (8 hrs offline gave me less than 4 hrs worth, as I had more than my current amount of cash 8 hrs ago after being gone only a few hours but leaving the tab open)
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This game seriously needs a gold/sec counter for each shop so you know what is worth upgrading and what is not. At this time, it's pretty much a guess at how fast the bar fills on one compared to the other. If I am making x amount of gold per sec from farms and x amount of gold per sec from cathedrals or gold mines, I need to know which is worth upgrading before the other.
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I'have a little probleme withe the army power, for the first land, we need 270 power and 50k troops, but, for having 270 power, we need 200K troops. :p
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can you change the 3rd upgrade to double profits instead of adds x2 to the multiplier 850mil for turning my 34k farm every tick to 35k like the game just needs alot of adjustments
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Yes you have done a lot of upgrades over the last days but there is still literally no point in raiding countries under the map tab.
I really hope you can equal their gain out once you introduce the revamp to the battle system.
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Suggestion for future content- ruling 'styles' (skill tree-like). Does our dear ruler care for the subjects, or are they just meat for the blood altars?
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bazaka: You can see the bonuses in the options under "Show multipliers". You'll get a description of what your DKs do when you click the "Dark Knight Reset" button. It'll say that each DK give +.01% to econ multis, among other things. The hard reset wipes your save. It means you loose everything, including your DKs and your achievements. It's like when you first started playing. I hope this helps you :)
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Can you make it possible for conquering to continue even while offline?
It's kind of annoying that i have to let the game open until the conquering is done, specially when it take like half an hour to conquer one country.
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Still really like the game, playing it from day 1 on now^^
what kind of bothers me though is that conquering still does not really pay off. I just calculated that for Uzira as an example: it costs 4.15Billion gold to conquer and yields about 2 Million every ~11 seconds, which means that it takes 63 hours until you earned as much as you paid. That's 2,5 days; I will surely reset before reaching that point, so conquering is kinda pointless. I still do it from time to time (for the glory of Turia! :D), but it's kinda sad to know that I shouldn't...
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What is the bonus that a dark knight gives you if you reset? Also what is the difference between the button that says Dark Knight Reset and Hard Reset?
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Where can you see the effect of the third upgrade? The income didn't change, and i do not see anything on the mulitplyer screen either.
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A research option would be nice. It is when you research things to be able to make new gold/troop producing buildings and also improve technology from medieval to modern age.
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I think that the best thing to do to make level 3 upgrades (and achievements!) more useful would be to have them stack multiplicatively. You're already calculating the total additive multiplier, so just take that number and multiply it by 1.5 or whatever you want the number to be, and then save it. Helps you keep up with the exponential cost increases. (=
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I saw I kind of bug in the game. Sometimes, I build a structure and the prices of all bulidings increases a lot. Ex: built about 100 altars, and the prices of market increased from about million to about billions. Refreshing page solve the case, but I dont know if this bug are affective single builts too.
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Out of curiosity, why are the level 4 upgrades all more expensive than the last country you can conquer? Once you've conquered all the countries, there really isn't any further need for gold or troops.
Little of everything! Dark Knights boost your gold production and troop production as well as your army power and the speed at which you battle countries! You gain this boost by letting your altar build up lots of dark knights then perform a Dark Knight Reset on the options panel. Not a "Hard Reset" as this deletes everything and you start over at 0 gold!). Thanks for playing!
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Level 3 upgrades are absolutely pointless... By the time one's got the cash to buy them, they're completely swamped by Dark Knight bonuses
It's being reworked in the next update. Rather than making level 3 upgrades more powerful we're going to make costs more reasonable and add a lot more upgrades all together.
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I don't normally care for games selling things for creds, but with your devotion to this great game, I wouldn't mind spending some for extra upgrades that aren't necessary to succeed. Just like adventure capitalist, I think I would be happy to support your work on this game.
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The multiplier for the cathedral is only +0.5 per achivement while for the castle it is +1. On top of that the rate of gold production compared to the other gold producing buildings is very small. Considering the price of cathedrals and how they produce less than the other buildings, They need to have a buff If I am going to justify buying them.
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I have noticed after playing for a bit, the gold required to conquer a land is quite high. I will have the troop strength ready and would be able to conquer, but i have to wait a long time to get enough gold to conquer even basic nations with nearly 1mil darknights
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The Army power to our troops should play a bigger role to battle. If we have a large Army power vs. the opponent's total, for example, we SHOULD be able to finish the battle without losing half the troops we sent. Example: I fought Astrila with an army power of 128,000, and I come out with 1/3 of my troops left. Just...no.
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I think the achievements aren't adding their multipliers to your buildings until you refresh the game... The multiplier number in the options menu is showing up correctly, but the buildings don't seem to use it until you refresh.
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I have to second Yeonorman. I think Conquering only needing troops (with an increased amount needed) would work well. This reset I didn't even bother buying any troop making things other than monasteries and it's given me more then enough troops to take things over. Gold is needed for so many other things that I tend to wait awhile before spending any on conquests. So my troop count tends to get ridiculously high just from monasteries alone. Now if it just needed troops I'd dump gold into the troop producing stuff so i could start taking stuff over asap.
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Idea: If you're going to do some Visual novels choice,you could make Catherine change the way she treat you. I like her tsundere way,but some people could like some moe,yandere or more lovely. Also,you could do some choices will make Catherine hate you some hours/days (Something like you don't like her manners,idk) but have to swallow her proud because you're doing an excellent work.
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Here's an idea for an upgrade: Let us choose how many troops we send in to attack a country. Our chances of winning would be determined by the amount of troops we send and the power level of those troops.
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This gam was really fun. But, I have one complaint. Why are things that give you troops so slow? Maybe you could make them a little faster?
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It'd be nice to speed up conquering by allowing you to bring more troops :) After all, I personally like to overwhelm enemies with incredible power - what better way then to show a vastly overpowered army!
tldr; suggestion - have a sliding marker for when you figure other countries to adjust amount of troops you bring.
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That girl on the screen is such a bitch in my opinion. Who the hell says welcome back! I-I mean, it took you long enough! O-O-Of course I didn't miss you! Than again she is a queen