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Why is it when my army has greater power and more troops, they still kill 4 troops of mine for every one troop i kill of theirs?
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Just wanted to say thanks to the devs. For caring about the quality of the game, instead of just putting it out. Also for being this dedicated in actually listning to the players, and replying. Keep up the good work, and i cant wait to see what you are planning next! :)
We appreciate the understanding. We are actually taking the time to add in a few more nice little additions and tweaks, so it wont be a total bug fix patch, Some suggestions are being implemented! Stay tuned for news!
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you should ass more of a graphic animation like make the queen more 3D and like show the battle when you attack an island
I am actually considering making a model of Catherine, since I am a far better 3d modeler than i am a 2d artist! Believe it or not, all the background art in the game was actually rendered in blender 3D, with the freestyle edge rendering engine, then painted under as if it was actual hand drawn line art! Doing the same thing with Catherine will free me up to use my animation skillz =). Thanks for playing!
Sorry! We just want to make sure everything is really working before releasing. Plus there are a few more adjustments to things we want to make. It'll be worth the wait! Trust me!
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To the devs. Just read through your last update delay. I just wanted to say thanks. I've seen some people appear to stress themselves out with getting updates out on this site. It looks like you are more concerned with the quality of the game, and looking ahead to your content additions. So Thanks. I appreciate quality.
We agree. Would rather take a little time, and fix an issue for good, than rush something out, and have to waste days messing with it later! Thanks for the patience! It will be worth the wait (i hope! haha!)
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.01% per dark knight. Is that correct in that 100 dark knights = 0.1%, 1000 dark knights = 1.0%, and 10,000 dark knights = 1% resource gain? Or is the decimal a typo and it's really meant to say that 100 dark knights are a 1.0% gain?
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Since theres usually some space on the top right, you can put the current level of the building there instead of having to hover over it to see the level that it is currently at. Just a small idea :)
Actually you are Catherine's general, you are not Catherine. I try not to write a 'gender' when Catherine speaks to you I just say "general" in my writing for this very reason :) ~Taiga
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offline mode is not working for me kind of disappointing coming back online after 8 hours to have something you can get in 10 mins
If you gained anything from offline time, it should be accurate now. There are only 2 possibilities. 1. Internet connection disabled or lost after loading the game = no offline gains, and 2. offline gains are calculated, and show you a pop up. If case 1, when you reconnect your internet you will receive the proper gains. please look at the top of the options panel and see if it says version 1.0a. if so, everything is working as it should be!
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Will there ever be an update where you can skip through battles instead of waiting more than 10 minutes for a war to end?
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Why do I lose so many troops while attacking other countries? I lost troops equal to about 5x the amount of that country's army size even though my power was about 150x greater and the size of my army 50x greater
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4° Taiga.
I mean, everyone love tsunderes. So play with it. Make her more interactive, create a relationship jauge with her and give us flavor ! You're doing great right now, keep pushing in that direction ;)
After all thoses lines, I'm feeling like a douchebag who criticizes this game and pretend to know exactly how make it better, and I'm sorry. It's just that this game really enjoyed me and that I'm glad devs read us and answer it.
Keep going as you intend to and good luck guys !
Thank you for the thoughtful feedback! We are currently hard at work addressing a few of your concerns, by making the buildings less expensive. Its tough because of working around save data, test test test! Combat changes and more stuff for troops to be used for is a future goal. If interest in the game holds out long enough im sure we can get plenty of stuff added. Thanks for playing and taking the time to type all that out!
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The only restriction when I have to attack other countries is, once again, the money. Beyond a point, the army has no use, and I don't understand why I should spend my money here.
Could you increase the number of men to invade countries or make them usefull even in time of peace ?
3° The conquest.
As far as I played, it's the mechanic I'm the more interessed in, because it's not something you see in other idle games, and it has a lot of potential. But right now, all you gain is a tribut.
First of all, the tribut is not that great compared to the investment you had to make, but I don't really care. However, could you had a little more flavor to those conquest ?
As suggested before, maybe some new features unlocked when you got a new land, but why not some events (like bakeries distribution) or new characters (a lieutenant, an intendant, etc...) ?
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First of all, I'm loving this game and all the flavor you've build around.
However, there's a few things that could and should be reworked :
1° The amount of money you have to spend in order to get more income buildings. Sure, it's a idle game, so basically it's fine if it takes time. But by letting us know we could have 900 of each when we're struggling to get 400 of each (not considering the Altars), it's a little harsh for the game experience... So maybe you should insert new upgrades/achievements in the game in order to have an objective in mind when you upgrade.
2° The army. At first I thought it's gonna be the end of the world but now, it's no fun. Just with 400,000 Knights, I get huge amounts of Soldiers despite my Arena, Barracks and Castle only at 100.
(To be followed)
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Hello my suggestion isnt so much a change for the game (as mostly everyone else has allready given Taiga that suggestion over and over) but it would be nice if you would give us a changelog (in or out the game aslong as its easy to see) Love Ryūji
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There is an issue with the Cathedrals. They do not award the correct amount of gold/army they should, they give as if they were one level lower.
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I wish you could fight single persons too, and get some small rewards for each. Because it takes very long to just get the first country conquered, and apart from that, i find it a bit boring just to look at an upgrade screen all the time, with nothing to do. But i do like the concept.
Our ultimate goal for the future is to let you garrison troops in conquered countries to increase gains. Like assign 100,000 troops to farming in a conquered country to gain gold and what not. ~Taiga
Army power = total troops * .0005. As you gain more dark knights that .0005 becomes larger and larger. That is how you would get more army power. Next update will be making it so you can have almost as much army power as the enemy with 2.5 million dark knights. ~Taiga
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Army power is so annoying >.< I had all the troops, and all the money to conquer astrila, but only like 60 or something army power :(
Army power = total troops * .0005. As you gain more dark knights that .0005 becomes larger and larger. That is how you would get more army power. Next update will be making it so you can have almost as much army power as the enemy with 2.5 million dark knights. ~Taiga
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I feel like conquering isn't really worth it, maybe a storyline of some sort, an imposed conquest order, and/or options with different strategies, that could maybe change the costs (picking to need less gold or troops for example at the price of the other) or success rates could make it more exciting!
Great game though, really impressive :) probably the best idle game out there atm
Since idle games take a long time to play traditionally, we made the decision to not allow you any way to lose a battle. We do have other things planned to make countries conquered worth it though so stay tuned! ~Taiga
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Meh... after many idle games this one is one of the most boring ones.
It's not interesting at all , all you have is this picture of the "queen" and that's it. You have half dozen of options and only 3 resources.
Too simple. 2/5
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is it just me or was this game made when my utz snack where not gerentead fresh... octtober 18 2014 thats what it said atleast
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Wow, my soldiers are insanely weak. 2 million~ for 550,000 soldiers?
Is that army really that much stronger than mine?
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I know theres not a lot to work around a idle game, but i will post my 2 cents.
Give some extra work on the art design and maybe allow us to create/customize the queen, maybe achievement related?
Make some armory function to buy armor and weapons for the soldiers, would be another use for gold and vary things ups, having to choose a better army or better economy.
Dave is already at work making things for the Queen actually, I'm still reworking all the math in the game to make it easier for people to understand and follow, creating a save export so people can backup their data and other misc. enhancements, next up will be a Kingdom Overview screen to view all your statistics. THEN if our game is still growing and the comments aren't still full of complaints and "1/5 try again next time guyz", I will begin work on all kinds of expanded content such as what you said. New ways to spend gold, new ways to use troops, a new "missions" system where you go off with the queen to perform some mission to gain extra resources or weaken an enemy nation. ~Taiga
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How about a DPS meter on every money-making things? It will help(a little or a lot, or some) for seeing how much money we are getting per second.
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Designer said they planned on putting this out there, seeing if it garnered interest, then tweaking it and re-introducing this as the second game in the series... Sounds smart from a work perspective, but if your game has successful aspects but is an overall failure like this is, you can end up ruining a series before it begins. People won't be as interested the second go around, and it'll get skipped. Plan less poorly please devs.
We do this in our free time, not like it's paying us enough right now to make this our 'job'. That's why we released it to garner interest since 'free internet games' are still a lot of work to make. 160,000+ plays in 7 days isn't exactly a failure, and, I am not done making stuff for the current game anyways. Perhaps you can give our game a try once we've fixed things up based on suggestions and added the new content we have planned? Though I know that people's interests vary greatly and you seem to dislike our game which really isn't a problem that you have these opinions, there are lots of other games out there that you can find interest in so I wish you luck! ~Taiga
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Game needs something to spend troops on besides conquering countries like raising army power got 300,000 troops but 180 army power. -_-
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You have seen so many idle games because everyone saw how much HyperHippo made with AdCap ... 14 million game plays, and they get cash for each one. Even if it's a penny per play, that's still 140k ...
Well if our game makes enough money for me to quit my job and dedicate myself full time to programming and design for it, CodeRiftStudios (I am one of the founders of the company lol) will be working hard to expand content for this game to make it really great. We don't plan to just drop it if it becomes really big. We just can't do THAT much while we need to work full time on the side, this is literally a hobby right now. Also the money made per play is less than 1 penny per play, it's about 0.001 cents per play, not a lot until you get into AdCap's play count. ~Taiga
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Hmmm.. I get "Error launching unity player". Unity player works on other games, just not this one. I know it's up to date, I'm using IE on windows 7. Help please!
Try switching to another web browser, reinstalling Unity Webplayer (making sure you're using the latest version), this problem happens from time to time since we're using Unity 4.6 instead of 4.5 they have yet to work out some bugs in their webplayer. It works, you just need to refresh and wait for it to work. I don't have any control over this on my end so it's a Unity issue. ~Taiga
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To follow up from my previous comment (thanks for the quick response!), the interface is good, I just feel like there's a lot of "wasted" space. I like the fact that each menu has its own little picture, but I'd personally prefer a smaller picture so that I can see say, more upgrades, or more achievements (less scrolling that way).
Another way to combat against troops being useless in the beginning is making troops unavailable until a certain gold threshold (so make barracks a later purchase). That way, once troops are unlocked, players can instantly invade countries. Just an idea.
Keep up the great work!
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This is one of the better idle games I have played, yes it starts slow but it does pick up after a rebirth or two. I don't play idle games for fast action, there are other games for that, I play idle games so I can kill 5-10 minutes every few hours. CodeRiftStudios, please continue updating this game and don't mind the critics, you have made a wonderful idle game, keep up the good work!
Thank you! We actually designed this game to be completely idle but majority of people seem to want more to do than idle lol. So we are working on fixing some things up to make it feel more dynamically like a 'war game'. ~Taiga
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It's a neat game so far, the interface could use some work. I see many people complaining about not being able to fight countries until a bit of idling; one way to combat this is to replace "Map" with a ????? and you can purchase the conquests with gold and armies so that way, people don't know what they don't have.
Granted, they'll wonder why they have troops AND gold, but it's a start.
But the comments will be flooded with how useless 'troops' are and "What do I use troops for??" Lol just trading one complaint for another. We will be adding sorting features for gold / troop objects and what not for the interface later but there won't be any serious changes done to it since completely changing a GUI a week after a game's launch is not a very smart thing to do :P (Besides, I like the style of the GUI, adding some sorting tools to help navigate it will probably make all the difference.) ~Taiga