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I've already conquer last country (not a Gray Islands) and.. I even have not get any message about all-world conquest. I'm quite dissapointed. :(
You will get story-related stuff in the game coming up in a later update and one of that will be grey isles conquering. We will also be adding things to DO with your conquered countries. ~Taiga
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"You see, The Gray Isles have a preset kill limit. Knowing their weakness, I sent wave after wave of my own men at them until they reached their limit and shut down."
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Answer in Unity Forums: Webplayer 4.6 hasn't been shipped yet. The only way to get 4.6 web player is to install the 4.6 Unity editor. If a user has published a game built with 4.6, then they haven't stopped to realise that this game is not currently playable.
http://answers.unity3d.com/questions/826152/problems-updating-to-version-unity-web-player-4608.html
Unity forums say a lot of things. Some outdated, others just completely false. most of the time their forum moderators don't have any idea what the programming team is doing and they spout off stuff. Enjoy the game!
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Aghhhhh I added almost a full run of countries to my score, and it didnt show up :( ... sigh, oh well keep on chugging along my Dark Knight warriors Mwahahahahhaha
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@darkniko on a similar note i've been installing the updates manually ever since this beta release. it has yet to auto-update like it's supposed to and the only way i find out is when i load a unity game and it crashes...
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In options, would it be easily implemented to toggle the appearance of the cursor? The sword is a bit difficult to use. :) Like the game so far -- keep up the good work!
It is possible to do this but I am having a great deal of difficulty seeing how the sword is hard to use. It has the same pointing location and size as a regular cursor with the same click detection hotspot as a regular cursor. However, it uses hardware rendering from what I read about it and, if it defaults to forced software rendering due to someone's computer hardware not supporting it, it will ruin the mouse's look and throw off the clicking hotspot dramatically. Does the sword appear to be normal mouse size to you or is it kinda big? ~Taiga
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http://prntscr.com/53xalb
i download this and stays the same version .. it doesn't get updated ..
http://prntscr.com/53xayx
That's a Unity issue and completely out of my control. They don't seem to have it together down there since this new beta. I could express my feelings about Unity but it wouldn't be appropriate here. ~Taiga
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Neil-There are 2 ways to increase your army strength. The first is just by adding soldiers, though i dont think that is what you are asking. The second is to do the Dark Knight reset, the more Dark Knights you have at the reset, the more of an increase you will get for your army strength.
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So, I now control every country in the world.. Now what? Here's a suggestion for a potential future update: Turns out, this was just a continent! And once you control all of it, you unlock a whole new continent to take over.
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Gold gain offline is about 60% of the online gain. Haven't checked the dark knight gains, but I assume it's the same. Is this intentional? Since the game is lag heavy, I don't want it open while I'm just idling, but it doesn't really seem fair that I'm being punished for closing it.
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Can you separate the gold production to the unit production and also like make the buy button in respected keys like qwer where (q = buy 1, w = buy 10, e = buy 50, r = buy 100 or any keys you would like)
great game by the way fan of your work with the anime comedic style
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its nice to have upgrades that increase gains, but maybe some that increase speed? 3 stars for now, 5 if this happens. nice game overall though :D
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I made a spreadsheet with information about countries: docs.google.com/spreadsheets/d/1OSMt8PobWx5jDERRCaxehoT30pNxpDov0nOD7Lq2HC4/ I'm guessing a lot of this is going to change once the big update happens. There are 24 countries. Every country from Cuoowana to Ohea (2-13) is pretty bad for gold, taking more than 24 hours just to pay themselves off with 2 million Dark Knights. Ija and Omana are the worst, taking almost 3 days before you start profiting off them. I'd say it's not really worth it to conquer a country unless you can take Edryia (pays itself off in about 10 hours) or better. The countries keep getting better after that, with Grey Isles making up its own cost in about 3 hours and 30 minutes (It's worth that long battle time!).
The gains go up based on total dark knights. It's total dark knights / 11500000d to get the new multiplier, then all the base values of the countries are multiplied by that multiplier. ~Taiga
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Not sure why people downvoted my last comment, it wasn't meant to be insulting, and if anything, was meant to be helpful.
I have 1.3mil DK, 201 mil army, and 3bil troops. it says the last island takes 336mil army power, and 336mil troops. That is why I asked. I love this game, it's my favorite idle game, I just don't understand this one thing.
(And again, not being insulting, just trying to help) Could you include under multipliers what effect they have on army power perhaps?
If you click on "Show Multipliers" in the options menu I show you exactly how your multiplier for army power is calculated. You would simply multiplier your total troops by the decimal shown there. This will help you figure out how many troops you need to conquer Grey Isles or if you need to reset instead. Army power is in the game since I don't feel troop counts should ever go up so fast that they end up creating a global population of 999 quintillion + lol. Plus, the army power variable is going to allow me to add more content later and I have stuff planned with it too. Sorry you were downvoted but likely the people in the comments have seen the same questions being asked repetitively even after I've provided a means for people to research a little in the game and answer their own questions. (This takes up dev time and dev time = new content :P ) Thank you for enjoying our game and please look forward to the new content coming out. <3 Taiga
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Anyone else dislike the cursor for this game? It makes scrolling down the lists more difficult than it should be imo.
The sword is beautiful and acts exactly like a mouse does. By the tip of the sword is your click zone and it isn't really sensitive either, giving you a large amount of clicking potential by the end of the sword. You can click anywhere on the scroll bar to scroll (not just the actual box on the scroll bar), plus the game supports mouse wheel scrolling too. We've done everything we can to make it easy to navigate through, the sword is staying cuz it's epic ;) <3 Taiga
Next update will include kingdom overview, some bug fixes, some balance changes and number to costs and what not, changes to dark knight gains and achievement multiplier gains (which is preparation for the next batch of content. Since we will be allowing you earn lots more resources through countries and the addition of extra economy objects). I've only added some of the necessary slowdowns to gameplay speed as to not create comment rage but this is very necessary at this time.
I have one more day of work tomorrow as I work 5 days a week but will spend at least 35 hours this weekend programming and testing. Wish me luck and it'll come much sooner than you expect! Thank you for supporting our game DNZ, I've seen you here for awhile and it means a lot to me. <3 Taiga
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Ya know, I first thought that wars were going to be a "push the button and it's done" kind of event, but I'm kinda pleased to find out that they're not. Like, taking awhile to build up to conquest and then the conquest taking time to complete is pretty cool and really adds flavor. Also, maybe an easy fix to the low return from conquered countries would be to just give an upgrade panel for each a la the regular upgrades? So you'd have like, nine upgrades per country to save for. It could make the game longer...
We're one-upping that and making it so you can use troops to build inside conquered countries and, if you already conquered a country, after reset you will be able to regain your countries easier. ~Taiga
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i believe someone said this before but just as a reminder: please change the effect of the third upgrade in each building. +2 to current multiplier means nothing by the time you can spend 1Bil. its absurdly expensive and totally worthless. How about the 3rd and 4th upgrades give x1.5 each? i believe everyone wins that way. anyway, Cheers and fun game :)
Already changed in the next update. They will all give speed temporarily. During the conquered countries overhaul I will be adding more upgrades that increase the multiplier and gains properly. ~Taiga
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This is purely a cosmetic thing because I am still getting gold and troops from conquered territories. But those 12 second progress bars on the map screen no longer progress. They just stay red.
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I f***ing love this g** d*** game. I like the art style ,the humor from the queen and the idle nature of the game ,my only problem is the dark knights who at first seem like a cool feature but the more you play the more you realize that the dark knights are more of a road block. You'd be kicking a** in the game taking over all the countries and oh I have to restart and get some dark knights because my army of (insert large amount of troops) is too weak. Aside from that I'd say this game is perfect. Whats that? They still update it ,their going to add new features? If I had money I'd shove it into the dev's face.
Random data loss is physically impossible at this point in our game's development. However, something could have happened during the Unity issue that weird data-related issues, maybe. We added the export / import feature so people could backup their saved data and we recommend you take advantage of that just in case this ever happens.
Message me regarding what you had before the progress loss and I will help you restore your data. ~Taiga
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I found that the Cathedral's speed goes very slow just because it also produce troop. But its gold gain per second is somehow too underpowered than Gold Mine. What I suggest is increase the speed and gold gain of Cathedral, or lower the amount of troop gain but increase production speed.
I hope this will be taken into consideration.
Next update is removing the troop gain from the Cathedral because the Cathedral was too powerful for troop gain making all other troop producing structures pointless. So despite some people thinking the Cathedral is useless, it's getting nerfed and changed to be a gold producing building that is 10 times stronger than the goldmine but also 10 times slower than the goldmine. ~Taiga
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taking over countries still seems very useless... i would like to see some newer content or just rework the countries
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Last update address some issues and I appreciated it.
May I suggest to adjust the balance between army and gold production? Indeed, having a large enough army to conquer everything is much easier than meet the money requirements.
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I don't know if it's a visual bug or what but when I conquered the last country it stopped counting down my gold and troop gains on the map tab. Can't really tell if I'm getting the income anyways.
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'I will likely do away with random popup messages in favor of a “talk to Catherine” button.' If this does come to be, and by God I hope it does. :P
It'd be fancy if Catherine's answers/replies/questions varied depending on how she favours you.
So if you give a reply that doesn't make her happy or upsets her, Catherine's later responses wont be so friendly and vice versa. ;)
Sound good? :D
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If the idle money is supposed to be the equal to the amount i earn when the game is open then there is a bug in the calculations. I earn 1 billion in around 10s when the game is open. yet closing it for the night(8h) i gain only approximately 200 billion. which feels quite wrong
It should be roughly the same. Although there is a slightly different calculation. We'll take a look to make sure its still working as intended with some of the other changes we made!
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I have an issue with there being no army power multiplier. My army has billions of troops, but only a few million in power, so I can't attack the final area. Can the Dev explain why you even need both if the one is directly affected by the other, and if it isn't, what is affecting it? Mine is very low.