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Ha, your test computer is almost as old as mine, although I'm running Vista, and the game runs fine. (and i'm pretty sure my computer is gonna burst into flames any day now)
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The game seems to check for controllers once at the beginning, and throws a ton of errors if there are too many. Is it possible to disable the check for other human interface devices completely?
I just pushed out a new update after disabling all the 'unused' input options, can you see if that fixed it? I have no idea why Unity is trying to use an input option that we don't have any support for in the code. ~Taiga
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The lag seems slightly better than it was earlier, but it doesn't matter what browser I use. This game ran very smoothly before the update. Firefox is my preferred browser. I really enjoy this game and hope you can figure out the lag issues.
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Think dark nights might be messed up a little. B4 the update i had 7million, with something like 12 a tick. After the update i was getting 10 a tick and had 4 million, after an immediate dark night reset i'm now getting 22 a tick and have 11million... sweet?
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What's the point of all these soldiers after you conquer the world? Likewise, what's the point of these soldier upgrades with exorbitant prices?
How many dark knights you will gain after reset are shown in the options screen like all other idle games. I removed the display from the altar because it was way too cluttered there. ~Taiga
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Aw, you took out the Altar speed bonus from achievements. :-( Everything else looks great though, thanks for the update!
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point #20 in the change log does not apply to the pages for the kingdom overview screen. so every time I go to the overview screen, I first have to look at the farm stats. at a minimum could you please make the Misc. page as the 'home page'? thanks
Sorry about that, the overview screen should remember where you left off in it now. Of course everything resets to default when you close and reopen game :P ~Taiga
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Minor request: Could the Kingdom screen be given a tab instead of only being accessible from the Economy screen? Not huge, but minorly irritating to need the extra click. Thanks!
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Something just happened that made my dark knights display at 0 owned but I still had the multiplier, I refreshed and now I have 0 dark knights and 0 DK multiplier.
There are only two cases where the total dark knights text update itself. During game load or scene reloading (after a reset). Therefore it is not possible (and I just double checked this) for the total dark knights to change the numbers it is showing you unless you are reopening the game or after a reset. Sorry, ~Taiga
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A small issue with buying buildings: when you first buy any building (except farms, since you start with 1), it always buys 1, even if you select and can afford 100. 14 extra clicks per building to get it to a clean 100 aren't really any trouble, but it'd still be nice if you could buy 100 right off the bat.
I'm Sorry the way I built my code requires me to do some figuring for 8 scripts to get it so people can buy 100 if they haven't already built it already. I will consider doing this after I've successfully polished everything else and released my planned content and polished that too. Time management really. ~Taiga
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Great update! Some bugs/ display errors: "New Conquest Multiplier after reset" and "Times Conquering the World" both always display 0. Although it's not acknowledged beforehand, the conquest multi is correctly awarded when you reset after conquering everything (this might be due to having conquered the world before the update though). DK achievements seem to no longer award the correct amount. With 5 altar achievements the multi is 5, but should be 6 (1 base + 5 altar).
We were not keeping track of people's world conquests before update so it is impossible for them to gain the rewards for world conquest's prior to update. Sorry for the inconvenience.
Umm try another browser? I don't have control over that Unity error issue. I've gotten it from time to time personally and it always goes away randomly and never lasts forever. *cries*
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The kingdom screen claims on the conquest subsection that I only gain gold and troops from other countries AFTER I conquer them? What is this madness!?! This is an outrage! I demand that they start paying me tribute in anticipation of their inevitable incorporation into the Grandest Kingdom of Touria!
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Newest update was amazing. Great job. Would it be possible to make the text red if we can't afford a full upgrade for an item? Like if we have x100 selected, maybe have the text on the object red or something? just a thought.
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I have 655 alters and before the update that was giving me 10480 dark knights a tick (16 per DK) now I only get 9170 (14 per DK)
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Thank you for the fast and reasonable response, Taiga. Don't get me wrong, it's not like I'm really grateful to you or anything. Hmphh
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Shouldn't we start conquering the smallest countries first? So that we feel it's more of an accomplishment when we get to the bigger ones.
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There seems to be a difference between what the third achievement for Cathedral gives and says. It says 3 multiplier but in Kingdom Overview only shows 2.5
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Hahaha.. I see what you did there... You changed the countries up, so someone couldn't attack a higher-level country before getting all the ones before it. :-P
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Honestly, everyone complaining about lag, what is your PC configuration/what browser are you using? I am experiencing no lag with the latest update.
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How well did you optimize the current update. With my current pc I had 0 problems with playing the game before the update.
The achievement gain multiplier for the altar was bugged. Now it's not bugged anymore. Sorry for the inconvenience caused by the loss of multiplier. ~Taiga
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I like it. Though, I must admit, seeing my costs jump by a factor of 50 was unpleasant. Tiny changes in exponent (0.003) caused a huge difference.
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Is anyone else experiencing a lot of lag? I'm having a bit of trouble playing this game. I had no issues before the update, now I can't even play the game because it's lagging (on top of my computer already being slow)
Please hold on. I am running some wattage testers and FPS readers to try to identify what is causing the lag. I promise I won't leave it like this for too long. ~Taiga
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There need to be achievements for conquering territories. Maybe have the rewards alternate between gold, troop, and dark knight production speed. Oh, and we also need more ways to make gold, because right now, I'll have enough gold to conquer the second territory by the time I have enough troops to conquer the third territory.
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Seems like I'm gaining gold faster so that's good, so the cost increase might even out. Cathedral is much better too. BTW the third cathedral upgrade still says "more gold/troops produced" when it only produces gold now.
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Can you please make the font at the top as well as kingdom overview black cause its a bit ocd unfriendly on the economy page.
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Thanks for the update! I really like the statistics screen- data is good! I also appreciate the cathedral change and I'm looking forward to the upcoming world overhaul. By chance will world conquering be retrospective? I currently have the world conquered and have done so once or twice before, but my multiplier is 0. Not a big deal, but would be nice!
Unfortunately it is impossible to make it retroactive because we were not saving a variable out for times world conquered before this update =(. Glad you like the update though! It was quite a bit more work than it looks like =). Thanks for playing!
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Whatever this "all economy building costs increased VERY slightly, in preparation of future content.", it better comes fast. Muh income is increased by ~300% but building cost is like 10x more expensive.
This is neither funny nor cute. At 500 gold mines, the next 1 cost 2.46B, while only producing 1.2M/s, that's like 34 minutes for it to upgrade itself. How much time do you believe people are willing to invest in playing this? /butthurt