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Comments for Idle Conquest

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fireshadow

Nov. 11, 2014

Under rating threshold (show) due to the font 96 looks like the % symbol

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(1)

spamsidian

Nov. 11, 2014

Under rating threshold (show) Ha, your test computer is almost as old as mine, although I'm running Vista, and the game runs fine. (and i'm pretty sure my computer is gonna burst into flames any day now)

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(0)

TacoRocco

Nov. 11, 2014

Under rating threshold (show) Oh and changing the quality of the graphics doesn't help the lag at all.

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(0)

elShoggotho

Nov. 11, 2014

Under rating threshold (show) The game seems to check for controllers once at the beginning, and throws a ton of errors if there are too many. Is it possible to disable the check for other human interface devices completely?

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(0)

Developer response from Yotsuba83

I just pushed out a new update after disabling all the 'unused' input options, can you see if that fixed it? I have no idea why Unity is trying to use an input option that we don't have any support for in the code. ~Taiga

TacoRocco

Nov. 11, 2014

Under rating threshold (show) The lag seems slightly better than it was earlier, but it doesn't matter what browser I use. This game ran very smoothly before the update. Firefox is my preferred browser. I really enjoy this game and hope you can figure out the lag issues.

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(1)

Developer response from CodeRiftStudios

Should be fixed now!

spamsidian

Nov. 11, 2014

Under rating threshold (show) nice update, the bigger game size is pretty awesome.

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(3)

geno2733

Nov. 11, 2014

Under rating threshold (show) 1 Reset... Could have sworn I did it 2 or 3 times... Probably a bug.

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(0)

Developer response from Yotsuba83

I wasn't keeping track of resets before the new update. So it won't know how many resets you did before this new update. ~Taiga

iBubba

Nov. 11, 2014

Under rating threshold (show) Quit stalking me, Bradley!

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(0)

spamsidian

Nov. 11, 2014

Under rating threshold (show) oh no. failure to load error.

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barbiz

Nov. 11, 2014

Under rating threshold (show) * I did not wait for stocking up 7 million, the 4 million changed to 11 million like magic.

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barbiz

Nov. 11, 2014

Under rating threshold (show) Think dark nights might be messed up a little. B4 the update i had 7million, with something like 12 a tick. After the update i was getting 10 a tick and had 4 million, after an immediate dark night reset i'm now getting 22 a tick and have 11million... sweet?

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liquidrock2u

Nov. 11, 2014

Under rating threshold (show) I noticed in the kingdom Overview that the note at the bottom of the book doesn't fit. It gets cut off.

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danl9rm

Nov. 11, 2014

Under rating threshold (show) What's the point of all these soldiers after you conquer the world? Likewise, what's the point of these soldier upgrades with exorbitant prices?

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chaos911

Nov. 11, 2014

Under rating threshold (show) or it just doesnt show me my saved Knights

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Developer response from Yotsuba83

How many dark knights you will gain after reset are shown in the options screen like all other idle games. I removed the display from the altar because it was way too cluttered there. ~Taiga

chaos911

Nov. 11, 2014

Under rating threshold (show) so you made it so Dark Knights get automatically added to your Dark Knights so i lost the 10m i had saved up :/

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Yuskma

Nov. 11, 2014

Under rating threshold (show) Aw, you took out the Altar speed bonus from achievements. :-( Everything else looks great though, thanks for the update!

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(1)

NifMaster

Nov. 11, 2014

Under rating threshold (show) point #20 in the change log does not apply to the pages for the kingdom overview screen. so every time I go to the overview screen, I first have to look at the farm stats. at a minimum could you please make the Misc. page as the 'home page'? thanks

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Developer response from Yotsuba83

Sorry about that, the overview screen should remember where you left off in it now. Of course everything resets to default when you close and reopen game :P ~Taiga

Xenoce

Nov. 11, 2014

Under rating threshold (show) Minor request: Could the Kingdom screen be given a tab instead of only being accessible from the Economy screen? Not huge, but minorly irritating to need the extra click. Thanks!

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(0)

NifMaster

Nov. 11, 2014

Under rating threshold (show) Just a note to the Dev: I find "10.00 MIL" easier to read than "10,000,000"

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(2)

austinv2006

Nov. 11, 2014

Under rating threshold (show) Something just happened that made my dark knights display at 0 owned but I still had the multiplier, I refreshed and now I have 0 dark knights and 0 DK multiplier.

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Developer response from Yotsuba83

There are only two cases where the total dark knights text update itself. During game load or scene reloading (after a reset). Therefore it is not possible (and I just double checked this) for the total dark knights to change the numbers it is showing you unless you are reopening the game or after a reset. Sorry, ~Taiga

Suuljin

Nov. 11, 2014

Under rating threshold (show) A small issue with buying buildings: when you first buy any building (except farms, since you start with 1), it always buys 1, even if you select and can afford 100. 14 extra clicks per building to get it to a clean 100 aren't really any trouble, but it'd still be nice if you could buy 100 right off the bat.

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Developer response from Yotsuba83

I'm Sorry the way I built my code requires me to do some figuring for 8 scripts to get it so people can buy 100 if they haven't already built it already. I will consider doing this after I've successfully polished everything else and released my planned content and polished that too. Time management really. ~Taiga

Trostnation

Nov. 11, 2014

Under rating threshold (show) About time you thanked someone instead of always crying Chris...

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(1)

iwasakitten

Nov. 11, 2014

Under rating threshold (show) After doing a DK reset my DK gains from alter are now properly back to 14 per alter.

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Suuljin

Nov. 11, 2014

Under rating threshold (show) Great update! Some bugs/ display errors: "New Conquest Multiplier after reset" and "Times Conquering the World" both always display 0. Although it's not acknowledged beforehand, the conquest multi is correctly awarded when you reset after conquering everything (this might be due to having conquered the world before the update though). DK achievements seem to no longer award the correct amount. With 5 altar achievements the multi is 5, but should be 6 (1 base + 5 altar).

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(-1)

Developer response from CodeRiftStudios

We were not keeping track of people's world conquests before update so it is impossible for them to gain the rewards for world conquest's prior to update. Sorry for the inconvenience.

dnzpcgaming

Nov. 11, 2014

Under rating threshold (show) cant play it, unity error again and reseting, deleting cookies and reinstalling unity isn't working :(.

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(0)

Developer response from Yotsuba83

Umm try another browser? I don't have control over that Unity error issue. I've gotten it from time to time personally and it always goes away randomly and never lasts forever. *cries*

iBubba

Nov. 11, 2014

Under rating threshold (show) BRILLIANT UPDATE!! THANK YOU, THANK YOU!!

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(3)

Xenoce

Nov. 11, 2014

Under rating threshold (show) The kingdom screen claims on the conquest subsection that I only gain gold and troops from other countries AFTER I conquer them? What is this madness!?! This is an outrage! I demand that they start paying me tribute in anticipation of their inevitable incorporation into the Grandest Kingdom of Touria!

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(5)

manolito62

Nov. 11, 2014

Under rating threshold (show) Sheit, the new update is amazing.

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(0)

neosquad

Nov. 11, 2014

Under rating threshold (show) no game completion screen when you conquer all the places on the map?

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(1)

ixath

Nov. 11, 2014

Under rating threshold (show) Newest update was amazing. Great job. Would it be possible to make the text red if we can't afford a full upgrade for an item? Like if we have x100 selected, maybe have the text on the object red or something? just a thought.

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(-1)

qdiddie008

Nov. 11, 2014

Under rating threshold (show) slowly increasing my dk empire excited for future updates im not the best but im sitting at 8 mil dark knights :)

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(1)

iwasakitten

Nov. 11, 2014

Under rating threshold (show) I have 655 alters and before the update that was giving me 10480 dark knights a tick (16 per DK) now I only get 9170 (14 per DK)

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(3)

Gangtun

Nov. 11, 2014

Under rating threshold (show) rate goes from 4 to 5 star nice upgrate

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(1)

NifMaster

Nov. 11, 2014

Under rating threshold (show) BEST. UPDATE. EVER.

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(0)

goldsmyths

Nov. 11, 2014

Under rating threshold (show) Thank you for the fast and reasonable response, Taiga. Don't get me wrong, it's not like I'm really grateful to you or anything. Hmphh

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DereckSchiller

Nov. 11, 2014

Under rating threshold (show) Shouldn't we start conquering the smallest countries first? So that we feel it's more of an accomplishment when we get to the bigger ones.

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austinv2006

Nov. 11, 2014

Under rating threshold (show) There seems to be a difference between what the third achievement for Cathedral gives and says. It says 3 multiplier but in Kingdom Overview only shows 2.5

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(1)

Developer response from Yotsuba83

Nice catch, just a visual I'll get patched up soon. ~Taiga

geno2733

Nov. 11, 2014

Under rating threshold (show) Also, kudos on fixing the game.. Game isn't laggy and making my GPU fan run.

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geno2733

Nov. 11, 2014

Under rating threshold (show) Hahaha.. I see what you did there... You changed the countries up, so someone couldn't attack a higher-level country before getting all the ones before it. :-P

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kaosum

Nov. 11, 2014

Under rating threshold (show) Honestly, everyone complaining about lag, what is your PC configuration/what browser are you using? I am experiencing no lag with the latest update.

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tman759

Nov. 11, 2014

Under rating threshold (show) How well did you optimize the current update. With my current pc I had 0 problems with playing the game before the update.

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cktlee1

Nov. 11, 2014

Under rating threshold (show) what have you done in the new update@ it has significantly slowed down my whole PC!

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msick2

Nov. 11, 2014

Under rating threshold (show) I have got ALTER 5. But DK gain +10 now. Until yesterday, I was getting DK +12. Is this a bug?

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Developer response from Yotsuba83

The achievement gain multiplier for the altar was bugged. Now it's not bugged anymore. Sorry for the inconvenience caused by the loss of multiplier. ~Taiga

Xenoce

Nov. 11, 2014

Under rating threshold (show) I like it. Though, I must admit, seeing my costs jump by a factor of 50 was unpleasant. Tiny changes in exponent (0.003) caused a huge difference.

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TacoRocco

Nov. 11, 2014

Under rating threshold (show) Is anyone else experiencing a lot of lag? I'm having a bit of trouble playing this game. I had no issues before the update, now I can't even play the game because it's lagging (on top of my computer already being slow)

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Developer response from Yotsuba83

Please hold on. I am running some wattage testers and FPS readers to try to identify what is causing the lag. I promise I won't leave it like this for too long. ~Taiga

GorixTheG

Nov. 11, 2014

Under rating threshold (show) There need to be achievements for conquering territories. Maybe have the rewards alternate between gold, troop, and dark knight production speed. Oh, and we also need more ways to make gold, because right now, I'll have enough gold to conquer the second territory by the time I have enough troops to conquer the third territory.

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(-2)

Gringe88

Nov. 11, 2014

Under rating threshold (show) Seems like I'm gaining gold faster so that's good, so the cost increase might even out. Cathedral is much better too. BTW the third cathedral upgrade still says "more gold/troops produced" when it only produces gold now.

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lusterlok

Nov. 11, 2014

Under rating threshold (show) Can you please make the font at the top as well as kingdom overview black cause its a bit ocd unfriendly on the economy page.

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Developer response from Yotsuba83

Sorry, no.

Bonesmasta36

Nov. 11, 2014

Under rating threshold (show) Thanks for the update! I really like the statistics screen- data is good! I also appreciate the cathedral change and I'm looking forward to the upcoming world overhaul. By chance will world conquering be retrospective? I currently have the world conquered and have done so once or twice before, but my multiplier is 0. Not a big deal, but would be nice!

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Developer response from CodeRiftStudios

Unfortunately it is impossible to make it retroactive because we were not saving a variable out for times world conquered before this update =(. Glad you like the update though! It was quite a bit more work than it looks like =). Thanks for playing!

goldsmyths

Nov. 11, 2014

Under rating threshold (show) Whatever this "all economy building costs increased VERY slightly, in preparation of future content.", it better comes fast. Muh income is increased by ~300% but building cost is like 10x more expensive. This is neither funny nor cute. At 500 gold mines, the next 1 cost 2.46B, while only producing 1.2M/s, that's like 34 minutes for it to upgrade itself. How much time do you believe people are willing to invest in playing this? /butthurt

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(2)

Developer response from Yotsuba83

Costs and multipliers are set back to before update. ~Taiga

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