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Immortal Souls: Dark Crusade

Immortal Souls: Dark Crusade

by comicbookrpgs

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Immortal Souls: Dark Crusade

Rating:
3.7
Released: March 27, 2012
Last updated: March 27, 2012
Developer: comicbookrpgs

Tags for Immortal Souls: Dark Crusade

Description

Comic Book RPG that blends elements of Final Fantasy, Puzzle Quest, and Bejeweled!

How to Play

Mouse based - Chain tiles together for massive attack bonuses.

Comments

0/1000
Myrddraal1234 avatar

Myrddraal1234

Mar. 16, 2012

2558
83

It's a neat start, and just needs a few tweaks to make it a great game. There are several graphical bugs, mostly seem to be zoom related. When you're in the tech or achievements window you can't see everything, and there are a lot of times where you zoom in to the battle so close you can no longer see your opponent's health bar. Luck plays a huge part with such a small field, I'm hoping that later in the game it will get larger than 4x3. Also, there needs to be some way to get back to the mission screen & menus from within a battle, and a quick way to restart the battle when you blow the gold trophy.

Lassander avatar

Lassander

Mar. 25, 2012

1736
64

Keeps freezing on the Prison Break Chapter the end of battle 7.

Endox avatar

Endox

Mar. 17, 2012

3067
123

This game is way too luck based with such a small grid

Jondalar19 avatar

Jondalar19

Mar. 17, 2012

1909
75

Just a recommendation: I played the tutorial, and there was no explanations, it was just a regular battle. Improving this will avoid people getting frustrated at the beginning for not knowing what to do exactly.

L0rd avatar

L0rd

Mar. 20, 2012

87
2

I give up. I wanted to like this game, it has a nice atmosphere, neat animation, fun characters, etc. But it's just a heap of bugs. Like now I'm sitting on two completed saves, 35/35 gold trophys. Not even a single completed achivement registers, and i'm not able to acces the gold save, and everytime i go back to my second save, it records the last mission as new (even with the gold trophy awarded...)
You have great writers, but fire your programmers.