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for terrorstriker upgrade your factory and it will give you an upgrade point so you can do tht. P.S. I just needed to refresh my browser to expand.
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Interesting concept and a solid game. It gets very repetitve though. I'd like to have some difference between item types, because they all feel exactly the same just with different numbers.
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All you people with no skills and asking for minimum wage! Come work for me, I'll pay you minimum wage and give you a Harvard level education as long as you work for me afterwards!
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The critics shouldn't ask for stuff you don't have the ability to make at the moment. I don't have the weapons factory yet but the critics are all asking for weapons.
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It is the game I was hoping for.
A few things to make it better:
At the end of the day, if you have a window open or something selected (like dragging a worker), it should not boot you out.
For the facility upgrades, it would be nice to be able to unselect an upgrade instead of having to reset them all, since the workers flee.
Anyway, 5/5 for sure.
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Worker:"I cannot wait 10 minutes for someone to finish using the hologram visors! This is completely unacceptable! I am going on strike for FIVE hours until you fix this!"
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There REALLY should be an option to tell your workers that 'this is a workplace, not an arcade.'
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Is it just me or does the 'auto' mode keep switching itself off? It would be more automatic if it worked automatically.
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I didn't know about buying from the ships until after I beat it basically. Needs an "auto-progress" option (default), stopping every day when you don't have upgrades seems silly. Also, without full power upgrades on every factory (or not using an 8th factory), you run out of power, should be able to upgrade your way out of it with higher tiered upgrades (like 50k on smalls or something).
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I'd like an in-game pause. I mean being able to move my workers or look at my inventory while the game is paused. That said, this is a really really good game !
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The same bug happened a second time. Note that the "critic" warning doesn't appear on the right spot on screen when that happen (it's a bit lower than it should be).
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bug reporting :
I was advised a critic was arriving.
I was set on speed x3
A special order ship arrived instead of a critic.
Of course, I failed to deliver this order.
But then a "critic" message reapeared, and the critic was never seen.
Right now, the critic must arrive in -1 day.
Very good game anyway.
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One of my best science guys just got stuck in the middle of a hallway... I think there should be a better movement UI than this messy dragging. It would be nice, at least, to be able to send a worker to the center from the hiring screen, or something, so at least you can find him if you forgot where he is or he gets mysteriously stuck.
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Hi dev, just a suggestion, think it should be made more obvious when you have a critic coming or somebody placing an order as its all too often that I miss the messages in the top right corner, maybe just a popup or a message at the start of the day would suffice :)
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There is something wrong with either your anti-strike code or your fatigue code in general. Sometimes the workers will get stuck in "waiting" mode even with all of my holovids free. Also I noticed that inactive workers were losing happiness (even going into the negatives, which could be your problem) but they wouldn't use refreshment stations. It's possible that I dragged workers with negative (maybe big negative) happiness into jobs with anti-strike while all my holovids were in use. I'm not sure.
I like this game, and liked number one too. Kepp coding! :-)
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I fired some workers because they left their Holo Vs on all night ...I already have enough of an energy crisis as it is.
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The game needs tweaking. In normal mode you either gain reputation too fast or don’t make enough money; it’s frustrating to constantly having to deal with pesky traders that want items you can’t yet produce. Hard Mode is very easy from the get go, since you start with 50k and can buy fully upgraded stores that essentially run themselves. With a steady net cash flow and the ability to purchase reputation, you really cannot fail. Here’s an idea if you ever make upgrade-station-III. Please let us buy manufacturing resources from a global market; and let market prices change on a week basis. This way we have to plan ahead; and bad investments could lead to bankruptcy.
By the way, I’d prefer if the goal, like acquire $1000,000 or reach 1000 reputation could be displayed on the Stats and Award screen. It would be much easier than having to start a new game ^^
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Mozai you need to upgrade this factory to 3 lvl and then you can choose perk at the upgrade panel which allows you to have 2 workers
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Yesterday i wrote about a shipyard-factory.
Now I have more suggestions for other rooms/factories:__
hospitalroom: for sick workers.__
securityroom: if aliens or pirates attack.__
sleeproom for workers for the night: upgrade the sleeproom for more motivation and less sleep-time = more work-time for the next day.__
Why do you delete the other ressources: water, mineral, metal? -> at the beginning you could buy them but later you could produce them in factories.__
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BUG: some point after 15,000 station experience points, the current total isn't visible anymore, only the amount to next level (i.e.: "______ / 16000")
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"Software Factory: Max workers 2" but I am unable to assign a second worker. And the art only has one picture of a chair.
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I like your game.
But at the end when you have build all factories the game is a little bit boring.
I have a suggestions:
What about a shipyard-factory:
Build ships (with Credits and your upgrades) and sell the ships.
Or use the ships to fly to other spacestations / planets and sell your upgrades (because at the end of the game you have so many upgrades in the storage)
and use your weapon-upgrades in your ships against other ships.
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can't add a second worker to software factory, first run though so maybe it's just me, but maybe it has something to do with the missing-worker bug that got fixed, seems like a really fun game though, fix this one and start on a sequel ;)
You have to unlock the second worker first with the second worker upgrade. I also added now
an info which says "Unlock by upgrading", when you hover the mouse over the second worker bar.
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Great game but there are quite a few annoying bugs. After some time my workers stopped working (according to the info panel they were "waiting) and I had to fire them and hire new ones to restart the production. It also happened that a red face appeared on top of other workers (were they unhappy?!) and I could not even select them (I had to fire them from the personnel screen).
This is not a bug. They go on strike when you haven´t build enough break rooms.
The red face means the worker is on strike because in the moment when he
wanted to go to a break room both places were already in use or reserved for some other worker on the way. - If a worker is on strike you cant move him. A strike takes always 5 hours. - "Waiting" means you have the Anti-Strike Upgrade and the worker is waiting for a break room place instead of going on strike. Hint: Have always at least two break rooms when you have more workers.
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If the day ends while on the upgrade factory screen, I lose the upgrade. More importantly, I keep losing workers. I will have 1 or 2 in a factory, and eventually they just go missing. I have to hire a new worker and place him in the factory. The personnel screen still shows the original workers as extant, but they are nowhere on the screen.
Just click on the dark-blue bar on the right of the factory screen and the upgrade window will appear (I made it more visible now). So you never loose an upgrade. - Missing worker bug should be fixed now.
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While scrolling if holding a worker to move him, he follows the background and not the mouse which would be better also stock and such does not automatically update while you view them.
Allright, the stock in the factory windows updates now automatically. The store window updates once per second. You can drag the worker to the middle if a factory is too far away.
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This game is... ok... I guess... I've seen much better of the same genre. And ultimently it gets bonus points for being a part of a genre that's not being milked to death right now... eh... meh... 3/5
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I find it weird that you receive special orders without accounting your current production capability eg. You don't have engine factory but orders demand such.