Under rating threshold (hideshow)
Also, you have to set it up so that customers stop trying to buy things I don't own yet. The staggering costs of expanding, and buying the higher level shops and workers is already bad enough. But when critics and customers show up to buy things you don't own it hurts all the more.
Under rating threshold (hideshow)
So I upgraded my fuel factory, and while the upgrade page was it became night time or whatever, and before I was able to click my upgrade the screen changed. I was never able to go back to that screen. So I'm missing an upgrade.
Under rating threshold (hideshow)
would be nice if you could skip the "end-of-day-summary" page - it breaks the flow; add it as an optional page for the last/current day instead
Under rating threshold (hideshow)
should be able to add a generator room to fill in the last room after all expansions, also should add more station upgrades so you can play on after level 50
Under rating threshold (hideshow)
Mon employé a commencé sa journée à la cafétéria, y a passé près de 2 heures, a travaillé puis a fini par 1 de repos!Ce mec est visiblement pire qu'Homer Simpson!
Under rating threshold (hideshow)
Kudos on the 'auto' feature. It cuts down on busywork that makes games tedius. Well worth the extra power. Does it automatically fill orders too?
Under rating threshold (hideshow)
The windows need to automatically close when you select something else. Closing the production window to try and snag whatever a ship is selling get old real fast. As has been said workers should spawn in the middle or allow scrolling while dragging a worker. The "one-short-of-everything-being-upgraded" is just weird. There is a glitch where workers get stuck in a position and can't be removed without firing them(Specifically the teaching room). I think thats most of it but otherwise a good game.
Under rating threshold (hideshow)
There is a slight glitch with the upgrade screen. If you have an upgrade point left when the end of a day happens, you lose the points when the day ends.
Under rating threshold (hideshow)
ok so my energy isnt replenishing itself, i have abou 4 generator and out of 10 ie only had one energy for a while now.
Under rating threshold (hideshow)
A very promising game concept and art style, I was excited to find this game on kongregate. However a few major flaws realy make it hard for me to upvote it: 1. most of the bottons are to small and hard to click, esp. the customer ships arriving; 2. scrolling over your station is a pain and absolutely unnecessary, the whole station could have easily fit on the screen; 3. no feeling for "progression" as you cant unlock stuff or get a "yippy" pop-up if a new customer type decided to visit you; 4. lack of feedback on basic game mechanics like "where do I use my power?" overall it was unfortunately a disappointing experience for me 2/5
Under rating threshold (hideshow)
many improvements over the original but still why not just have the workers spawn in the middle of the station so i dont have to do more work than necessary to get them to the job i want them into or hell why cant i just assign the worker from the work station interface? if you made it so we can assign workers from the station we want them working in you could make it click and drag for map navigation instead of the tiny as hit boxes at the edges of the screen. if you want to keep the scroll boxes at the edges of the screen make a full screen mode so i dont have spend 20 minutes trying to scroll around the map to find what i want to find and access what i need to access. other than those gripes the resource management interface is much more informative than the original and i can actually tell when my workers are happy and when i can and cant move them.
Under rating threshold (hideshow)
Dear max9183, if you look close, you see a "Presets"-Tab right next to the production screen for every Factory. This is were you spend your points
Under rating threshold (hideshow)
gotta love paying for an upgrade then the day ending so you cant spend the points and gotta wait till you can afford the next upgrade to spend trhe points
Under rating threshold (hideshow)
I really like the idea of the game. A few requests:
1) Hotkeys. I would love to be able to have a toggle speed hotkey, and maybe one which cycles through all your stations.
2) Item queuing: when you click to remove one, it always removes the last, rather than the one you click. This can get really tedious.
3) Tab to cycle through your workshops, centering on them?
Well done.
Under rating threshold (hideshow)
"Who's the guy in the yellow shirt? I don't remember hiring him."
"Oh, that's Steve. You hired him about three months ago, set him to auto producing fuel, and completely forgot he existed. Now he's produced enough fuel to power every ship in the galaxy until the end of time."
Under rating threshold (hideshow)
Cool game. Would give it five stars if not for the interface flaws. Would be nice if I could collapse factory construction menu by just clicking outside of it instead of going for the button.
Under rating threshold (hideshow)
When I click to open a new menu, or click on the icon for the current menu, it should close the previous menu. I'm sick of having to search for the 'done' or 'cancel' button, which is seemingly in a different place for every window.
Under rating threshold (hideshow)
Good little time management game, but I have some issues with the interface, which I find to be a bit clumsy and unintuitive at times: for example, you cannot directly click on a ship selling something if you have another window open (eg. factory, or something else) which prevents us from haggling to customers if time is sped up.
Another bad bad bad thing is balance. You pay two times building, unless I'm really mistaken : at the end of your day, you pay wages, which is completely normal, but also the building you already paid DURING the working day. Why is it so ?
Otherwise, really neat game, cool retro gaming experience (I love pixel games) and a lot of work.
Can't wait to see updates to this game, or even better, a sequel !
Keep up the good work.