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Yesterday i wrote about a shipyard-factory.
Now I have more suggestions for other rooms/factories:__
hospitalroom: for sick workers.__
securityroom: if aliens or pirates attack.__
sleeproom for workers for the night: upgrade the sleeproom for more motivation and less sleep-time = more work-time for the next day.__
Why do you delete the other ressources: water, mineral, metal? -> at the beginning you could buy them but later you could produce them in factories.__
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BUG: some point after 15,000 station experience points, the current total isn't visible anymore, only the amount to next level (i.e.: "______ / 16000")
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"Software Factory: Max workers 2" but I am unable to assign a second worker. And the art only has one picture of a chair.
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I like your game.
But at the end when you have build all factories the game is a little bit boring.
I have a suggestions:
What about a shipyard-factory:
Build ships (with Credits and your upgrades) and sell the ships.
Or use the ships to fly to other spacestations / planets and sell your upgrades (because at the end of the game you have so many upgrades in the storage)
and use your weapon-upgrades in your ships against other ships.
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can't add a second worker to software factory, first run though so maybe it's just me, but maybe it has something to do with the missing-worker bug that got fixed, seems like a really fun game though, fix this one and start on a sequel ;)
You have to unlock the second worker first with the second worker upgrade. I also added now
an info which says "Unlock by upgrading", when you hover the mouse over the second worker bar.
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Great game but there are quite a few annoying bugs. After some time my workers stopped working (according to the info panel they were "waiting) and I had to fire them and hire new ones to restart the production. It also happened that a red face appeared on top of other workers (were they unhappy?!) and I could not even select them (I had to fire them from the personnel screen).
This is not a bug. They go on strike when you haven´t build enough break rooms.
The red face means the worker is on strike because in the moment when he
wanted to go to a break room both places were already in use or reserved for some other worker on the way. - If a worker is on strike you cant move him. A strike takes always 5 hours. - "Waiting" means you have the Anti-Strike Upgrade and the worker is waiting for a break room place instead of going on strike. Hint: Have always at least two break rooms when you have more workers.
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If the day ends while on the upgrade factory screen, I lose the upgrade. More importantly, I keep losing workers. I will have 1 or 2 in a factory, and eventually they just go missing. I have to hire a new worker and place him in the factory. The personnel screen still shows the original workers as extant, but they are nowhere on the screen.
Just click on the dark-blue bar on the right of the factory screen and the upgrade window will appear (I made it more visible now). So you never loose an upgrade. - Missing worker bug should be fixed now.
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While scrolling if holding a worker to move him, he follows the background and not the mouse which would be better also stock and such does not automatically update while you view them.
Allright, the stock in the factory windows updates now automatically. The store window updates once per second. You can drag the worker to the middle if a factory is too far away.
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This game is... ok... I guess... I've seen much better of the same genre. And ultimently it gets bonus points for being a part of a genre that's not being milked to death right now... eh... meh... 3/5
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I find it weird that you receive special orders without accounting your current production capability eg. You don't have engine factory but orders demand such.