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Comments for Upgrade Station 2

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bufford12b

Sep. 20, 2013

Under rating threshold (show)

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(-5)

aawood

Sep. 14, 2013

Under rating threshold (show) @Commander M - For the next version, there's a spelling error that pops up in a few places... you keep spelling "lose" and "loses" as "loose" and "looses". Sorry to bring it up, but it's a pet peeve of mine and I started gritting my teeth when I kept seeing it! (I'm sure I saw "avialable" instead of "available" somewhere too...)

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(5)

Amnaroth

Aug. 27, 2013

Under rating threshold (show) Much better than the first one :)

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(2)

Reish

Aug. 19, 2013

Under rating threshold (show) Enjoy the game, minor bug around day 60 or after I expand the station (not sure which) I'll get a not working notification on bottom right. Clicking on it, sends me to the bottom left of screen in space. Checked all my workers and they are working or on break.

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(2)

Runner_pie

Aug. 15, 2013

Under rating threshold (show) why did you make the maximum number of Station skill points only 1* short of buying every upgrade..?

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(91)

sonneillon

Aug. 14, 2013

Under rating threshold (show) The one million score for normal is too high in my opinion. Its not hard to get but it does take an very long time. It makes the game very boring to have every thing maxed out and have to sit there and knowing its going to take 30 minutes to get the score and all you will be doing is clicking done on the day results screen.

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(3)

ForAnAngel

Aug. 10, 2013

Under rating threshold (show) Your best bet is to hire the cheapest workers. Anything under $130 is a great deal. Never hire workers that are already leveled up. By hiring a cheap worker and letting them level up over time you will end up with a worker that only costs $300-$350 when they reach the highest level.

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(5)

arkaiel

Aug. 10, 2013

Under rating threshold (show) Did you remove the trading function? I can't complete the third mission. If there is a way to trade I can't find it.

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(0)

arkaiel

Aug. 08, 2013

Under rating threshold (show) loved it! I think it would be improved if you didn't have to hover over the "stock" word each time you want to view the inventory count of your items while on the factory screen.

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(3)

annmiller

Aug. 05, 2013

Under rating threshold (show) You don't have also enough space to place special rooms for lot of workers, because there're just four spaces for those kind of things.

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(0)

annmiller

Aug. 05, 2013

Under rating threshold (show) The idea is truly nice, but some characteristics of the game aren't practical, like the system of trading, assigning workers to the factories, etc. You can make better ;)

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(3)

disappointedtoby

Aug. 03, 2013

Under rating threshold (show) Once you can afford it, get a teaching room, and hire low skilled, low-wage workers and train them up quickly. Then replace everyone with a high salary. So heartless.

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(1)

ForAnAngel

Jul. 28, 2013

Under rating threshold (show) When the alert comes up telling us that someone is not working, can it at least give us a clue as to which worker that is?

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(2)

ForAnAngel

Jul. 28, 2013

Under rating threshold (show) If you could zoom out more then the dragging wouldn't be as difficult.

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(2)

ForAnAngel

Jul. 28, 2013

Under rating threshold (show) The instructions should be a lot more clearer. It took me about 20 days before I got the hang of this game. It should be that frustrating to learn how to play it.

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(2)

Valorean

Jul. 28, 2013

Under rating threshold (show) 68 Power Available, my usage ranges from 7-48, yet my factory's keep closing saying there is no power.

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(1)

DoomChez999

Jul. 24, 2013

Under rating threshold (show) This game raises a question, where does the owner get his upgrades from?

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(108)

WardenZae

Jul. 19, 2013

Under rating threshold (show)

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(-7)

mendelde

Jul. 13, 2013

Under rating threshold (show) Great game mechanics, but the UI drags it down. Worst offender: the report! It breaks me out of everything I am doing. Make it pop up on the left side like "Order" does on the right, or at least wait until I've closed the open dialog. It interrupts the flow awfully. HIt boxes in production menus should be square, don't make me pixel over the exact object; also, hit boxes for people are too small. Let me drop unoccupied people anyplace, and grab anyone anywhere. Some info could be displayed, not hidden. End a dialog when I click outside it. Give me a way to open a production menu directly from the map. Improve this, improve the flow, and it would be great.

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(6)

ybom

Jul. 12, 2013

Under rating threshold (show) Great game, but moving stuff around is "masochistic." It takes me 10 clicks at times to even be able to drag a worker, because info boxes seem to be over eager to pop up.

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(0)

kronokiller

Jul. 12, 2013

Under rating threshold (show)

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(-5)

HighFences

Jul. 12, 2013

Under rating threshold (show) I can't assign the second worker to the software factory. I have the upgrade and hired another worker, but for some reason he just stays there instead of moving to the factory's "office"

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(2)

Auroryo

Jul. 10, 2013

Under rating threshold (show) --A nice game overall, but could use some improvement. --A zoom-out function would be great. Zoom in doesn't work for much in this game. --An option to auto-skip the end of day screen. --Tool tips on hover for many things would be nice. Like worker skills. --Balance reputation a bit. As it is, I was still working on hardware but was getting many customers wanting engines. However you do it, reputation should tend to hover right at or slightly above whatever level we are producing at. --New hires and workers who leave the teach room/lose there room due to skill resets should automatically go to the middle of the station.

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(12)

DrDragonek

Jul. 10, 2013

Under rating threshold (show) and why would anyone zoom in? i want to zoom out

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(3)

DanielL152

Jul. 10, 2013

Under rating threshold (show) A few issues: At level 50 you have 2 skill points that can't be spent. It is impossible (without sacrificing needed facilities) to fill all of the rooms because of a lack of power. There is one spare room in the full station. Might be a good idea to let us turn it into a large power generator or something.

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(0)

gittonsxv

Jul. 10, 2013

Under rating threshold (show) i find it annoying that the ships always want the next thing along, i finally get a ton of each fuel and then they want software so i get software and now they all want hardware and nearly no fuel...i would love a bit of balence.

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(2)

DrDragonek

Jul. 10, 2013

Under rating threshold (show) why dont new workers spawn in the middle of the station??? you wouldnt need the "drag here" spot ...

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(168)

shep33

Jul. 09, 2013

Under rating threshold (show) Liked it but I have to second the opinion about power - at the end there's not enough to run the last station even if you optimize for power savings and only run a couple of things on turbo. the teaching station was basically worthless because you could just level employees up by having them work (it might have been useful at the end to optimize but you can't afford to give up a generator or rest station for it)

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(1)

Objection

Jul. 09, 2013

Under rating threshold (show) Is there a way I can assign unassigned upgrade points after closing the upgrade screen on a building? If not, then it means if the window closes at the end of the day before I've assigned the upgrade points for the maximum level, I can never assign those upgrade points. This is a bad thing.

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(0)

azmondiel

Jul. 08, 2013

Under rating threshold (show) lol, remember me startropia

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(1)

darsh97

Jul. 08, 2013

Under rating threshold (show) The fact that you cannot pop open another control screen while one is active is really annoying when you need to rapidly click on an incoming order/ship...

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(6)

Squeebl

Jul. 07, 2013

Under rating threshold (show) I liked it well enough to play through to the end.

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(1)

Theorules

Jul. 07, 2013

Under rating threshold (show) The store flickers a few times when first brought up (probably from the update thing), not being to see special orders before saying yes or no and moving the employees is incredibly annoying and ineffective. This game has a lot of potential and is still quite fun but you might have wanted to play test it some more before release.

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(2)

AlphaWolfgang

Jul. 07, 2013

Under rating threshold (show) i enjoyed this game. keep improving and expanding it :D make it easier to assign workers to places~

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(1)

jcourt

Jul. 07, 2013

Under rating threshold (show) Could there be an "are you sure?" of some kind when you fire workers? I just fired my most experienced guy trying to close his window.

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(42)

Developer response from Commander_M

Thats right. Added "Fire? Click again." info to the worker window and the staff screen.

djsupanova1

Jul. 06, 2013

Under rating threshold (show) OK, so what do I do now? No ending?

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(2)

Kohlenstoff

Jul. 06, 2013

Under rating threshold (show) Nice Idea. Was fun to play. 5 of 5.

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(0)

Deganveran

Jul. 06, 2013

Under rating threshold (show) It won't let me assign a second worker to one of my upgraded factories even though it says Max 2 workers. Is this a bug or am I doing something wrong?

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(2)

JulianD15

Jul. 06, 2013

Under rating threshold (show) it broke, the camera is stuck at the bottom and won't scroll up.

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(0)

skitszo

Jul. 06, 2013

Under rating threshold (show) sorry..didn't like this...took about 5 seconds for me to decide not to waste my time.

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(-1)

Antigaprime

Jul. 05, 2013

Under rating threshold (show) Quoting CrazyCarey: "This could be a good game but I feel you need to play some theme hospital a bit for some helpful but necessary ideas. Like having a worker take over a production station when one is free, otherwise it seems pointless in cross training work unless you really want to micro mange them." Agreed completely. Play some Theme Hospital

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(2)

Sanmei

Jul. 05, 2013

Under rating threshold (show) Eight rooms, seven types of factories!

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(0)

Sanmei

Jul. 05, 2013

Under rating threshold (show) Buying upgrades from docking ships is kind of clunky. Being able to access the buying interface without clicking on each individual ship would improve it.

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(1)

dudusancho

Jul. 05, 2013

Under rating threshold (show) Something that would help locating the workers, use a specific color for each room, each factory, each facility etc, and display that color on the back of the worker's card in the worker/hire screen

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(1)

brumbo

Jul. 05, 2013

Under rating threshold (show) i like the game but one thing you shoud add is progress bars so that you can see how much your people are trained without having to go to the hire tab

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(0)

CrazyCarey

Jul. 05, 2013

Under rating threshold (show) This could be a good game but I feel you need to play some theme hospital a bit for some helpful but necessary ideas. Like having a worker take over a production station when one is free, otherwise it seems pointless in cross training work unless you really want to micro mange them.

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(1)

coucoui

Jul. 05, 2013

Under rating threshold (show) I just finished the normal mode, nice game, but accepting orders is boring, an auto accept order button sould be added.

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(1)

JeremyBelpois

Jul. 05, 2013

Under rating threshold (show)

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(-3)

CrimsonSouldier

Jul. 04, 2013

Under rating threshold (show) Wow so I just lost out on three upgrade points because it just ended my day cant it pause or something jesus

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(1)

Developer response from Commander_M

You dont loose upgrade points. Just click on the factory and then on the bar with "press" written on it.

OneLiner66

Jul. 04, 2013

Under rating threshold (show) There is a bug where you sometimes cannot expand the station or upgrade some recreational facilities. It can be fixed by refreshing the page on the browser.

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(1)

Developer response from Commander_M

I fixed it.

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