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Two problems, it won't let me revive my companion, and it's glitchy as hell when there's a rush of them, and even more glitchy when firing an automatic gun.
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Lol, I was going to comment yesterday saying LS:UC will not get badges because it supports Armorgames, and today I see it DID get badges.
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LOVE the references. I definitely think reviving fallen companions should be fixed soon, but even without that 5/5. I started playing when a friend recommended this, and when I actually started, I was like, 'Okay, basic zombie shooter.' And then I saw the map. 'O.O'.
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You can't even rescue an ally if a mob crashes down right on their position (exactly what happened to me, they didn't stand a chance, and I couldn't heal them even though I was warned that if I left they were screwed; good job guys!).
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this game is awesome the fact it got a better rating then EPIC BATTLE FANTASY 3!!! i didn't think it was possible until this game came out
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LOL at the ending. Also "Where's Jack?" *keeps running, get to boat, find Jack and crew waiting* "What, how did you--?" And my poor partner. All he has is a blue hospital gown that's more of a shirt than a gown. She's darn lucky that for some odd reason he was spared. ALSO. The zombies with riot shields are a menace! And now they're stuck on a boat in the middle of nowhere with a person with a zombie bite. Lovely.
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Cesue: Didn't seem that way to me when I played it on AG. Guess I haven't explored everything yet.
Con: One big possible bug-- If the PC has Kelly following, Hank gets her equipped weapon instead of his rifle when you complete his follow quest. If this has already been fixed, I'm curious the fix was first implemented. Otherwise, Sweet game. (I'm a BIG fan of scrounge-heavy games.)
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This game seems half-finished. Lost my motivation for playing after I couldn't get the gun shop guy to be my companion, even after I killed my current companion and completed the quest.