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What started the epidemic? Will humanity ever prevail? But more importantly, why are zombies falling out of the god damn ceiling?
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It's such a shame, this game is fantastic, but the bugs are driving me insane. I am getting so sick of refreshing the page because either a) companion has died and nothing will revive him despite following instructions or b) the character suddenly lags then freezes whilst the zombies carry on at the same rate. We should NOT be penalised for something which is not our fault (hence the refreshing) which normally isn't a problem, but sitting through those adverts 3 times within ten minutes gets very frustrating. I keep having to return to it the next day after 30 mins of gamplay so it doesn't drive me bananas. I gave it a 3 for the idea and potential, it would have been 5 without the glaring bugs. For such an advanced and well liked developer, and speaking as a fan of your work, this is a real shame. I hope one day to return to this with no bugs, when I can give it a 5/5. Good luck.
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I like how you can pause and eat a few things to boost up your health when zombies are attacking you. WAIT, Time out!! I need to eat a few things. NOM NOM NOM
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That's twice now that it's shown me the "press A" prompt, not responded in any visible way to hammering on A, then left my character standing there paralysed as he gets beaten to death. What's going on? Also, my companion once went down and lay there for all eternity in a "help me up" pose, and the G button did nothing.
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everybody listen up if your companion is down reload the page and puff he is ok again plus if you die and reload and you dont lose any xp i think...
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This game seems to get incredibly laggy the longer you play. Otherwise relatively fun. The ability to remap the keys would be quite helpful.
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Before achievements came out, I was able to save my companions. Now they're down for the count, I can't save them, and I get the little pop-up saying they're alive still.
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very bull at the end with concrete wall. i used all rpg and all grenade launcher ammos on it and the stupid thing didnt explode. well thanks for the waste of time...
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should be a choice whether to bring the wife or not. After saving her, throughout the rest of the game i felt like i was accomplishing nothing because she was just gonna turn in the end during a cutscene and kill me. Should be a choice to kill her when u find out she's been bitten.
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Oke I make this clear one more time: when i oneshot a zombie with 20 lives i get 2 exp but, a guy shooting at me who needs to be filled with a whole magazin 0 exp?!
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First time I played this game, I didn't know you could use space bar to shove. Add the spacebar=shove into the instructions please.
Also, arrows should be able to be reused after shooting a zombie with them. They are just sticking out of their body, and IRL, arrows can be used over again for more than just one time
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If a companion becomes knocked down in a doorway it can render them unsavable as mousing over them instead only gives the option to go through the doorway.
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The game is quite nice, but the interface is needlessly clunky. it can never be the intention that picking up stuff is hard. Why not make picking up stuff(epsecially ammo) automatic? If you reach a weight limit, you could go to your inventory, and decide what to keep and what to drop. Doing that all manually is unnatural.
That said, the atmosphere is great. Good game, but could use some polish.
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This is quite possibly the worst developed game on Kongregate I've ever played. Missing should only be possible at the beginning when you haven't had practice, and then maybe 1/10. MAYBE. The zombies can get too close and hit you, and then even your melee weapons start to become ineffective. You cannot save your companions when they fall. And worst of all, zombies respawn seconds after you kill them and walk away. While it does make the game more difficult, it also just makes it frustrating. This game needed TONS of work before being posted.
That being said, the idea was awesome. Starting off with classes and such was really cool, and I like the story. It's just the game play that's terrible.
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You should add a repair to the weapons so you dont have to keep three damaged weapons of the samething on you at once
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when into to darnel browns room, hes tinkering with something. walk over to talk to him when a hole in the roof appears and a crapload of zombies attack. darnel is so zombie pro he doesnt even turn around
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A zombie bit you honey ? Well, I'm sure NOTHING BAD could possibly happen when we are on the boat, TOGETHER, IN THE MIDDLE OF NOWHERE and me being COMPLETELY DEFENSELESS because I TOTALLY TRUST and LOVE YOU, which means that I wouldn't notice any UNUSUAL BEHAVIOR, baby.
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I'm having trouble saving my companions. I press G, but nothing happens. I crouch and press G and still nothing. What am I doing wrong?
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WAYYYYY too much lag. Also, too easy: On Survivor, without doing any sidequests or buying any items from King-O-Pwn, or even sleeping often, I got to the final quest in 5 game-days. No deaths until Day 4.
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Find a way to debugged it, but why can't we have both of them? or at least decide when we want to change our mate (wanted to give him the weapon I gave to the girl before)
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To The Developer: I Think you should try and make this game be able to be multiplayer. it would add interest for players. cause you could work together.