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In response to your question how I would implement a teamwide surrender vote. When one player on the team feels they have lost the game he may vote to surrender the game. Other players get notified about this, and get to vote as well. If all vote for surrender, the team looses and may leave the game if they don't wish to spectate the other teams continuing their battles. if one player on the same team wishes to continue, the surrendering forces could transfer to this player rather than being controlled by an AI (if that is possible). If two players wish to continue on the same team then the other players should be forced endure a bit longer and try to turn the tables. Or vote again after a few minutes delay. (Think about the League of Legends surrender vote system). Maybe players with a lot of mines should get a stronger impact on the votes.
I really like the idea of taking over the other player's mines and units instead of the AI. I've put this on our todo-list, but it's probably going to be a little while before we get to it :)
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there could be a way to buy tanks with exp! not the same tanks that are bought with kreds but some different tanks maybe not as powerfull? that would be really good for those of us that dont buy kreds or live not in usa :)
We are planning to do something like that! Right now I'm working on a map editor, but we will get to doing something a lot more cool with the units in the future :)
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TO DEVELOPER: I don't see any reply button below your comment so i will answer this way to your question.
When you click on "CHANGE" button below vehicle picture on the menu there is big 3D model of a vehicle you selected and nothing more so you cannot click on anything to go back. There is no menu on the left or bottom.
Anyway thank you for your answers and for creating great game ;)
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Another thing i would like to add, that i should have said long ago.
From the very start the Developer of this game has responded to a lot of comments as well as taking our suggestions seriously and doing their best to add / adjust features that we have requested. So, Thank you ConquerMars for taking good care of your players ^_^
Thanks Kevin! We really enjoy reading what you guys have to say, and a lot of the stuff that we have changed and added are based on the feedback from the players. There's still a lot of stuff we want to add to the game and it's a lot more awesome to build it when you guys are enjoying the game :)
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I recently stumbled upon a good idea while playing CM. One of the players from the other team tried to get his AI mates to attack me by typing "kill red" , "/kill red", "attack" and so on. This sounds like a good idea, so I'm posting it here. Anyway he shocked me because I thought the AI would really follow his orders, which it didn't lol
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Great game, but inconsiderate players make it very difficult to play at all, for example, I will join a game lobby for a 4v4 match with 4 players already in it, when I enter the 4 players are already on one team, and me alone with 3 other empty slots / AI, then they start the game without waiting for me to get allies, this happens in a very large % of games and has made an otherwise very fun game very frustrating. My suggestion for fixing this is a " ready " button while in the waiting room, this would prevent them from starting a match before everyone is ready. hopefully that all makes sense, and thank you for taking the time to read it ^_^
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Developer response from ConquerMars
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I don't know why everyone complains about the Super tank being too strong, honestly i have often thought they are too weak, every time an enemy spawns one, i have little to no trouble taking them out. it only takes some laser drones, or a few nukes.
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I'm glad I found this a few weeks ago. Normally I don't play games like these. But the graphics are awesome and my thinking capacity can take it. ;) -- It's also cool that the developers respond to comments frequently.
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The game is fantastic guys (: I Stopped playing on Kong because a lot of the quality games are beyond old and overplayed but this game is my bring back.. I enjoy it a lot and appreciate the constant effort to improve and add :D I have some suggestions but I'm sure there nothing you haven't heard before, but if ever need anything I will happily support this game :)
Awesome, thank you! We really want Conquer Mars to be a great game, and yes, we have a lot of stuff planned. Right now we're working on a map editor. If you have suggestions feel free to send me a message, it's always nice to get feedback :)
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everytime i choose fullscreen, it ask if i want keyboard on, when i click cancel it closes fullscreen, when i click allow it crashes D:
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there i usual problem iam facing today when the countdown of the game hits 0 and it says waiting for others to load and then nothing happens.i had this 3 times in a row.plz fix this
There is! Just write /team in the chat box, or click on the button next to the chat box with your team name on (A), (B), etc. Then write /all when you want to write to everybody again.
Thanks! And you are very welcome to buy a couple of new units :) The more people who do this, the more time we can spend on making the game even better.
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At first time, I thought this game was funny, but it's not funny at all... We only need to build missiles... I've changed from 5 stars to 1 star... Sorry
Hey Casper, sorry you don't like the missiles. We're still working on the game, and we also thought the missiles we're being used too much. So in the newest version missiles are more expensive and you can upgrade the missile shield on your mines! :)
Hmm, maybe try to lower the settings anyway? Click the wrench in the top-right corner to adjust the settings. Otherwise feel free to send me a message with your framerate (bottom right corner in full-screen).
Can you check this website and tell me if it says Stage3D is supported and what it says? http://helpx.adobe.com/x-productkb/multi/stage3d-unsupported-chipsets-drivers-flash.html
If you get 50 experience you get a trial unit, where you can try a different new unit every week. We want to make the game a lot better, both for paying and non-paying players, but it takes a long time to make :)
Can you explain why you don't think it's possible to play for free? We absolutely want to make the game fun even for players who don't buy stuff. Also, all the units are balanced to be equally powered but good at different things - if you have clear examples of the Super Tank or other units being overpowered, please send me a link to the replay (along with time and description).
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to add more micro to the game you should be able to select individual units easier. I can see my units going from green health to yellow health to red and cannot get to them fast enough to pull them back. Micro is a huge factor to a successful RTS type game.
Hey, that's a really great idea. Right now you can select a bunch of units, and then click the type of unit you want to select (either with mouse at the bottom or using the keyboard numbers). But it could be really cool to add so you quickly can select all the units in "red"!
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on my first game, the host started the game 4 versus 1, the player on their own quit, I try to capture a city but the other 3 players on my team did nothing to help and i ended up getting swarmed by the AI, being a total noob and not knowing anything about vehicle stats or whatever I was doomed
you forgot that humans are animals and without rules and consequences things quickly become like the lord of the flies or GTA5 multiplayer or something
I think most games are pretty well-behaved in general. But please let me know if there are obviously problems and if you have some suggestions on what to do! A lot of the things we plan to do require a lot of players though, so maybe in the future :)
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Alright so. Take a look at this game play. There seriously needs to be a report button for idiots like this. It is very irritating because its happening more and more.
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So little to the game itself! Give us a campaign! Add more content! You don't yet deserve to be at the top of the list with a game this small!!!
Sorry :( Making a campaign takes a lot of work and a lot of time. We're working on it though, and it will hopefully be a lot better after all the great feedback we have gotten :)
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Great game! I love how you can play pub matches or make you own custom matches with your own rules and play against AI if your friends aren't online. I only ask one thing. Could you please have the map sync in better with the arrow keys. I don't it like how when I move up with my arrow keys and the map says i'm moving left. It gets confusing when I move my army around. Appreciate it if you can do something about that, thank you!
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http://www.kongregate.com/games/ConquerMars/conquer-mars/?v=Kong_0_7_8-r=NDUwNDgAMRBJiYWU3rkA This is an example of how artillery is OP
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i thought i didn't like these sort of games, but u made me change my mind :) its a great game guys.but there are a lot of veterans out there. Who kills u in a second :) , or maybe it was me ... or something. Anyways great game !
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It seems that experience is only earned by winning outright? This stacks the deck for early adopters. I came in second in a 20-minute battle (I surrendered when the outcome became obvious) and gained zero experience. Seems like kind of a waste of time.
That being said, I enjoyed the game...lags a bit on my machine though.
No, only the player who loses first don't get experience. You don't get any experience from surrendering because we want you to stay until the bitter end - it's a lot more fun to win that way :)