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No experience rewarded for "game vs. AI". Sorry, I have absolutely ZERO interest in a PvP only game. Which is a shame since I'm always looking for another decent RTS and this one seems nicely built. Even EA didnt make such a bad decision with C&C4.
Well, I'm sure EA actually has a budget for their game :p We are planning on making a single player campaign, but right now we're just focusing on getting the PvP part right. If you have some ideas for what you would want for this game to be fun as single player I would love to hear them!
Sorry :( I know that a lot of people don't want PvP. You can play against just the computer under "Custom" by making a private game, but we are planning on making a single player campaign. That is a huge job though, but it's coming :)
You mean skip directly to the action? Unfortunately the game is designed such that it's not possible. You basically have to replay the entire game to catch up, otherwise it just wouldn't work.
We're still considering how exactly to handle nukes. In the latest version we have turned them down even more, so hope that helps - check out the forum to see what has changed :) If that still is not enough we will do more!
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I also think there should be more shield upgrades for the base and maybe you can get an upgrade so that the damage of your army is decreased by half when you get hit by a missile. Anyway it's your game and i have lots more ideas if you need some inspiration :)
Yes, some of those are definitely possible. More upgrades in general during the game is a good idea, so you have something to continue upgrading instead of just spamming units :) You're always welcome to visit the forum and post your ideas there!
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A big thank you to all those involved in this project. I think that the price of hailburgs should increase by 200 every time you buy one, because they can be very overpowering if someone buys a whole load of them.
Halbergers are meant for the late game so that the game will eventually end. The point is, that the player who first gets to have 5-10 of them is pretty much unstoppable, so you have to stop them before that. But there may still be some balancing problems with it, right now we're just focused on making the games actually winnable in a fun matter :)
Technically it doesn't produce more lag with higher replay speeds - the simulation engine simple ignores the higher speed if it's not able to simulate at that speed. So setting it to 0.5, 1, 5, 50 or 500 is more of a wish than an actual command, and the simulation engine will do the best it can on the computer it's running on :) So we could put in 1000 for that matter, but you would need a pretty insane computer to run at that speed in anything but a completely empty game.
Hehe, if you have some ideas for a tutorial and how it would work I would love to hear them!! The tools to make an actual tutorial is missing from the game right now, but I would appreciate some written ideas and maybe some map designs :)
It's a cool idea, but the hover drone is actually designed to be the "soldier" in this game. The problem with soldiers are that they have moving limbs - and animation is extremely expensive both in money and in actually drawing on the screen. But good idea, maybe for a future version of Conquer Mars!
We could set the max skipping to 100x or 200x, but in reality 99.9% of computer who are at 50x speed can't actually replay the game at that speed. The moment you see the framerate in the bottom right corner starting to dip below 60fps you're already in trouble :)
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it's just impossible to rejoin after 15 minutes of play - replay is too slow, there will be some button to instant rejoin the battle
Sorry, I would love to make such a button, but it's just not possible. The game has to simulate every single action from the beginning - essentially it is replaying the whole game like fast forwarding through a movie. But you can't just skip ahead as every single action affects the next action. Hopefully with time the game will be so bug free that it is less of a problem :)
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Thank u conquermars for responding all the commets and helping player very much and thanks for the map editor I realy liked it .And canu make more tanks that can be buyed with experience points lek mebtioned.thank u very much.
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You should make Map editors and have this tanks that can be bought by exp only so for those who don't buy creds or do not live in usa could have one of the tanks but not as powerful only as the super tanks :P and have map editors so when to have a battle server hosts could design what color theyre are or change the positioning of the mines or what so ever
We just introduced a map editor! It's still a little basic, but a lot better than nothing I hope :) And yes, we're working on doing something for players both with and without kreds to spend :)
Super tanks cost 2000 credits. If you build lots of hover drones (2000 worth) you should be able to kill it pretty easily. The artillery towers are also pretty good against them.
Yes, water units (or even sand only units) would be awesome. I had an idea for a massive battleship that could only move on sand with huge propellers ;) Anyway, we want to make something like that in the future - but it's going to be a while.
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oh i got a new idea can you make something so teammates can give each other money so people can help each other more that's a good idea
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The update that increases base shield against nukes and its higher price didn't solve much thing. NEEDS A NUKE DISABLER OPTION IN THE CUSTOM MATCH MENU
From the replays I have seen nukes are used a lot less now and more like they were intended. We can't just disable nukes as it impacts too many things in the game - maybe in the future.
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i am awesomeEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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That happens a lot unfortunately - mostly we can't do anything about it since it's Flash that crashes, and not the game. It looks the same to the player though :(