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There comes a moment in every person's life when progress becomes exponential (That comes past 180 UCe... i see what you did there)
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I love how the concept of crafting a "dud" becomes kind of ridiculous eventually. It's like "oops I crafted a dud" and that "dud" is still capable of splitting entire planets in half.
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Tip: Instead click every time "Craft a new pickaxe" just click one time and then press enter, you will craft a lot of pickaxe faster than clicking in
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There seems to be an issue, at least for Firefox, where the game slows down after it has been open for a while. Unsure of exactly what is happening, does not appear to be a memory leak based on task manager.
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you could have... you could have wait 1 or 2 days to make the update soo i get the last gem waster for money, now at #211 it looks soo far, well i think this is.. welcome to the gem purgatory. Maybe a planetary coin upgrade that increase % of the money?
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so basically /w this update we went from farming anywhere we are able to onehit to farming then progressing 3-5 tiers in 15ish seconds but still coming back to farm what we are able to onehit right after...
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It may be better to express "Q" as a multiplier once it reaches in the billions/trillions range instead of a percent. At these levels, the effect of the percent (100) is much smaller compared to the effect of the number itself (10^10, 10^11, 10^12, and so on). Example: 3.12e11% could instead be expressed as x3.12e9.
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FRIGGGGGGGGGGGG I DID A FACTORY RESET ON MY LAPTOP AND I CAN GET MY PROGRESS BACK BECAUSE MY GOOGLE CRASH like cmon imput a better save funtion
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I love those crazy gem names. That's so much more fun than just counting to infinity. XD. Does anyone else actually try to pronounce those names? XD
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end game idea : Rebirth for a skill tree: in this skill tree you could level passive without any max level witch give more max level on skill witch have max level (for exemple gem waster ++ witch give both gem waster (andGW+) one more maximum level)
unlock after the gem and give 1 skill point evry 10^x gem on you.
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I really enjoy this game, but one thing you should change is having the gem chance be infinite(like the forge upgrades), an example of how this might work is if you have a 150% rate then you would get one every time, and have a 50% chance of getting a second one. The second part of this change would have to be making this upgrade an exponential curve(a very slow one) so that it would scale to fit later in the game.
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QoL suggestions: Some shortcuts to go target stone by single click would be preferable.
* Highest one click kill: Highest HP (but still below than Damage/click) to farm gems with active play.
* Highest money per click, Highest money/s, Highest gems/s, Latest stone: I think those are pretty self-explaining.
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Gem/s is way off. Screen says, I get 12.453 gems/s. Need 4444 gems for first offline gems. So,just under 6 minutes should be done. Took 9 minutes 20 seconds. So getting less than 8 gems/s.
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the UI is actually painful to look at. and whats with the on screen upgrades? you dont even have permission from the original owner of the game. and all the dead space is annoying.
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also how come the pickaxes can become worse? the game perfers rarity over power i guess cause i cant one shot ores anymore
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I have never seen so many number formats in one game before. You deserve 5/5 just for that. Also, thanks for the Dark theme <3 My eyes are grateful.
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You should make the Money Upgrades and Gem Upgrades buttons have slightly different colors depending on which screen you are on. It's not easy to identify at a glance which currency you are spending when so many of the icons are the same.
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I've reset my game and started over, knowing what to do to progress a lot faster than before. In 36 hours I reach the same level I was at before. 5 hours later I reached e336. I think I'm done for now.
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lmao i love the number formats, such as "cancer" "cornonavirus" and yea know all of them. oh theres also "ALL" yea know cause why not, and brail aka DOTS......lovely i just love their sense of humor