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Nice variation on these games. really really needs a save function. Keyboard controls rather than click-drag would also speed up the game.
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This takes a lot of time, and no there is no particular "fun-element" to make up for it. I was amused for the first 5-6 levels.
Way too repetetive.
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oh yeah, almost forgot: good game. 5/5. aside from the obvious lack of save/level select, and also the fact that it's kind of short, it's a great game.
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Great game, I program for my job and beat this on my lunch break, definitely was a light change of pace to what I've been working on. 4.5/5, nice work, fully responsive and makes you use your noodle a bit.
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Excellent game, a save function would be nice, maybe some awards or something could make it a bit shinier.
to BUDlord: it's the same in principle, but if you want to say it's stolen simply because it has similar commands, then every program ever written is stolen being that they're just a reconfiguration of the commands of the language.
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4/5 for the idea. I think it still needs a few more elements, such as conditions, and more of the less obvious levels, such as 10.
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Very nice. 10 is NOT harder than 11. 10 took me under 10 minutes. I'm giving up (for now) on 11 after an hour and a half.
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nice game, could be truly great with a little bit of polish. showing steps as they are executed, as people have said, level select with saves and maybe "repeat the level to better your score" would be awesome. levels up to 10 weren't that challenging, but more like the last few would be cool as well.
good job!
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Awesome idea, but horrible interface. It keeps picking up the wrong commands, and sometimes even commands that I've already placed.
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BUDlord: it's certainly not stolen, but it reminds me of Lego Mindstorm programming software. Inspired by such softwares? probably. Stolen? definitely not.