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Level 12 reminded me of Q-Bert, that old arcade game.
Yes, please add levels and maybe expand the function slots for levels beyond 12. After that, then add some badges:
Medium: completed level 12
Hard: completed all levels
Impossible: completed all levels with a finishing score (under a certain number :later levels may be solved with different combinations allowing a lower score)
Excellent game and I hope to more like this! Thank you!
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I was just happy to beat it. It is a great concept and I would like to see more along the lines of this. I agree that level 11 was the most difficult and that keyboard in addition to mouse control would be helpful.
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Good game, slightly tedious setting up the commands. Birds eye view would be better. For those small points I give 4/5
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One thing: the 1 and the 2 numbers on the function buttons look almost the same cuz of the graphics quality... very confusing :S
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Not like a programming, said fellow programmer. GTA is not really like russian mafia, you know :) Liked the game a lot.
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Yah! So fun! It is so much like the dr. brain game, which I loved as a kid. I remember my old mantra of "move-pickup, move-pickup". :)
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Like 'digitalpioneer' 4 comments below I am also a programmer. Actually a software engineer to be more precise. But also a hacker by nightfall. LMFAO 'digitalpoineer' what a stuck up turd u are. But anyway in my personal opinion this game is quite sufficiently adequate. 5/5
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I really like the game! I'd love more installments.
The lack of a save feature really didn't ruin it for me. I finished it all within 20 minutes.
Anyway, good job and I'd love a sequel.
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I absolutely love it. The only thing that could improve the game is more, more more. More levels, more commands/goals, level editor, etc.
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Wow! This was fun, but too short. Hoping for a sequel! The last stage wasn't so hard though, but the stage before that really made me go dizzy. 198 commands. 5/5
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thanks, im back now.. deli conker, nice to meet you, i honestly though i was the only one on earth who knew about carnage heart, could you understand it?
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5/5 for me. This game was pretty fun. I really enjoyed logiking my way through the puzzles, though I thought that the last puzzle was much easier than the second-to-last. Heh, maybe I should learn a programming language, like he said :P
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179. Reminds me of Carnage Heart. (wayyyy back on the PS1). I guess it wasn't that far back considering I paid about $40 for Omega when it came out...
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very fun game im completely stuck though lol makes you use your head to find functions that you can repeat elsewhere in the lvl
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HELP HELP my mom.. well something got deleted but basically i need the link that lets me install the thing that letsme play games on kong. flash or w.e its called.. i cant do anything an i seriousley need HELP.
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4/5 - adding a save is mandatory. Making the interface auto-swap commands when you drag an existing one over another existing one would be great. Having an indicator light illuminate each command as the robot runs thru the program would be super. Could even make it toggle-able for those who may say it would make things too easy. An excellent intro to programming, it's a graphically glorified version of Turtle Graphics.
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This strikes me as a pale imitation of Chipwits... Not that I figure you ripped anyone off, I think I'm the only person alive today who remembers Chipwits.
This needs if/then/else statements
Also, the difficulty ramps nicely for a minute, then takes a violent leap at level ten. Having to write down my sequence, then search for repeated phrases for my subroutines was cool and all, but sprung on me all of a sudden. 3/5