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Just played like 5 minutes but gonna rate if 4/5.
Tune can be a bit anoying though, bit scratschy high pitch or however you call that.
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I really liked the game. It was a great mixture of creativity, and difficulty. I would really like to see another streamline.
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Something else that only gets annoying after repeated plays: you shouldn't have to click play twice. Just make the quality selection accessible via some menu option, but don't force people to see that screen every time they play again.
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the yellow dots from the bombs, oh and this ons for kong in general please fix the glitches that you dont get your badge for what you do ; ; i finall managed streamline and my badge didnt get counted
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... ya that glitch where the dots escape the screen needs to be fixed i keep losing lives from them at the first set of cannons >.>
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any one who wants to beat streamline go here, tells you exactly what to do, i didn't make it, only found it XD "http://www.youtube.com/watch?v=7_40xJhUPEk"
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Would be a pretty good game if it wasn't for those blasted yellow balls that escape the screen then come back to nail you in later sections. I'm happy to see that you've really progressed on your music games - they're much more refined.
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no idea if this is a glitch but by playing movies and music in the background (basically slowing my computer down) it makes the cursor practically invincible. Stuff just moves right through it (b/c it skips)
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On the grey claper things, if you move all the way to one side,you get stuck behind them and dont lose lives. You lose one when you come out tho, so dont try it for the impossible badge
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I've found another glitch, but I don't want to post it here because people will use it to win easily. Is there any way to contact you in private?
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I have some suggestions for the game, if it's ever going to be changed: 1) FIX the glitches, instead of leaving them in; the behaviour of the yellow balls when they pass the top of the screen, for example, is COMPLETELY wrong; 2) perhaps make the gameplay less repetitive; 3) remove the dumb click-and-lose "feature", as many others have said, but keeping a "quit game" key or something for those trying to make a perfect score; 4) write good music.
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A few suggestions, just in case you are going to try to improve this:
1) Replace the click-to-lose feature with a click-to-pause feature.
2) Choose which clamp will close sooner. It's annoying to think you are going to be safe when the other clamp closes on you.
3) Don't stop the music the instant you die. It's disconcerting.
4) Try to clean up the objects better when the game ends.
Regardless of these issues, I had a great time playing this game and have now beaten it with a perfect score twice. This is currently my favorite game on Kongregate.
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ya that 'click and lose' thing is stupid...i was doing perfect and almost won until i accidentally clicked. I don't get it.
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so hard the game maker's demo doesn't even get the impossible badge. Oh, and very glitchy w/ the yellow balls falling AFTER you've restarted the game.
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You can drag the cursor off the screen by holding down the mouse.
So it is kinda a quick anti-hack solution i came up with.
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The 'click and lose' thing is retarded. I was doing decently, then lost because I accidentally clicked. I fail to see the purpose. Not like you can somehow hack the game by left clicking.
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This is fun. I haven't beaten it yet, but I won't be surprised if this is the only game I get an impossible achievement on.
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OMG IT WAS SO HARD, but i finally got the Impossible badge and made it through without a scratch! people say the Final Part (Double Cannons + Clamps) is hardest, but the Bomb Cannon (yellow) is harder!!!! (it affects how you play in the future parts)