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Comments for Ghost Hacker

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Joshlad187

Nov. 07, 2010

Under rating threshold (show) Laser tower + store should make 5 laser constant on the first enemy, instead of just lasting for 1 second :(

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(0)

sysy

Nov. 07, 2010

Under rating threshold (show) Still a great game after finishing it a half dozen times. Thanks for the speed hotkeys, can we get tower hotkeys too? =)

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(3)

LovingLife139

Nov. 06, 2010

Under rating threshold (show) A great tower defense game with numerous options for various level turnouts. Very well put together and beautiful to watch while playing.

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(3)

JefuRyuzaki

Nov. 06, 2010

Under rating threshold (show) The game was amazing, simply. Good graphics, a good storyline, a great concept for the towers, a great selection of enemies, and a consistent difficulty, 5/5. Now I want to see a sequel.

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(5)

HombreDeOro

Nov. 06, 2010

Under rating threshold (show) Hmmm this game has some bugs! theyre tough to kill :P

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(8)

Haagandaz

Nov. 06, 2010

Under rating threshold (show) Annoying= healers, data leech, avatars, and superusers

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(4)

Norgrath

Nov. 06, 2010

Under rating threshold (show) For level 23 wait till you've killed everything that can reach your data cores then put a couple of towers (I'd suggest ping with amplify and range and sentry with fork and 2 linkers) as near to them as you can).

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(2)

Fig_Hunter

Nov. 06, 2010

Under rating threshold (show) I...see. I guess I wasn't paying enough attention. :/ All I remember the Collective and Axon talking about was simply "they just say we're killers", no "and also that we're AIs only we're not" added on. Speaking of level 23, I'm stuck on that too. I have no clue how you're supposed to deal with them. -_-

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(1)

Edelfino

Nov. 06, 2010

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(-14)

Zasmara

Nov. 06, 2010

Under rating threshold (show) The music reminds me of Timesplitters: Future Perfect for some reason.

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(0)

annie034

Nov. 06, 2010

Under rating threshold (show) Any advise for level 23 medics?

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(-1)

Squishy32

Nov. 06, 2010

Under rating threshold (show) @Fig_Hunter: They are called AIs not because they truly are AIs, but because those outside the system think they are AIs. There are several times that they talk about what those outside the system think of the...constructs for lack of a better word at the moment. Saying they are violent and need to be shut down and such. The human population will title anything that they think they understand, even if that is not truly what the case is.

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(-1)

Fig_Hunter

Nov. 06, 2010

Under rating threshold (show) @ Knurv: Yes, I'm aware. However, it can take a while to randomly generate the configuration you need, and if you screw up, you have to scrap the entire thing and wait for the cooldown to finish before placing again. @ Squishy32: ...? I did not get that impression at all. Where does it say that? Maybe I skimmed over something by accident. Ah well, I'm on level 21 now, should see the resolution to the story soon. If they're just digitally-uploaded humans or something like that though, then I retract my previous statement. They shouldn't be called AIs though, since they're not *artificial* intelligences.

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(-2)

Squishy32

Nov. 06, 2010

Under rating threshold (show) @Fig_Hunter: I don't want to spoil any story for anyone so I won't say too much, but you should have easily picked up by level 19 that the "robots" or AIs as they were called were all not origionally AIs. That means that they are still sentient in all regards.

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(0)

knurv

Nov. 06, 2010

Under rating threshold (show) Love the game. @FigHunter: Configurability of towers is not random - the game will cycle through all possible colour combinations if you just wait before placing the tower. I would love to be able to interactively change pod colours though, instead of having to cycle through the possibilities to get the desired one. The three bonus levels ("monster mode") somebody mentioned below are only available if you save all 250 cores.

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(0)

spyluis

Nov. 06, 2010

Under rating threshold (show) u can attach scanners below infector and sentry towers(i recommend using splash+slow)

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(2)

spyluis

Nov. 06, 2010

Under rating threshold (show) Instant kill tower(ineffective against avatars)=sentry(1green,2blue)>charge+amplifier+linker

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(3)

Fig_Hunter

Nov. 06, 2010

Under rating threshold (show) Secondly, the storyline. Though I congratulate you on including one (I consider storyline to be a very important aspect of games – if there's no narrative, things tend to get boring), it's based on a dull and really grating cliche. Robots are lines of code. They are not people; they cannot do anything more than the limits on their coding, as any programmer can tell you. The whole idea was made up by Holywood writers, who, as I'm sure you know, are infamous for not doing their research. The entire concept of robots feeling oppressed and rebelling is absolutely ridiculous and cannot conceivably happen unless they were specifically coded that way. Even so, they would not elicit sympathy from me because they are not sentient creatures who are actually feeling oppressed. Sorry if that sounded like a rant, but that cliche is just really grating for me since I've seen it so many times. Maybe it gets more original later on though, I'll have to see. In any case, this game is very good. 5/5.

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(1)

Fig_Hunter

Nov. 06, 2010

Under rating threshold (show) (Splitting this into two parts because it exceeds the character limit) Tower Defense games usually don't appeal to me for some reason, but I like this one. I've gotten to level 19 currently. Data Bugs are really annoying though. I just have two criticisms: First, the randomness of what upgrades you can add to towers. Which upgrades you use can mean the difference between victory and defeat, yet if you can't wait to get the right combination of colours or panic and place the tower instantly, you have to remove it later and try again to get the right combination. I think that it would have been nice to determine what colours you want in advance.

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(0)

Ellye

Nov. 06, 2010

Under rating threshold (show) I get a Defense Grid vibe from this game. Loved it. 5/5

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(0)

pmett

Nov. 05, 2010

Under rating threshold (show) oO The game has 3 additional lvls. Just reenter it after you finished 25th stage.

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(2)

flick022

Nov. 05, 2010

Under rating threshold (show) If you're having trouble with the medic levels, use focus on them first, once they're gone you should be able to handle the rest of the enemies since they're not getting healed. With reapers, focus on the other enemies, the reapers will take down those harder enemies as well. Nice little tag-team with the opposition.

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(0)

william2226

Nov. 05, 2010

Under rating threshold (show) I have to say just WOW when i played this game, its incrediable it really is, ive never seen this much work into a flash game well done sir well done 5/5

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(1)

DanielReskin

Nov. 05, 2010

Under rating threshold (show) Great twist on TD, and great story. The ending was magically delicious/robotically malicious.

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(0)

edward2

Nov. 05, 2010

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(-3)

dinox22

Nov. 05, 2010

Under rating threshold (show) THE CAKE IS A LIE!!!!!!!!!!!!!!!!!!!!!!!!!!1!!!!!!!!!!!!!!!!ONE!

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(0)

mycon

Nov. 05, 2010

Under rating threshold (show) The storyline practically begs for a sequel! And me, too.

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(1)

maddog2314

Nov. 05, 2010

Under rating threshold (show) gardenville.com because virtual food just tastes better rofl

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(0)

TehAvocado

Nov. 05, 2010

Under rating threshold (show) FYI, if you're having a horrible time with a level try easy mode... then go back to normal later ;)

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(2)

annie034

Nov. 05, 2010

Under rating threshold (show) I tried leaving Medic for the last, then move towers next to them but that didn't help t all. This level is just impossible to beat. check it out, give me some tips.

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(1)

Aggressio

Nov. 05, 2010

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(-19)

estyles

Nov. 05, 2010

Under rating threshold (show) If you think level 10 is hard, go back and re-read the hint it gives you at the start of the level. It's practically impossible to beat lvl 10 the first time you play it, but it should be super easy the second time you try it.

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(0)

FireCrusader

Nov. 05, 2010

Under rating threshold (show) I hate avatars!!!

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(1)

lokipus

Nov. 05, 2010

Under rating threshold (show) Played through level 25. Repeated every level until I achieved perfection. Got to Monster Mode. Enjoyed all three levels of Monster Mode, which are comparatively innovative for the genre. The sequel to this game, AND Ghost Hacker: Monster Mode Madness are being released when?

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(2)

evets25

Nov. 05, 2010

Under rating threshold (show) New strategy I just discovered: First make a tracer tower with beam + range + slow + whatever. This will collect all the mobs into one clump. Next, make a sentry tower with beam + multiplier + battery near the end of the level, and as soon as the group gets in range it goes PEWPEWPEWPEWPEW and kills them in the blink of an eye. :D Try it, its fun!

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(3)

ChillaxingMonkey

Nov. 05, 2010

Under rating threshold (show) I love the color randomization man, especially when you magically land two greens and one blue. One fork + one memory leak + one linker can make any tower ridiculously powerful ^^

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(-1)

Benr96

Nov. 05, 2010

Under rating threshold (show) there should be survival mode and sandbox , once finished it i didn't want to play it anymore, but if theres sandbox or survival it would be better

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(2)

evets25

Nov. 05, 2010

Under rating threshold (show) One way to get rid of the annoying rotating colors would be to just make it so you can put any upgrade on a tower, with the restriction that you can't have more than 2 of the same color upgrade, and on towers with 4, you must have at least 3 colors. This would effectively make the same rules for upgrading towers, but without having to wait for the colors to rotate. Click + if you think this is a good suggestion!

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(11)

Squishy32

Nov. 05, 2010

Under rating threshold (show) @Kbalz: It is impossible for there to ever be three of any one color on any one tower. This was done intentionally. It is not a problem with the color randomization, but to encourage diversification.

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(-1)

Kbalz

Nov. 05, 2010

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(-6)

LeoDragon77

Nov. 05, 2010

Under rating threshold (show) Another Tower Defense game, but the system of customizing every tower with upgrades is a appreciated change, and i like the music *thumbs up*

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(8)

ubick

Nov. 05, 2010

Under rating threshold (show) I love this game ! I finised it with great pleasure :D My only regret is that in most level there's to few wave of enemy : when I just set a good working defense mixing different tower and upgrade, this is the end of the level... Or maybe, just a survive mode addon (unlimited number of waves, each bigger than previous, so you just try to stay alive the longer you can before, anyway, dying). Thank's for this great game anyway !

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(7)

kilikx1x

Nov. 04, 2010

Under rating threshold (show) 5/5 and i would like to see more monster mode and maybe a harder difficulty :P

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(3)

Squishy32

Nov. 04, 2010

Under rating threshold (show) @ffreak3: Could you please elaborate on what you mean by woefully under-developed? Do you mean it wasn't long enough? Was it not balanced in terms of units? Where there not enough towers? Was there too much memory? Any info helps towards creating a better game.

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(4)

Novirtue

Nov. 04, 2010

Under rating threshold (show) took me forever to realize the scripts recycle the points... I facepalmed when I realized it...

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(3)

ffreak3

Nov. 04, 2010

Under rating threshold (show) Monster mode is woefully under-developed.

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(0)

DaHammer

Nov. 04, 2010

Under rating threshold (show) Some levels were still even a challenge when going back to get 10 cores on each level! and yes it unlocks "monster mode' where u play in the reverse. I sure wish I had that many towers on any 1 level!

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(2)

soccer2735

Nov. 04, 2010

Under rating threshold (show) Great Game! Incredibly balanced and challenging without being frustrating. The memory, or money, system was good for forcing you to buy strategically and place wisely (even though you can mov your towers after placing. Great TD and Good Job!

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(3)

Ceilius

Nov. 04, 2010

Under rating threshold (show) I laughed when I realized that the "flamer" enemy increased its speed when hit. Don't feed the trolls indeed...

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(7)

CHAOSPHERE

Nov. 04, 2010

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(-5)

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