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@epicpieman: There are two ways to tackle level 8, a low one and a high one. I tried the low one a solid dozen times until I thought of the other one. I think that's what the difference in perceived difficulty is caused by.
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I read all the comments about lvl 8 and I was like, whoa, better watch out for that one. Didn't notice I had finished it already until I got to lvl 13. Really guys?
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Before you rage quit on lv 8. There is a simple solution. Instead frezing your guy at the top to walk over let him fall down the holes about half way, fall into the hole and then jump out again. You will not die from the spikes now. + this so people don't give the game a bad rating.
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You should have the option to retry a level at the end instead of going back to the level select screen. Apart from that good game 4/5.
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Could do without level 21+, the game was great before those levels. All you did on those was make it annoying and require almost perfect placement and luck just to get 3 stars. Bad game just because of those.
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To guys complaining about level 8. This level doesn't require pixel-perfect placing. Just think a little and you will find another solution that is quite easy :)
P.S. The same about level 16 - it doesn't require any perfect timing - just think a little how you can forbid the green elevator touching the red button ;)
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I don't know why people down voted the guy pointing out how unforgiving level 8 is. It's true. A good game other than that.
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rather good 16 has me utterly stumped probably due to precision timing (precision anything is not one of my strong suits) 3/5
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Man this game would be so stressful, luckily I am continually calmed by easy listening music....lots of game developers could learn from this both flash and professional. Next COD game has only easy listening.
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@Shadowspaz, you can tell if your solution was the intended one if you resolve the puzzle with 1 fewer life, and get a lower star score. For instance, level 24? That's how it is supposed to be done
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This is one of very few games I've given 5 stars to. The reason is that it employs a tactic that I haven't seen done this well more than once or twice. It's the feeling of euphoria you get when you complete a hard puzzle, or find a simpler solution than what seemed was intended (12 and 24, specifically). With a game like this, each level feels fantastic to complete, and each level make you feel great. 5/5, good sir. Keep it up.
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I loved this game. Honestly, I don't really like puzzle games because they usually have too steep of a learning curve, but this was perfect; it didn't bore me nor did it frustrate me. Unique concept and execution! 5/5.
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@midlifecrisi, no, perfect score attainable per lv is 3 stars. achieved in lv24 with no deaths. 5 star rated the game myself.
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This game was very well made, and while I agree that some levels require precise timing, you can get by without it as long as you don't want 3* on every level. Some levels even have ways to solve them you wouldn't expect. Also, some solutions to the harder levels: Level 8, stone first guy 1/3 of the way down the first hole, jump OVER the middle hole and stone second guy 1/3 way down third hole. Level 12: Drop down towards the exit and stone a guy in front of each turret. Level 24: Following the right path, right after the fire from the left cannon hits the wall, jump up to the wall on the right, jump across to the middle, and then wait. Right as the cannons fire jump BETWEEN the two down-facing middle cannon's fire and up to the safe shelf. Get on top of the cannon and wait until the fires hit to drop straight down. No stones involved.
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I really enjoy playing your game but I do have one request, instead of calling the hero "creature: find him a unique cool name because he will soon become popular and I don't want to call him the "next please guy"!
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Brilliant concept, many game makers can learn from creativity like this!!! 5/5 and everyone should rate it high, I wanna see those badges!