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It would be nice if the circles you lock would change color. The yellow ring doesn't distinguish it enough when looking at a bunch of red circles. Other than that, fun game.
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Dommage , le niveau le plus dur étant le 1-9, les autres n'ont, pour moi, aucun intérêt. Sympathique quand même jusqu'au moment ou vous trouver une méthode ~1H
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I find that mid-puzzle my mouse stops working with this game. Anyone know what's up with that? I love this game and have for a while but I took a break from it and now it seems like it's not even working anymore. My mouse is still working on everything on this tab and even on my computer except for when I try to play this game.
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So I've noticed on the 2-4 puzzles logic alone won't allow you to solve them (most of the time). A tip to keep track of the differences between sure things and guesses is to go as far as logic can take you, lock all the number you're sure must be taken out, then make educated guesses. In the end try to have no more than one row and column that don't work. Whether they're over or under their totals will tell you if you need to use more 2's or 4's in the real solution. Use that to guy your next attempt. Lather. Rinse. Repeat.
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A Quick Guide to Completing This Game Easily
1. Identify the longest side, rows or columns
2. Complete each row or column (whichever is longest) from top to bottom, left to right (or vice versa for each). Don't worry about ones that have been green, that stop being green.
3. If there are multiple identical numbers in a row or column that you are working on, switch between them, to see if any other columns or rows light up.
4. Do the other side now.
5. Any that remain not green, solve them now, finding the numbers that don't turn off the green ones. If solving one turns the other green one off, move directly to that.
6. Within three or four more columns or rows, you should solve the puzzle.
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This game is so fun!
I want this game for android!
I'm from Argentina and it's not allowed in here, yet!
I want it , I want it! :D
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when you try endless level, and it took over a hour, erase the cash of browser and refresh this page. some 8x8 endless puzzles will test your anger.
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spent over 1 hour on the 4th endless level and i CAN'T pass it. i swear it's an impossible puzzle with no solution lmao. i would always get to a point where 1 column doesn't match with 1 row
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It'd be great if you could see a total of all the numbers you've saved as 'on' in each row/column so you could see how much more you needed to build up to to get the needed number. Don't know how to make that look good though
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Interface was a little clunky for me. I didn't realize it had locked a number I didn't want locked and I couldn't figure out how to play for a long time. If the interface seems unresponsive, try clicking and holding and see if the number loses the yellow highlight so you can click it.
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Not sure if this is just how my brain works, but it seems more logical to me if the game-board started off with all deselected instead of all selected. At very least an option for this would be appreciated.
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Finally got all 3 badges. Really interesting game. The music really helps keep focus, too. Add to that a really streamlined look and feel to the game, and you get 5/5! Thank you!
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I agree with TheRealPip, I'm working on the 8x8 2-4 level, and there is a lot of guessing to move forward, which is making me back-track a lot, or just start over. Different color codes would make it a bit easier to track.
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there is almost no way to solve 8x8 2-4 logically. You can logic your way through it about halfway, but it's a guessing game from there.
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Great game for a bit of a mental math workout. Didn't notice that there was an auto add function until I checked your profile there Crescentyr; had to break out a calculator to make some of the bigger number calculations go a bit faster :P
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Where is my "Rullo" for Russian PlayMarket? I'm very disappointed. Где ***ть мой ****ый рулло в этом ****ем плеймаркете? Я ***ть в шоке!
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One thing I would like would be to instead of having the guides show "fulfilled/unfulfilled", have them show if the sum in the row/column is "less than/greater than/equal to", or even the difference the actual sum and the required sum.
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A tip for the 2-4 levels, look for lines with a single 3 and lock it accordingly to the even or odd target number. This can lead to constraints in lines with two 3s and so on. These levels had me running in circles until I did that.
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I wish I'd known at the beginning that the board is randomly generated each time (I finally found out from Google). I just kept playing the 5x5 boards for a really long time as I thought there was a set number of game options in it (like other similar games I've played), and once I finished the 5x5 I would move on to the 6x6, etc. But there is no end to each of the grid levels, so really I could have moved on to the 6x6 way earlier if I had known.
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I crack up at the fact that the second 'medium' badge is just an 8 turned at a 90 degree angle, making it look like an infinity symbol. Clever.
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If you unlock a locked cell (by-long pressing) and release over the same cell, it will then click it. For example, a locked red cell will then convert to purple. I've had to reset a few times due to fat-fingering the wrong cell and not remembering which it was. :(
I think it's because the clicking is caused by a mouse-release call, while the locking is done by mouse down duration?
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Just got the medium badges and I definitely agree 2-4 was the hardest. I did figure out locking 3's to complete the odd rows pretty quickly, but it took longer to realize that locking lit numbers to eliminate impossible choices took way less time to reach the solution rather than choosing one possible dark number as guess and progressing from there (which leads to restart if you took the wrong guess).
In this sense the game is pretty similar to Minesweeper, but that game really disencourages guessing since a wrong choice (ie. trying to open a box with a mine) is an immediate game over. Since this game lacks such a feature, average players are much more likely to end up trying to guess things out rather than develop a logic to play it more efficiently.