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Straightforward, with good music. I wouldn't mind locking pressed or unpressed numbers, but I like that there are sometimes multiple correct solutions.
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I love the game, been really enjoying it, but I've had this issue where I press down on numbers and sometimes they lock completely and won't unlock at all, which is a serious problem sometimes, because in this particular puzzle I'm on, I know 100% for a fact that this permanently locked number needs to be changed for me to win. It would finish the row and column, and finish the game for me, but I can't unlock it. It's really frustrating.
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One of the only puzzle games that has managed to hold my interest for more than 10 minutes. Excellent. Very satisfying UI also. And I love the music. Thanks!
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Really a nice little game. My only complaint is that I'd like to see the solution for a little while before the winning screen is shown.
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Great game! One serious complaint though, it has crashed flash for me, even when it's the only thing I have going on.
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This is a very good game. Congratulations, CRESCENTYR. I cannot wait to see the Android version, I love sudoku but I've been playing it literally for years so this feels like the perfect next step.
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Elegant design. Would love to see the option to mark unsure pressed or unpressed and their sure counterparts (with colorblind option). Thank you for the great game!
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I don't know if it's the game or something on my end but sometimes the game won't react to my clicks and I have to refresh the page for the game to work again.
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It would be a lot more playable if you displayed the sum of all the unpressed numbers of each row and column. It's not a big deal in the early levels, but once the boards get bigger, adding up the numbers over and over becomes a huge pain.
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Superb game, gave it 5/5, however I avoid the 2-4 mode, as it's usually trial & error, as opposed to 1-9 and 1-19 that require logic instead
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a bit boring after a while. additionally, after initially ruling out some numbers, can be solved by click-trial&error in a lot of cases.
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It would help to solve this more quickly if we have another color coding to represent that this number *will* be included in the final solution as opposed to the *unresolved*.
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here's the strategy to solve any level with minimal amount of counting.
- click every circle twice
- if the numbers in column/row lights up, you dont have to click anymore circle in that column/row.
-sweep again but look for circle that the column and row hasnt been lighted up yet. this will light up the column and row that needs 2 circle to be subtracted.
- sometimes you need to guess which several circle that needs to be clicked at the same time in a row and column. but at this point, you're probably done with 70-80% of the puzzle.
- if you find a dead end, you might want to turn off a few circle that have multiple possibilities in a row/column.
this method is exploitable because:
1. the number lights up to show you that the column/row is solved
2. in most of the puzzle i finish there is always one circle subtracted solution in a column/row.
3. the game didnt punish you from excessive trial clicks.
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I really like it. No timer, smooth design, not like any other number puzzle I've seen, I can chill out and play this for hours.
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Really nice game, but I'd like if there was a running total outside the rows & columns saying what the current sum was.
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The only thing I'd like different so far is I'd like the checkmark at the end of the level to not obscure the board. I like the emotional satisfaction of seeing a completed board.
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The only missing thing is that locked tiles don't substract their value from the appropriate columns & rows That would be a great UI improvement.
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because of the simple rule, i found a method to finish the game without even counting, on the highest difficulty. purely on guesswork. this breaks the game for me, it feels like sudoku with cheat codes. but great math game nonetheless..
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because of the simple rule, i found a method to finish the game, without even counting, in the highest difficulty. purely on guesswork.
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because of how the game works, i found a method, that could go through 80% completion in the hardest difficulty. finishing the rest with guesswork.
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MAJOR BUG! It's not possible to unlock a number that is off. This seems to be a recent bug, as locking numbers off seems to be a recent addition.
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I made my last comment without realizing that you can lock in numbers by clicking and holding on them. I'm sorry for not reading the instructions.
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I liked the first two games I played, but I couldn't complete the 8x8 puzzles. There were so many tiles that I knew for sure needed to stay, but I couldn't visualize them once I went on to the next line. Please implement some kind of system where the colors change or we can color code the tiles ourselves.
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u should make achievements, and make it level passed
not all levels are opened to play
like i need to solve 5x5 then 6x6 would open
that would give ur game somthing to stay at it
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Hey, guys! Hit a "How to play" button once, in two minutes you'll see the answers to the most glaring issues according to popular comments. The way to lock keepers and even more! I promise :)
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Idea: first of all allow to lock numbers that you're sure they're NOT in the solution. Then, you could color-code everything: yellow for unsure unpressed, green for sure unpressed, red for unsure pressed and black for sure pressed. That would be easier on big levels.
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It's nice to play but it would be nice if you added some options like:
1. Allow to lock individual numbers
2. Add an option to show the total sum of each column and row as it currently is.
3. Allow to change the colour of the locked options. The outline is nice but when you have loads of them, it's hard to see which is locked and which isn't.
4. Could also add a 'check' button for those who find it difficult, so it checks the locked numbers and freezes the correct ones or something.
The mobile versions are available now! :)
iOS: https://itunes.apple.com/us/app/rullo/id1200714079?mt=8
Android: https://play.google.com/store/apps/details?id=air.com.akkad.rullo