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Fun, but consider adding an option to remove a clue once it's been fulfilled instead of just checking it off. It makes it easier to go through the pages of clues some of the puzzles had. Also, consider making some puzzles with less clues. There were way too many clues making it really easy.
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Fun little game that makes you think. Agreed with others though: the + clues make the level extremely easy, since you do them all and half the level is done. However, that's pretty much my only complaint. Love the art and I think this is a game done pretty dang well.
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This is relaxing: no time limit, no risk of getting stuck, nice and calm music. It is not very difficult, but if I had children, I would enjoy playing this with them. (But I still enjoy it now, too.)
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enjoyed it. I agree seemed easier the higher up you went with alot more clues. But i'd still like more levels to play.
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It's a fun game. The '+' clues make things a bit too easy, though. Each time I completed all the freebie '+' clues, the level was half over and the rest wouldn't require any logic to finish.
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I've never removed items from the puzzle so I find that pointless. A few things could be changed to make level progression make more sense (you can message me if you really care to hear). Music is pleasant. Nice game to chill out to.
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Want to know what makes this puzzle waaaayyy too easy? go into Level 9 hard - choose the 2 "+" hints and you only find 1 place for them. Now you already have 4 anchors in 4 of 7 available rows and columns - it will be trivial from there on. There are way too many different icons to find, so it becomes more of a "find the only available spot it fits" instead of a logic puzzle. That is also the reason the earlier levels are "harder" - because there you actually need to use some deduction, well, if there would be less hints that is.
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I love the game, but I too would expect it to be more difficult with the level progression. There are too many cllues that have only one solution, and that spoils the fun a bit. But great potential to be a full 5 stars.
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My problem is that sometimes you have a bunch of clues that add up to the same thing, and other times you have a bunch of items that are left in the last couple squares with no relationship between them.
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Game is iffy at best. I click on the correct thing and it takes a hit 3/5 times. I do it again and it works fine. Fix and I'll rate higher. 2/5 cause game is decent
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The music is too low compared to the sound effect of clicking. I wish there was a way to mute the sound effect but not the music.
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there are SO many clues that are not needed to solve a puzzle. I mean , sometimes a puzzle can be solved with just the first 2 or 3 pages of clues when there are 5 or 6 pages of them available. nice logic game though :)
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Nice logic puzzle game. Like the others I found it difficult to tell what items were enlarged because they matched the clue I had clicked on, and what were large because they were locked in. Graying out the non selected would be awesome. I think using a few different images or colors would be helpful too. After a few puzzles the slices of pizza or donuts were all starting to blend together as were some of the animals. I would like the used clues to move to the end of the clues so the first page had all current ones. Still a very nice concept and pretty fun. I look forward to more from Crescentyr.
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Lost many perfect puzzles due to clicking on the image, but not on the "intended spot" (which seems pretty on the middle of it). Besides that is very fun.
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I like the game, but I would make two suggestions for improvements.
Firstly, like kale01260, I think that the high-lighting system isn't really good enough. It works, but I found that it was easy to get things mixed up - especially by about level 15, when there are so many clues and boxes. The blinking trick helps, but even that isn't perfect.
The second - and more important - change I'd make is to make clues 'disappear' when you complete them. By the later levels, I was scrolling through four pages of completed clues to find one that I needed. That got frustrating. Instead of just greying them out, have them disappear, or moved to a 'completed clues' tab or something. It'd improve the flow so much.
Still, great game. Thanks.
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@kalel01260 : moving your mouse over the clue, alternatively in and out, the items are "blinking". I find it really convenient.
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It sometimes tells me ive clicked the wrong answer when it is a right answer, i click it again and get it right. Ive just completed a game and got down to the last two options and it said one was wrong despite being the only possible option.
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i like the idea of the game but as someone said before, the later levels get easier and lot of clues are not necessary to beat the level. If the dev could increase the difficulty as the game progress it would be better :D
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Needs a way to save progress or at least get to hard mode on return. Would be nice to beat it in hard mode, but I'm not playing all the way through it a third time just for that privilege.
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the game is enjoyable for a puzzle BUT... dammit, it's way too easy with highlights ! especially the "+" hints, you highlight it and... oh, there is only one square with the fox and the ice cream... this square: done !
there should be either an option to remove the highlight or a super-hard mode with no highlights (i never remove anything)
Still the game is really nice.
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At level 13 I have multiple clues that are already completed but not recognized as completed, so I've got everything right but no wining for me, geez
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It was not immediately obvious to me that relative positions have to be in the same row or column, not just towards the left/right or top/bottom.
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1) If the click-the-clue-to-stay-highlighted doesn't help you, try hovering off-then-on the clue. That makes the clues 'flash' which makes them easier to spot. 2) Try to use the 'edge' clues first i.e the pairs which are the furthest apart.
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Awesome game - would love an endless mode to just generate puzzles continuously. Or a mode like "how many houses can you solve with only 3 lives."
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I'm not a speed-clicker, but I enjoyed challenging myself to solve these with the fewest number of clues revealed. Perhaps that could be another way to make a "hard" mode for the game?