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You can regen to full before every boss fights by not attacking the motionless ships. You can also clear mines if you need to.
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Bug: When you clear a level and your boss meter is full it will require you to destroy the "bank safe" enemies. Which is fine, but if you don't they just keep spawning meaning that you could max everything out before the first boss even appears.
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Speed was worthless because I was already a tank and could absorb a lot of damage, and the two money upgrades seemed useless to me also because I had already bought the most expensive thing in the game. And because of this I bought all the other upgrades that improved combat then the other two seemed almost pointless. And the game became stale. I didn't care to get past the second boss because the whole game felt like a re-run. Sadly, I've seen other games, by other developers, with the same art style, mechanics, and even enemy types. This game is lackluster at best. This is my favorite genre however in games, so I am slightly impartial, and I know it is hard to come up with your own mechanics, but add variety in your next game similar to this. (I couldn't fit it al into one comment.)
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I have another complaint that is I had one good run and leveled up twice. I was only on the second upgrade of my ship, and by the end of just one shop trip it was maxed. So now all I had to spend money on was only five different, almost pathetic feeling, traits and the only one that seemed worth value was the damage just because I wanted to get through the beginning faster for a challenge.
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This game also has a few nice touches to it also. Such as previously defeated bosses drop a lot of money, so having to go through all of that again isn't completely useless, but it's still is kind of annoying. It's also nice how the first boss sort of clues you in to a new enemy by dropping mines, such as how the first enemy you encounter does also. I also noticed a small glitch that doesn't effect game play or anything, but when you die and scroll over the shop button, then scroll off of it, the text on it disappears.
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Few ideas: 1. Toogle on or off auto targeting. 2. Add and option to toogle between keyboard or mouse controls. 3. Add an surrival mode or endless mode.
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Having more options regarding upgrading could increase replay-ability. Adding another sector would be great too. Overall a fun (but short) game
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Captain: I'm going to send you into an alien infested zone all by yourself, in hopes of you somehow killing all of them.
Soldier: Um..... shouldn't I at least have a couple helpers or have military money to make my plane better?
Captain: NO!!!!
Soldier: O.K, just wanted to make sure.
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Hmm... well. The game is well crafted an all, but it's just another clone of a clone of a clone. Average spaceships, average upgrades, average enemies, average bosses. Nothing special at all, no new ideas. And the auto-focus-fire becomes VERY annoying when multiple enemies (including mines) are around. The ship just keeps turning around without shooting anything. Oh... and the last boss is ridiculously easy, indeed. To sum it up: Solid and well crafted game, but just an old brew. Nothing special. 3/5 *Dear fanboys/kids/idiots - Please don't downvote me for just giving more complex and critical feedback. Thanks.*
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Good game and all but at the end, after the last boss, the plane just flies off the screen and it stucks (I'm using Firefox).
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Bug: The sound buttons have ben swapped around. The general sound button turns off the music and the music button turns off the general sound.
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so i beat 3 bosses, plane flys off to whoknowshwere, and then....nothing? screen does nothing, i can go to every menu...but yeah, game needs so much work. theres no challenge for this.
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The targeting is horrid. Why would you target the nearest enemy rather than where the player is pointing? I swear most of the damage I take in this is because my ship is too busy targeting drones to be bothered with the things ya know... Actually firing weapons at it!?
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Frankly, I didn't feel like this was a very good game. The movement and targeting was clumsy, for one. But what actually made me a bit frustrated was the pacing being so disjointed - upgrades simply couldn't come soon enough for the mounting difficulty (and what underwhelming upgrades they were!), and while I expect to die and restart in upgrade-oriented games, the inability to start at the most recent "level" threw out any semblance of continuity this could have.
Aside from which, being shot at does more damage than a head-on collision? I laugh. And grit my teeth.
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There's a bug occuring when you're clicking the 'buy new model'(or something) button, even if you don't have enough money to buy it, you're getting maximum health.
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Honestly, I'm really disappointed by this game. This should be a improved sequel to frantic frigates (you know, keeping the good parts, fixing things people complain about and adding new features you came up with after the original) and yet it feels like this is more of an old alpha of frantic frigate you still had lying around, with a very basic upgrade system, less challenging gameplay and a lot of other things you did so very very right in the original game simply missing...