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Here's some of the things I noticed about the final boss: Too easy, only spawns enemies, no projectiles, lazy looking square thing with two spikes, I'm not judging by the games graphics
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I just realized after finishing the game moving all the time that if you stay still, nobody comes exactly at you and they always shoot next to you. You just need to move for the bosses :)
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Nice graphics, but too easy and way too short. Also, before a boss, you can just wait picking up the loot box and regen, destroy the mines, and wait for more loot boxes to appear. That should be fixed.
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The "frantic" mention got me curious and expecting greatness. I'm feeling quite disappointed. Really too easy, not very nice, way too short... Is this game finished?
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well...working on the second boss...have all the upgrades available..now just grind? ugh...also...why the hackers? some ppl will cheat at any opportunity...sooo dumb
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Game seems to hang after the final boss, assuming because a loot box has appeared off-screen, counting as one enemy remaining, stopping whatever victory screen you intended to show after the plane flies away. Also of note is that the musical symbol does not mute the music. One final observation - having the plane spin to attack the nearest target is annoying in the extreme when being swarmed - you want to focus fire to punch a hole while keeping away from bullets, not constantly spin around, dispersing your damage among absolutely everything.
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it feels like a rip-off of frantic frigates, and even if its not, i would recommend going to play that instead. this is basically a grind fest, with bad enemy mechanics, poor balancing and cruddy player AI (i know that your suppose to shoot the closest enemy, but it really feels like i shoot the weakest enemy within range then move on to the harder ones); A good attempt at an original game if this is truly original, but it needs a lot more depth, better controls, and not be so closely similar to other games to be a success
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To easy and really not that much fun, no bombs, no explosions really worth mentioning, no missiles, it was really a basic game.
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another bug, right before you fight the boss, you can just sit still until the loot box respawns, as long as you don't destroy the last one.
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Some times bullets just disappear instead of hitting enemy and it's really annoying when plane roll to change target instead of killing previous one.
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Bug: When autoswitching targets, existing shots vanish. When several enemies are almost equally as far apart from you, this can happen for every shot until you reach a flank.
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Fun game, although I had some problems with the third boss.
The health bar was only at about 2/3rd full and it got destroyed, then my ship flew off and nothing happened...
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Every pilot knows that an enemy who is a mile away, does not shoot and is going to leave map in 1 second is by far more dangerous than that 10 turret like alien ships which are shooting at you right now.
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Last boss too easy, you get 10 times the money you can actually spend, which makes it boring. This needs harder boss fights, more upgrades or ugrade levels/ships, so you can actually do something with the money.
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You can regen to full before every boss fights by not attacking the motionless ships. You can also clear mines if you need to.
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Bug: When you clear a level and your boss meter is full it will require you to destroy the "bank safe" enemies. Which is fine, but if you don't they just keep spawning meaning that you could max everything out before the first boss even appears.
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Speed was worthless because I was already a tank and could absorb a lot of damage, and the two money upgrades seemed useless to me also because I had already bought the most expensive thing in the game. And because of this I bought all the other upgrades that improved combat then the other two seemed almost pointless. And the game became stale. I didn't care to get past the second boss because the whole game felt like a re-run. Sadly, I've seen other games, by other developers, with the same art style, mechanics, and even enemy types. This game is lackluster at best. This is my favorite genre however in games, so I am slightly impartial, and I know it is hard to come up with your own mechanics, but add variety in your next game similar to this. (I couldn't fit it al into one comment.)
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I have another complaint that is I had one good run and leveled up twice. I was only on the second upgrade of my ship, and by the end of just one shop trip it was maxed. So now all I had to spend money on was only five different, almost pathetic feeling, traits and the only one that seemed worth value was the damage just because I wanted to get through the beginning faster for a challenge.
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This game also has a few nice touches to it also. Such as previously defeated bosses drop a lot of money, so having to go through all of that again isn't completely useless, but it's still is kind of annoying. It's also nice how the first boss sort of clues you in to a new enemy by dropping mines, such as how the first enemy you encounter does also. I also noticed a small glitch that doesn't effect game play or anything, but when you die and scroll over the shop button, then scroll off of it, the text on it disappears.
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Few ideas: 1. Toogle on or off auto targeting. 2. Add and option to toogle between keyboard or mouse controls. 3. Add an surrival mode or endless mode.
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Having more options regarding upgrading could increase replay-ability. Adding another sector would be great too. Overall a fun (but short) game
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Captain: I'm going to send you into an alien infested zone all by yourself, in hopes of you somehow killing all of them.
Soldier: Um..... shouldn't I at least have a couple helpers or have military money to make my plane better?
Captain: NO!!!!
Soldier: O.K, just wanted to make sure.