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an option to keep only gear with certain stats would be nice... like at the option screen add another section with all stats and let us pick which ones we want... and auto sell the rest... it's getting kinda frustrating having to look through 50 items for a potential upgrade...
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Protip 3: Ignore Protip 2 from myself... Luck effects EXP and how good your items are I suggest upgrading a luck ring up to level 7 waiting for a luck amulet upgrade it up to 7 and keep waiting for better luck items to drop for a constant cycle of upgrading gear
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Great game but it feels like magic is lacking some power compared to a melee build. Found an axe that lets me easily kill enemys double my cp while, no matter how good my mage items are, it takes forever with spells and is alot harder. Still 5/5 :)
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Any plans on:
Adding Prefix and/or Suffix Names to the Items.
Count Items into CP.
Adding Min Req. to Items (lvl and/or stats)
Dungeons
Gem System
A response would be nice to read thanks anyway :)
its a great game.
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It would be nice to see a option to lock a item to prevent selling it by mistake. Its not happened to me yet, but I can see it happening especially if you're not watching.
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I have a problem with alot of RPGs and I see the same problem here: It'd be more than nice to have an explanation of how your stats affect you. For example: Right now my crit is at 66, but I have no clue what 66 actually means. Is it 66%? Also When you smith items I feel the bonuses added should stack with any of the same base stats. It gets really confusing when trying to figure out equips the way its set up. Also A way to check your career stats (highest att., total gold collected, monsters killed, etc.). Now that the criticism is done, I love the game, been at it for a few days now lol. Hope to see some expansion to the races and abilities and whatnot in the future.
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I'm glad this autosaves. I went to turn off my computer... then freaked out as the window closed and I realised what I had done.
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3rd button on inventory items, to lock them so i don't accidentally sell that +12 crossbow of everything murdering when im being an axe giant :) great game btw
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I do find the odds for upgrading very slim. For example even with fully upgraded blacksmithing getting to a +10 is still a 0.15% chance. SO every 15/1,000,000 ones you upgrade are going to even get to level 10 without the use of the auto +7 function. Including that it's still less than a 4% chance to get to a +10 let alone a +15.
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Protip: Rank up the smash smf blacksmith skill and collect +cast chance items. Use Counter Attack. Once you have 95% cast chance on counter attack as long as you have mana you can kill almost anything.
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That awkward moment when you get an epic ring that gives you +200 Att min. and all of a sudden your ATK is at (392 - 325)
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Small design mistake: the six-pointed star stands for judaism, the five-pointed one for magic ()Magical Mastery symbol).
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Blacksmithing needs to be fixed, the skill says will not be destroyed before +3, so why did my awesome boots get destroyed when i was upgrading it to +2?
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I currently have a collection of epic items on raising the minimum damage above the maximum damage (156min-113max) Besides being an obvious visual bug, I am confused to what this precisely does to my damage rate. Is it useless to raise your minimum damage above maximum (as the maximum is the programmed cap), or is the maximum equal to the minimum despite the visual bug?
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would it be posible to add a new kind of not get loot system XD i know that sounded giimiky but what i mean is atm i dont get normal and magic items but somtimes normal and magic items stil give beter stats then higher grade items so if there where an option like i dont want normal items except for swords and not for tomes because i am not a mage XD
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Nice game, but I've managed to do something terribly, terribly silly. I've found a collection of items, among which a ring and a necklace giving crazy high ATT.MIN bonuses. Result: ATK 512-369. Other than that, the game amuses me. Also, how exactly does Crit affect critical-rate? 1 point = 1%, or something more complicated? Same with how balance skews the min-max damage distribution.
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About blacksmithing: It seems to work really weird as you level it up as the bonuses for higher levels dont apply for the lower upgrades (What I mean is regardless of having the skill maxed the item still resets to zero when failing an upgrade lvl 3-5 and loses a level from 5-7 which makes It really weird)
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You're one of my favourite developers.
Constant stream of updates and when there's no new updates for two days you actually inform us of your plans.
You should be the ideal every developer strives for.
Thank you for being so awesome :)
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lildude, lvl up gives 1 ap no exceptions ;)
i guess for the pet, it will have some storage and own skills which will be achieved by only lvling it and it cant rebirth or only partly and will fight with you ^^