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Im a huge fan of this game. I feel that the interface is truly amazing in both aesthetics and usability.
I have a feature request, which would satisfy all those hardcore fans out there as well as me.
Would it be possibly to add another tab to the right hand side menu displaying all current statistics...
Things like:
XP per sec
Dmg per sec
etc...
Another thing players might like to see are things like:
total crit chance
total crit modifier
etc....
Im sure you know of variables your game uses we would have no idea existed, Some of your more extreme fans like to know this data for bragging rights and whatnot.
I look forward to hearing from you, Imoja.
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It's very nice game, I liked it :). The best idle i ever played. But there is a little suggest. In my opinion auto-sold items should be included in the "Loot in current map" stable, it would be nice.
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i see a nice white square in the middle of the game window. How about some monster sprites / images :D.
this game seems to have a lot of potential as an idle game.
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how about being able to upgrade equipment from your equipment tab instead of having to unequip it and put it back in your inventory
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It would be nice to have either someway to upgrade your Inventory size or some type of auto sell system. Perhaps be able to say auto sell all basic items or something like that, you leave the game for like 5 seconds and your inventory is full and you miss getting higher level items
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how about a class's? the free form is nice but you should add something to narrow it down and add a useful bonus. maybe and adventurer class that free forms. (btw i love how you made the age and the ranking of skills - reminds me of mabogini is that where you got your idea from?)
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Great game man, I love it. Seems you make an approach to update on feedbacks, which makes this game that much better. I noticed CP does not change when changing equips and titles. not sure if CP is the character base combat rating or if those were to be included, anyway keep up the good work!!!
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how about auto-sell function... I mean, if you want to keep your magic items, but sell all your basic items, all basic items you get will be selled automatic
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i think theres a glitch im fighting a weakest racoon the holy and im only doing one damage to it and its cp is 135 and mine is 250.37
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Looks like there are two hackers over there: BSteele and iThrowAIDS got each at least 1000x more than the third place, who also has some kinda impossibly huge(due to the release date, you can't age that much) stats.
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Nice game. But isn't the drop rate a bit too high right now ? Epic itemps seem to drop so often that there's not much satisfaction in getting one anymore.
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a description of the races' strengths and weaknesses would be awesome and maybe a few different speed settings so we can watch what happens on slow then leave it on fast when we're afk :)
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Hello BwE lovers! I just wanted to let everyone know that I've registered an unofficial Wiki for this game! Help me grow it's contents, and information- so that we can all better understand some of the finer aspects of this wonderful game!
http://battle-without-end.wikia.com/
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epic game but it need more quality of item (legendary or something like that) more variety of monsters and more spots
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"Earned money on map" in the stats section goes down from forging and usually becomes negative, not sure if it should work like that. great game btw
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Seems to me like the success rates for enchanting are way lower than displayed. I've tried to enchant about 10 items from +4 to +5 with a 50% success rate and they've all failed.
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I just really don't get this game and games of this type... Would someone tell me what's the deal? [I didn't vote it down so spare me the hate]
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@GraysonSuore : not a bug. The item won't *disappear* up to a level, but it can still failed in each try,eg. -1lv. Each try of upgrade still cost you gold, it is not +7, says, in 1 shot.
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Maybe add protection stones of different grades that have a chance to save failed fortifications. Also could you have organization options for the bag?
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Slight blacksmithing bug: If you have it to auto-guaranteed + level, and run out of cash before reaching the max +, then get the cash and try again, you can fail even though you are guaranteed to get to that + level. (Had it to guaranteed +3, set to autocomplete, ran out of cash at +2, got the cash, clicked the forge button again, item reset to +0).
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I´d like to see my critical hit chance and the damage multiplier. Also i keep getting one hit killed by those "Advanced Merc Summoner" Types of Monsters. Even when my protection is past 200. Besides that, this game is awesome! 5/5 :)
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First of, awesome game! Also, kudos on constantly absorbing the comments and updating on a daily basis; can really see that you care for the players. If I may suggest something though: would it be possible for us to upgrade our inventory?
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Thanks the game :) Idea to enhance auto-looting(ie +item auto selling). 1.Make an option to sell lesser value items automatically after bag is full, it may be a timer of idling, which disable auto selling when set to 0; 2.the above mentioned item value should not include forging upgraded stat, so that un-forged epic item is still more valuable than +7 rare item to preserve the item potential value;3.allow to LOCK a specific item from being auto-sell. Thank you.
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So, after spending some time getting to know the game a little better, I have to say: This is a fantastic idle game!
Really, great job! It's very rare that a developer not only creates a great game, but also listens to the input of the players, just for that you deserve a medal. If I had any money, I'd donate kreds.