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For the developer: There's a typo with the blacksmithing skill description, it appears Strenthen where it should be strenghten, great game btw!
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U should fix the cost of the gambel. make it raise with your CP lvl so 1 dagger that gives 2-5 dmg aint costing 100 thousind.
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@Critgame. Can you please get rid of the hackers from highscores or atleast make some anti hack thing would be much appreciated :3
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An Item for saving the Stuff you want to upgrade would be nice. That if the upgrade fails. the weapon or the siehld what ever doesn't broke.
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yesturday i saved my game, everythings fine =). today i started playing again, but my titel + spells have to be activated again by klicking on it.
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Torcalus, you don't 'use' passive skills. Passive means they're constantly at work in the background. All are active all the time.
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i realise that higher level zones have drop rate increased yet i want to ask, when is the line that you stop leveling in one zone and move to other. I mean if higher level zone gives 2x more exp, but you take 6x more time to kill something, then is it really worth it?
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Ahhh... so this is a RPG hero manager sort of a program... well, I started it and I was looking for the game till I realized what I'm dealing with. Absolutely not my cup of tea, so I won't vote, but kudos for being so cooperative with Kongregaters. :)
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Hey great game i mean i see some flaws but otherwise it a great game but i mean i still give it a 5/5 great job add like background to the back so when u move to place to place it different backdrops
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Basic sword : attack 13-35 balance 32 crit 15
Epic sword : attack 13-20 balance 30 crit 17 (dex 3 hp 3 cast chance 1 prot 1)
I know it's random stats but I think quality should really improve items, here it's clearly the basic one I prefer.
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Why is it that sometimes when I fight an enemy it goes into what I call 'cherry tapping fights' where we both do just 1 damage to each other.
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Can we do something about the high score list and remove the cheaters..? 2.1 Billion dex and 7.3 billion CP? Some of these people are CLEARLY cheating...
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It might be helpful to move the shop button somewhere a bit more relevant, like somewhere on the inventory tab or (more likely) the bottom of the equipment tab.
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At this point, you should have the first Blacksmith action taken on a Weapon automatically repeat the process until you run out of cash or the item hits its minimum. There's no point making the user click through it 30-40 times to get it to +7. You could also have a toggle to allow the user to Blacksmith the weapon until it matches the equipped item. This would also save time for the player.
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A little thing: the "Loot in current map"'s statistic "&" doesn't update immediately after selling item from inventory (It updates only after monster die)
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I'd love to see a "this much xp to next lvl" thingy, for example when you hover your mouse over the LV, that would sure be nice.
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i'm wondering when the CP value gets updated. when i replace my 27-74 dam xbow with a much lower one the value doesnt change. i think it changes at the next levelup? or does cp not consider the equiped weapon?
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It would be nice if the game saved options. What loot you want to keep, what area you logged out from, what skills you have activated to use, all of it should be saved.
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I thought i ditched mabinogi years ago after getting rich i ended up giving it all away but i recognised the similiartys at the age selection good idle game though
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Salem : Yup, this is the game's principle x) When you rebirth, you lose your stats, but keep everything else (skill, stuff, title..) ^^
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Woud you consider a live update on the health bars and exp bar? If I roll my mouse over the number doesn't change until I move my mouse off and back onto it.
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I love the sleekness of the design... and changing the exp bar to the same red of the health bars would make it much more visible.
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Amazing game, however found my best equipment in the first 15 mins of playing, then good new items were very few and far between. @lv17 now, and nothing still worth buying in the shop, and have got a couple nice +5 items already.
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When hovering an item to sell, I'd like the colour to be kept. I accidently sold a perfect item that way, cause I didn't notice. A better idea would actually to let the highlight take the colour of the item. So the text turns white as it does now, but the orange box is either gray, green, blue ect. depending on item rarity.
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there needs to be more to the game than just letting it run for you and come back to it after hours... I personally want some interaction to the game give me something to do make it interactive somehow someway. Just buying and selling items and blacksmithing really thats kinda boring after a few min.