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Here's a few things I would like changed in the current system:
1. CP calculation: There are mobs with modifiers that make them stronger than a region boss (I'm looking at you, Elite Merc). It's misleading for a monster with a CP lower than you to be able to 1-shot you; it would be nice if CP was calculated after the modifiers adjust for the stats.
2. There is a lack of a gold sink in this game; there's not much you can do with gold after you buy the expansions (unless you like gambling away on white items, which is kind of pointless since you're probably already using all epics by this point and the chance to get an epic from gambling is rather low).
3. Be more transparent about how they are calculated (defense seems worthless compared to protection, protection ignore is worth 10x attack, I don't know what my crit chance is, etc.)
4. Make it so that 2-hands have equivalent bonuses to a 1-hand and an off-hand. The enchantments you give up for having a 2-hand is not worth it.
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Love the game, because I can go to school and come back all leveled up :D, but I wish when you check the "Keep" button that the items you don't keep are sold and the profits are given to you :P
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You meet Prairie dragon, the region boss!
Prairie Dragon causes 9001 damage to you!
You deal 900001 damage to Prairie Dragon!
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LordChizzus no it doesn't, pets don't count as item drops, and are only possible drops from region bosses, and that's not even definite.
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I love it when a weak enemy has a title like soon to be extinct, and (due to the at least 1 damage rule) you just sit there doing 1 damage to each other for ages.... or maybe i don't.
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It would be extremely awesome if there was: A trade option. I know that you haven't enough room atm, but being able to trade AP and items to the newcomers out there would be great! Other than that, great work! I give it a 9.5/10 :D
--E
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Maybe let us spend AP to upgrade our pets abilities (to advanced) and/or teach them new ones if they don't already have 4.
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I think this game needs more skills to waste precious AP on, such as Stat Mastery (increases stats), Break (analogous to Thunder and Corrosive Shot, for melee), and Elemental Burst (master Thunder, Ice Spear, and Fireball; very powerful and causes a random debuff but requires unusually large AP and MP)
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My question is where does Mirage Missile show up on the spell list when you have it activated? Do I have to equip a bow to have it apply?
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This game is perfect for those who once were addicted to any MMORPG, still have the will to play it sometimes but always give up due to the lack of time! The sense of evolution and planning is great.
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Could you add more skills, please? Or Abillity for pets! Cause i have too much AP and no idea what to do with them :P
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I love the game, but it would be nice to have a colour blind mode (e.g. I can't see the difference between magic, epic and perfect)
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Luck may help, dwarf is the best class if you want to upgrade your weapon (They have highest luck of all classes) Also, upgrade the blacksmith mastery a few times, and it says Won't dissapear Before +1, later +3 etc.
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lvl 17 elven beginner at the age 0f 18, starting from 10. im still stuck at the first area with reaaallyyy slow exp...
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i meant we need a filter feature for stats like >50 min atk or >20 defense loot , would be great, not only based by item grade
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it would be great if we could filter what grade of loot we would pick up and throw everything else away. i.e. i can choose to loot only epic or better items, whereas all other items will be automatically sold or just trashed, anyways great game 5/5
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Is most of the game systems (titles, skills) based off Mabinogi? It really looks like it. :) It's a nice game though!