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Could you add MP regen? I'm trying to focus on spells and defense, and I keep losing fights where I use up all my MP and end up just doing 1 damage back and forth with the super tanky monster. Maybe any turn where you don't cast something you get back 1% of your missing MP?
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It's impossible to read the full list of benefits for the last 5 titles - they get cut off because it is forced align to start where the title name is.
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Great game, I like it a lot. Always wondered why nobody made games like this. One suggestion: Maybe in the 'Loot in Current Map' window, put something like 'stats in current map' - including an average xp/minute or xp/combat, time spent in current map, etc. It would be helpful for, say, figuring out when you should move onto a new map, or figuring out which maps are best for leveling quickly, etc. Thanks!
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this game is not for me. on another note, a tutorial would be nice. you basically throw the player into a game where they can only actually click on a few select things. i'd like to know what else i can interact with aside from just my equipment and skills.
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i dont really know if it has been posted before. did a little search but nothing.... so is there e max enchant number? and if so what is it?
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Magic Skills need to be balanced a little better. When it is your Primary attack form even with all three available skills qued to be used cast once for each and then hit with a Staff 12 more times before the Magic Skill fires again is abit rough. Yes I have had the mana to use the Skills but they just do not fire as often as needs be. A Mage uses Magic for Combat Not Staves and other weapons
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Found a small glitch! When you update, the info displayed gets reset to showing everything. Great game by the way, probably the nicest thing i have ever found on kong! 5/5
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How about arrows for the bows/crossbows? not that you would have to refill them, but they could tweak stats a bit... like some give +dmg, some +crit
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@Naminous, yeah, once you get certain skills to Rank 1, you'll unlock new ones. I've went down the ranging route, so all I know so far is that once you get to Range Mastery 1 you unlock "corrosive shot".
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@Yendorc, yeah your level gets reset as well. So keep re-birthing yourself, and choose age 17, to exploit fast AP gains
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@tyr2134, you can see how long until you grow up by hovering over "age", and when you rebirth, you have the option of choosing a different character
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@yaykitties, I think the difference between the light/medium/heavy armour is that they all have different blacksmithing upgrade stats. So heavy upgrades defence + protection, whereas medium upgrades HP + protection and light upgrades HP + defence.
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maybe put in an age time (how much in till age growth in mintues) next to age, titles divided by general/combat/magic/passive and have current tilte at top, 2 ring equip, option to go back to character select
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@mexen0, when you are reborn your level get's reset. Every level you get +1 AP, and each level requires more & more exp. So if you keep rebirthing yourself to age 17, you can get lots of AP quickly. That's the purpose of rebirth :)
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It might be nice when if when you sell an upgraded item you received some portion of the money you spent on making the item better rather than a flat rate. That said, I very much enjoy the game and it is extremely playable anyways.
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Minimum damage - 124. Maximum damage - 123. Mmk... so... O_o yeaah, there are no words for that XD I'll just assume I'm doing the 124.
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could you change the text from "you die" to "you lose", "you were knocked out" or something of that nature? its kinda silly to keep dying and then coming back to life. Great game though :)
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According to my calculations and with blacksmithing level B, getting an item up to +4 has a roughly 80% chance of destroying the item! My advice: Put in a large chance for an upgrade to simply do nothing, make the chance for an item to be destroyed way smaller, and make the cost for upgrading higher... like a good bit.
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Am I the only one that has to lean in close to the screen and strain my eyes to read the green Next Level: stats?
Can you please make it a darker green? The lime green on white is hard to read!
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Cast chance is the chance of actually using your magics, meaning they are thrown at random. You can increase your cast-chance by increasing INT. Love this game :D
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Ha, when a level 9+ item gets destroyed by trying to upgrade it, there's a cry of rage. Nice detail ;) There's not much sound aside from that and being reborn, but a mute button would be nice nonetheless.
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Hovertext for titles near the bottom run outside the frame. That means I can't see what benefits/penalties are awarded for "The Life Drain Master".